It is probably the most effective weapon in the game for the Japanese. Later in the game as Japanese control of the air falters and their carriers lose their relevance the Japanese can still cause big problems for the Allies at sea, with the Long Lance and the night.
One should really pay close attention as to what they are doing with the Japanese ships armed with Long Lance.
If it is not a ¨have to¨ do not send Long Lance armed ships into harms way. Do not use them for fast transport runs unless you expect resistance. Do not have them escort. You need as many of these ships as possible to stay as fast as possible.
There are other Japanese DD´s and CL´s without the Long Lance and if given the option send these in your carrier task force, convoy, no resistance fast transport runs, etc....you get the idea.
Sometimes you may have to use them but just be concious of it. An easy, ¨visual¨, way is to use coded backgrounds. All my Long Lance armed cruisers, light cruisers and destroyers have a night background. All those without...a bright day background.
It is a fast and easy reminder for me, when I´m putting together a task force, a carrier group when I expect to fight a carrier for example, not to pick my Long Lance armed ships.
As well, if Allies have battleships covering an anphibious landing, what ships I want to pick to send and hurt them with. It is possible to read the stats but using this idea is faster and easier. Most people are more ¨visual¨ anyways.[X(]
If you are able to take care of your Long Lance armed ships and keep them fast you will be able to cause a lot of problems on Allied landings even if they have air superiority in the area.
¨Japanese Launch Long Lance Torpedo Attack¨ is something Allied players do not like to read.
So maybe someone can use this background code idea and it helps them out too.





