Uniform editing

Questions regarding the creation of custom graphics (uniforms and stadium art).

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simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

Uniform editing

Post by simmer »

Does anyone know how to get a metalic effect on the helmets. I am using Paint Shop Pro 8. When I see them in the game they appear to have a little shine. I would like to see them appear as you see them in real time. Thanks
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: Uniform editing

Post by simmer »

Anyone?????????
nmleague
Posts: 2361
Joined: Sat Jan 14, 2006 5:04 am

RE: Uniform editing

Post by nmleague »

I tried to do this awhile ago, before I realized that the game does try to but a shine on the helmets, not always successfully.  Here is what I did, put the base color on the helmet, then used the spray tool, with white, used a vary sparse spray and hit the helmet on time.  Was trying to get a silver look, I think for an Ohio State helmet.  Anyway in the game it did look kind of like a metalic paint job on the helmet.  I have to agree any metal colors like gold, silver etc. are hard to get to look right in the game.
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: Uniform editing

Post by simmer »

Thanks for you help....Maybe with .20 this could be achieved???????????
bassman58
Posts: 155
Joined: Tue Aug 30, 2005 5:38 pm
Location: Southington, CT

RE: Uniform editing

Post by bassman58 »

You can try making a metallic layer by making a layer above the helmet and filling it with a light gray. Add some noise and a gaussian blur to the layer. Set the layer to overlay. Adjust the opacity to give the illusion of a metallic finish. You can also duplicate the overlay layer and change it to multiply. Adjust the opacity of both layers. Dark and light helmets will have different setting. Experiment with the opacity and by turing off the multiply layer.

Just so everybody understands. You have the base color. Then logos/stripes. Then the overlay, Then the multiply.
nmleague
Posts: 2361
Joined: Sat Jan 14, 2006 5:04 am

RE: Uniform editing

Post by nmleague »

Thanks Bassman, need to try that on a few helmets.
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: Uniform editing

Post by simmer »

Thanks Bassman I used noise effects and it looks great.
bassman58
Posts: 155
Joined: Tue Aug 30, 2005 5:38 pm
Location: Southington, CT

RE: Uniform editing

Post by bassman58 »

You're welcome guys. I learned that technique painting cars for NASCAR Racing Season 2003, rFactor and GTR2. I've used it when making pants for the Cowboys and 49'ers.
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: Uniform editing

Post by simmer »

Bassman, can you explain in steps how I get a metalic gold finsh. When I open layer in paint shop pro I then double click on properties. I am confused from that point. I think what your saying is to scroll down to overlay. What do I do from there? There is so many options. I am using Paint Shop Pro 8. I see gray, green, blue, and green channels in two seperate areas. When I use this the helmet has a gray and white checker pattern, and this appears in the player viewer and the game. Thanks
bassman58
Posts: 155
Joined: Tue Aug 30, 2005 5:38 pm
Location: Southington, CT

RE: Uniform editing

Post by bassman58 »

simmer,
I can help you out but I have a little problem. I had a hard drive malfunction. It was the drive with all of my editing for Maximum Football, MVP Baseball 2005, NBA Live, NASCAR Racing 2003, GTR2 and rFactor. I lost all templates, all created uniforms and cars and all logos. I just got Windows XP up and running and I went to MaxFB to download my old templates. Unfortunately these are just basic templates. I had added a lot more layers to my own personal template. So I think what I'll do is make a short tutorial that you can use (plus anybody else). I find that a few pictures really help. Send me a PM with your email address and I'll make a tute in PDF format.
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Tbird
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RE: Uniform editing

Post by Tbird »

Shiny helmets sometimes end up looking like decals on the helmet because the glare never moves when the player moves
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