The “Three Bridges” scenario played as the WP has me defending the eastern edge of the map against NATO armored forces trying to gain control of ….three bridges. Two span a river running north to south, while the third is on my side of the water body and will allow me to shuttle my grunts north or south, depending on where they're needed.
My troops belong to the 67th Guards Motorized Rifle Regiment – read two battalions of BMP-2 riding infantry and a battalion of T-72B main battle tanks. We’ve got a measure of arty support and friendly airpower is circling overhead.
Looking at the map, I decide to plunk the majority of my firepower a few kilometers west of the river. If I fight in the cities on the eastern bank I’m going to end up in a confused brawl with poor line of sight and nowhere to run. I don’t wanna sacrifice the one advantage of my ATGMs, which is their long range stopping power.
But I also need to counter their slow rate of fire, so I need to chose relatively narrow fields of fire set up across terrain I know the other side’s gunning for.
In the north, I settle on a pair of small towns situated on high ground straddling the E-W road running to the first bridge. The way the map is set up, it’s a reverse slope defense. Here’s the vantage point from one of the positions to be occupied by 1st Battalion. It doesn’t extend itself to the west, but lets me see everything east of my position all the way to the bridge. By situating a second company in that hamlet to the south I’ll have overlapping fields of fire, and the other side will already be ducking missiles before it has a chance to shoot back. The position also offers a cover/concealment factor of “60,” which is nice.
The last unit will be closer to the river, but shielded from view, to lend its firepower where needed. And the HQ will be onhand to prevent unneeded morale losses or order delays.

















