para drop question

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
eloso
Posts: 335
Joined: Sun May 28, 2006 1:57 am
Location: The Greater Chicagoland Area, USA
Contact:

para drop question

Post by eloso »



Do para drops scatter if intercepted and if so, by how many hexes?

Image
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: para drop question

Post by Rainer »

No, they stay all in the hex they are dropped into
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
User avatar
FeurerKrieg
Posts: 3400
Joined: Wed Jun 15, 2005 8:43 pm
Location: Denver, CO

RE: para drop question

Post by FeurerKrieg »

I haven't heard of scattered paradrops. They either land or maybe get killed/disabled, but they always stay in the hex targeted.
Image
Upper portion used with permission of www.subart.net, copyright John Meeks
User avatar
JeffroK
Posts: 6415
Joined: Wed Jan 26, 2005 4:05 am

RE: para drop question

Post by JeffroK »

Given the 60 mile hex, this is handled by loss or disruption
Interdum feror cupidine partium magnarum Europae vincendarum
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: para drop question

Post by Yamato hugger »

If my stick got dropped 61+ miles from where we were supposed to me, I would consider myself "eliminated" [:D]
User avatar
JeffroK
Posts: 6415
Joined: Wed Jan 26, 2005 4:05 am

RE: para drop question

Post by JeffroK »

At the least you'd have sore feet![8D]
Interdum feror cupidine partium magnarum Europae vincendarum
bradfordkay
Posts: 8579
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: para drop question

Post by bradfordkay »

ORIGINAL: Yamato hugger

If my stick got dropped 61+ miles from where we were supposed to me, I would consider myself "eliminated" [:D]

If not, the plane's navigator sure will be when you get back!
fair winds,
Brad
High Command
Posts: 38
Joined: Thu Mar 02, 2006 12:14 am

RE: para drop question

Post by High Command »

Hello

We (Me and Oso) are in a Game, and its August 17th 1942.

I have Dropped 5 Para Units into a specific hex, but for whatever reason, elements of a unit lands far from the targeted landing sone.

This is very anoying, as it lands a unit, compleatly crippled and useless, and i wounder why, i had a teori it might be because of transport planes being intercepted, anyway does anyone have any teories to why this is and how to avoid it?

Future more, i would like to have comfirmed, that Paratrops can not delibretly be dropped into a eamty hex, not containing any unit, base or dot hex?


Hope for some replay




Image[/img]




Image[/img]











Future more, i would like to have comfirmed, that Paratrops can not delibretly be dropped into a eamty hex, not containing any unit, base or dot hex?



Plz Help [&:]




ACCOUNT TO BE DELEATED
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: para drop question

Post by Andy Mac »

Paras should not drop into empty hexes it IS possible to make them but it involves manipulation of supply transport then tropp transport missions.
 
I have no idea why your troops scattered - I dont have an AB map installed so I cannot look at a save sorry.
 
Andy
High Command
Posts: 38
Joined: Thu Mar 02, 2006 12:14 am

RE: para drop question

Post by High Command »

I tryed to drop into a hex for some weeks ago, butt it would not Enter the Hex Coordinate in the Destenation Tagg at the Transport Planes, Now when i Dropped 5 Para Units into a hex behind enamy lines (i dropped onto a enamy small unit, that moved out) -- It semes that something between 2-5% of the Unit Dropped in, is landing all sorts of plases.. the other 95-98% lands were it is supose to, but its very anoying to have small fragments landing elsvere.

Anyway, i wounder if this is a Bugg, or a Inbuildt Feture in the game, to simulate enamy Fighters, Weather or whatever.

I did some checking regarding historicle Paradropps, and it semes thay all managed to land within 127-156 US Miles from the Targeted Landing Zone, when i then missdropp up to 240 US miles away, it makes me wounder...


ACCOUNT TO BE DELEATED
User avatar
rtrapasso
Posts: 22653
Joined: Tue Sep 03, 2002 4:31 am

RE: para drop question

Post by rtrapasso »

As mentioned - you are supposed to only be able to drop onto base hexes (including dot hexes)... and yes, you can drop onto base hexes with the enemy in them.

