CHS scenario 160 J7W 2 Engines??

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

trollelite
Posts: 444
Joined: Sat Jan 28, 2006 10:01 pm

RE: CHS scenario 160 J7W 2 Engines??

Post by trollelite »

Another unpleasant finding of CHS is my coastal gun become useless craps. Where is 8 inch gun? As you know, group battleships into amphi-TF means most coast gun target them instead of transport ships. And even 100 hit of 5.5 inch gun mean almost nothing to them. I know 8 inch gun still could not penetrate, but 100 hit of 8 inch shells could make a difference.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: CHS scenario 160 J7W 2 Engines??

Post by el cid again »

ORIGINAL: trollelite

The problem is very simple. Navy ships tend to fire their torpedos in MAXIMAL range, i.e, they fire them as soon as possible when enemy enter range. Because most day-surface battle began in about 20,000 feet, so long lance torpedo's long range become its undoing, as no torpedo could hit in such range. In the end they just waste their torpedos. Allies torpedo, which with a much shorter range, actually offer some possiblity to hit even in the day. I hope you simply reduce the range to 10000 or less.

I had not noticed this - Long Lance does score after all - but I will look at it. Your proposed solution is very viable - and since torpedo effective range is less than maximum range - it might be a good idea to rate ALL torpedos at the same fraction of their maximum range - preserving their relative capabilities. Anyway - I under stand this dimension of the problem and can investigate it.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: CHS scenario 160 J7W 2 Engines??

Post by el cid again »

ORIGINAL: ctangus
ORIGINAL: trollelite

Mighty as corsair, it's never a wonder weapon as depictded in the game.

The F4U-1D is certainly kick-ass (same stats as stock I think). But that arrives a year later and with its small range it can't project power very far.

I do think a couple things regarding the Corsair should be changed. The F4U-1 (not the F4U-1D) shouldn't be carrier capable. Most players house-rule it anyway. As the FAA proved they certainly could have deployed on carriers but they didn't IRL and it could be potentially game-breaking.

We are ahead of the power curve on this one: In RHS the F4U-1 is NOT carrier capable. And the F4U-1D IS carrier capable. And the RN version gets to be carrier capable with rockets first.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: CHS scenario 160 J7W 2 Engines??

Post by el cid again »

ORIGINAL: ctangus

[Also, the FAA erroneously gets the F4U-1D (under the name of the Corsair III/IV) about 7 months before the USMC does. Corsair III/IV availability date should be bumped back to maybe Feb or Mar '44. It might be good to add a Corsair I/II (with F4U-1 stats) before then - I've seen conflicting data on when they exactly arrived - between 6/43 & 10/43. Maybe 8/43 would be a good compromise.

In RHS the RN gets the Corsair I in May 1944 - when it was actually available for PTO operations.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: CHS scenario 160 J7W 2 Engines??

Post by el cid again »

ORIGINAL: trollelite

Another unpleasant finding of CHS is my coastal gun become useless craps. Where is 8 inch gun? As you know, group battleships into amphi-TF means most coast gun target them instead of transport ships. And even 100 hit of 5.5 inch gun mean almost nothing to them. I know 8 inch gun still could not penetrate, but 100 hit of 8 inch shells could make a difference.

I cannot speak about CHS in its current form, but in RHS Japan has a combined 149/150 mm CD gun (these were similar Army and Navy weapons respectively) as well as 24 cm Type 45 howitzers, 8 inch CD guns and (at sites in Japan) 10, 12 and 16 inch CD weapons. There are also 3 inch, 4.7 inch and 5.5 inch mountings in numbers - and they are mobile.
Post Reply

Return to “Scenario Design”