Some V1.1 oddities

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Joel Rauber
Posts: 192
Joined: Wed Oct 04, 2000 8:00 am
Location: Brookings, SD, USA

Some V1.1 oddities

Post by Joel Rauber »

a) The French and British are still using neutral Switzerland to their advantage.

If this keeps up I'd like the ability to declare war on Switzerland as the CP [;)]

b)A turn after Britain surrendered, I got pop-ups on all there cities being captured (I never invaded). The odd thing was it would not show the complete message, it would say

"The city of London has " or something similar and that was it. The other oddity was that these messages would pop-up at the beginning of every strategic phase afterwards, until I had won the game.
Any relationship between what I say and reality is purely coincidental.

Joel Rauber
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Some V1.1 oddities

Post by FrankHunter »

I'll check this Joel.  I don't recall Britain ever surrendering in playtesting.
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TheBlackhorse
Posts: 291
Joined: Sun Jun 20, 2004 9:44 pm

RE: Some V1.1 oddities

Post by TheBlackhorse »

Britain surrendering? yikes. That did in fact NEVER happen during testing... I know I was never good enough to force that.
 
BZ to you.
 
BH
Joel Rauber
Posts: 192
Joined: Wed Oct 04, 2000 8:00 am
Location: Brookings, SD, USA

RE: Some V1.1 oddities

Post by Joel Rauber »

I was the CP against the AI.

I conducted a vigourous naval offensive in the Northern Atlantic, so I think I basically starved the Brits into giving up. At no point did I invade any British territory in the home islands or elsewhere. France and Italy and Romania were still gamely staying in the war. (Russia had surrendered previous to the British surrender.)

I basically conducted a East Front first strategy without invading any neutrals.

I have three save games during the course of the game, one illustrating the violation of Swiss neutrality, within a turn or two of Britain's surrender and one after they surrendered.
Any relationship between what I say and reality is purely coincidental.

Joel Rauber
Joel Rauber
Posts: 192
Joined: Wed Oct 04, 2000 8:00 am
Location: Brookings, SD, USA

RE: Some V1.1 oddities

Post by Joel Rauber »

ORIGINAL: Blackhorse06

Britain surrendering? yikes. That did in fact NEVER happen during testing... I know I was never good enough to force that.

BZ to you.

BH
I've seen on this forum some screenshots of a larger number of VP for the CP then what I ultimately obtained. So I'm not sure the strategy was best for an early or the largest possible victory.
Any relationship between what I say and reality is purely coincidental.

Joel Rauber
FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: Some V1.1 oddities

Post by FrankHunter »

Joel, if that save where there's a violation of Swiss territory repeats and is not after the fact I'd like to see it.

Joel Rauber
Posts: 192
Joined: Wed Oct 04, 2000 8:00 am
Location: Brookings, SD, USA

RE: Some V1.1 oddities

Post by Joel Rauber »

Frank,

The save was unfortunately after the fact, that is I noticed the units in the Swiss hex after the battle resolution and hit the save button at the beginning of the next strategic phase. So I gather that it will be of no use to you?

The hex in-question was the farthest most eastern hex of Switzerland. (I'll double check at home tonight) in case its a simple matter of a hex attribute not being set correctly.

I gather gather from your comment that you are not interested in the save file from after the British surrender?

Joel
Any relationship between what I say and reality is purely coincidental.

Joel Rauber
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