If you have somehow managed to circumvent the base drop "rule" - i think things will be very unpredictable...
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: para drop question

Post by Speedysteve »

Hi all,
 
Related to Paras..........
 
Why do transport planes suffer damage/destruction even when dropping paras on an un-occuppied enemy base?
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
eloso
Posts: 335
Joined: Sun May 28, 2006 1:57 am
Location: The Greater Chicagoland Area, USA
Contact:

RE: para drop question

Post by eloso »

Thanks for all the responses. This question was asked due to a house rule that we are using.

13. Paratroops: Air drop capable units must be ‘whole’ (ie no fragments on the map) before being dropped. Allied Paratroop divisions can be broken down into thirds and used separately, but each third must not have fragments on map when it is dropped.

My understanding of this rule is that once you initiate a drop hex you can't change it with that current unit until it is 'whole' again.

What my opponent has failed to do here is provide an overview of what has occurred over the past week and only provide a snap shot of the current turn.

In every single instance from 12-17 August there was an allied unit present in the hex prior to him entering his orders where a new airborne unit appeared when I received the turn back.

At first I bought his claim of mis dropping because it was into an adjacent hex. Now they're appearing 7 hexes away which seemed fishy.

I'm going to be sending him an email in a few minutes along with screen shots over the past few days to prove my point. I don't want to be discussing it here as I don't think it is appropriate.
Image
High Command
Posts: 38
Joined: Thu Mar 02, 2006 12:14 am

RE: para drop question

Post by High Command »

THE PARATROOP ISSUE


I have re-checked all Transport Planes, and it semes thay try to dropp Paratroops into a Hex, that is not evan on the map?
Hex 0'0, i could not locate.


This i think is an insane Bugg, hopefully Matrix know about it.



Image[/img]




ACCOUNT TO BE DELEATED
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: para drop question

Post by Yamato hugger »

It is possible to drop paras in a non-base hex, but I think everyone (or nearly everyone) on the board would consider it "cheating" even without a house rule on it. If you target a hex that is occupied (either friendly or enemy troops) you can select "supply" to fly supplies into that hex. You then change the mission to "troop transport" without changing the target hex and vola, you are dropping into a non-base hex.

There is no way for paras to "scatter" to adjacent hexes in this game. Whatever he is telling you is BS.
High Command
Posts: 38
Joined: Thu Mar 02, 2006 12:14 am

RE: para drop question

Post by High Command »

Yep, i agree, but i think that its buggy when it sayes Hex 0'0
ACCOUNT TO BE DELEATED
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: para drop question

Post by Halsey »

This will happen with other missions also.
The routine gets lost and resets to hex 0,0.

If you see this 0,0 setup.
The mission has to be reset by you.

Another question.
Are you setting a new destination hex for the fragments you have already landed?
If so, it will confuse the land movement routine.
This is because fragments might renumber themselves and take on an older fragments movement orders.

High Command
Posts: 38
Joined: Thu Mar 02, 2006 12:14 am

RE: para drop question

Post by High Command »

Well, actualy i didnt bother to check the Para Planes, as i didnt think it was possible that thay would change the targeted Zone by them self.
I clciked to land were a enamy uniut were, and then when the unit moved, some of the planes changed hex number to were that unit was at any time, meaning thay all got spread oput, i never checked as i figured thya would land in the first ordered hex at any time, when thay didnt i figured it was a inbuildt feture
ACCOUNT TO BE DELEATED
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: para drop question

Post by Halsey »

There is part of your answer.

The land air mission routine WILL follow enemy LCU's for some missions, ground attack, recon and supply.

So if a non base hex is targeted, and it has an enemy LCU in it.
The air routine will move the target hex to where the enemy LCU is.

Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: para drop question

Post by Yamato hugger »

And if the enemy unit goes away (eliminated, merged into the parent, loaded on a ship for examples) the target hex will become 0, 0.
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”