Invasion of Hawaii test continued

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el cid again
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RE: Invasion of Hawaii test continued

Post by el cid again »

ORIGINAL: Micke II

ORIGINAL: el cid again

ORIGINAL: Micke II

- raids on Pearl Harbor are always giving disappointing results. It’s impossible to sink a BB. Airplanes torpedoes attacks are not systematic. A lot of individual ships are at sea near Oahu. The afternoon Japanese air attacks are diverted on these secondary targets instead to attack Pearl a second time. If the Japanese would have decided to invade Hawaii Islands they would have concentrate their main effort on Pearl bases.

REPLY: The results should be like history: 2 or 3 battleships sink eventually - not always directly. 1 or 2 will sink immediately or blow up - and another will be scuttled or burn out and sink - typically. If you don't see these results, you are not using effective settings on your air units.

[font="Arial"]The air setting was the one put at the beginning of the scenario. The japanese raid was played by IA. [/font]


hanks for your answers. [/font]


OK - here you are letting AI use my settings. I have not optimized for sinking ships. IF you let AI run Japan, the strike is intended to mess up the airfields and DAMAGE many ships. It is ALSO intended that many carrier squadrons will remain effective in case they meet USS Enterprise, USS Lexington, etc. It is very hard to sink many battleships - and indeed I do not know if there are ANY battleships to sink when YOU write their orders. Why waste a lot of time flying against FLAK to sink a few auxiliaries? [You can order the ships to leave port you know - then the initial strikes will come up empty. But strikes on the air bases are different - you cannot move them. And they are dangerous to Japanese ships in the area.]
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Micke II
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RE: Invasion of Hawaii test continued

Post by Micke II »




OK - I understand what happened. This is possible - although unlikely - for a variety of reasons. Code routines (written under the philosophy of GG - author of WITP) go through a number of "tests" and - if you fail any test for any reason - the action you think you asked for won't happen. One of the tests is usually just luck - and that is the way it is IRL too. A whole number % of the time a planned mission will not happen - more likely 10s of % of the time. I don't think this is grounds to conclude the aircraft does not work. If ANY fighters EVER fly - probably so will these - if the conditions are right.

I have tested it several times with always the same result. It's seems not to be a question of statistics and probability.
Other players who have tested this scenario have made the same observation. The Wildcats based on the Enterprise are performing well during the same test.
I have also redo the test under your advice for Pearl Harbor raid but playing the japanese side agains IA for the allied side. The BB at anchor in Pearl are taking a severe blow: between 1 to 3 BB sunked and a lot of very heavily damaged cruisers and destroyers.
el cid again
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RE: Invasion of Hawaii test continued

Post by el cid again »

Well, the battleships are behaving properly. The Buffalos - what can I say about Buffalos? You need to find some Finnish pilots! [IRL the Buffalo only did well in Finnish service] I will see what I can find out.
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Nemo121
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RE: Invasion of Hawaii test continued

Post by Nemo121 »

In EOS if Japan wants Hawaii then it can take it... It is easier for Japan in Empires Ablaze ( based on EOS ) but it is still eminently doable in EOS.
 
Capture two bases around Hawaii, blockade with the Japanese fleet and once your bases hit Level 4 bring in the Sallys and bomb PH into submission. It should fall handily by March 1942. Obviously though Japanese losses in terms of damaged shipping will be extreme but it does guarantee Japan a strong bulwark in the eastern Pacific and, for many players, that is enough.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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