RHS PWHEX for 7.771 - and Bering Strait Query

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el cid again
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RHS PWHEX for 7.771 - and Bering Strait Query

Post by el cid again »

Pwhex file set 7.797 - which should be used with 7.771 and later editions of RHS Level 7 files - all scenarios -
is completed and uploaded. Since I don't want to do it again any time soon, I took the time to look for every possible
item. Mainly this changes hex sides, but a few communications codes, and hex types, and terrain types are also included.
They range the entire map - mainly on seacoasts. The significant changes are adding trails to the new locations of Kendari [Celebes] and Sabang [Now Sabang/Banda (Sumatra)] - both of which have moved one hex. The last three hexes of the "rail line" in Northern Sumatra are now trails. Some communications code / art mismatches in Australia (inland) are corrected - so the rail lines and trails follow the art lines. I continue to "add land" - where art shows it but it was not in play - and to try to clarify shipping channels - and coasts which could be crossed with difficulty by land units.

I also continue to develop the area near the Bearing Strait. For the first time it looks right. But I wonder "to what purpose?" Why is Ul Kel on the map? Why, for that matter, is Nome on the map? [A great scare of Japanese invasion let to an airlift to Nome - and we used those methods during the post-war Berlin Airlift - but in fact there was never a threat to Nome - intel had it wrong.] I think we might be better off putting in Bethel - which actually had an ATG unit - and which is closer to the Aleutians that MIGHT be fought over. More than that - what is the FUNCTION of Ul Kel? Might we be better off putting Murmansk or Archangelsk on the map - or at least the Summer map - and allowing it as a seasonal supply source for the USSR? [Half the goods to the Soviet Far east sail that way normally - though not during the war - the Northern Route is really only useful to the USSR]
el cid again
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by el cid again »

Bethel was the location of the 3rd Battalion of the Alaska Territorial Guard (which right now we have appearing at Nome). Bethel is closer to the critical Alaska Penninsula and the Aleutians - and a place that could support operations there if there was an invasion. Bethel could be supplied by water out of Fairbanks even if the sea approaches were cut off. I think exchanging Bethel for Nome makes sense. Otherwise, we might add it - in place of a minor island.
el cid again
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by el cid again »

Bethel turns out to be the largest medium draft seaport in the Northern United States - bar none. It has great potential as a port site, and several airfield sites, including two developed as waterplane bases. It had and has some mining resources and is a significant fishing port. It was developed to a modest extend before the war - and it has a useful location re a campaign in the Aleutians. Finally - it is one of four exits for the Yukon river - it is the major Yukon river port - although that is not in the game as a seaway - and it is too shallow to be an exterior river system. How to address the Yukon I have (and continue) to ignore - but Bethel should be added as a location. Nome turns out to be a point for transfer of aircraft to Russia - and while our game planes get there without flying - in some games there may be units that want to make the hop: so we should keep Nome. I have traded a tiny "dot" islet for Bethel.
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akdreemer
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by akdreemer »

ORIGINAL: el cid again

Bethel turns out to be the largest medium draft seaport in the Northern United States - bar none. It has great potential as a port site, and several airfield sites, including two developed as waterplane bases. It had and has some mining resources and is a significant fishing port. It was developed to a modest extend before the war - and it has a useful location re a campaign in the Aleutians. Finally - it is one of four exits for the Yukon river - it is the major Yukon river port - although that is not in the game as a seaway - and it is too shallow to be an exterior river system. How to address the Yukon I have (and continue) to ignore - but Bethel should be added as a location. Nome turns out to be a point for transfer of aircraft to Russia - and while our game planes get there without flying - in some games there may be units that want to make the hop: so we should keep Nome. I have traded a tiny "dot" islet for Bethel.

Bethel is on the Kuskokwim River, not the Yukon river. Sounds like you been staying up late too much. Nome on is the map because it was the gateway city for the air lend-lease.
el cid again
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by el cid again »

I have to use a gigantic magnifying glass with my Alaska Atlas - and it is very confusing in this part of Alaska - where the Yukon river seems to divide up. Where I have seen the Yukon - thousands of km to the north and east - it seems like one of the great rivers of the world - and it is hard to believe it does not have a clear mouth. Wikipedia says there are four major exit points and four towns claiming to be at the mouth! Only three show on our map - and I thought Bethel might be a fourth. Further - I found articles saying Bethel was the "major port of the Yukon River" - which seemed to imply - well it was a port on the Yukon River. One said that two ships brought news of the Gold Rush - one to Seattle and one to San Francisco - traveling all the way from Whitehourse. So much for web articles.
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cantona2
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by cantona2 »

el cid you do a wonderful job on your scens. but a as a total noob to RHS, ie installed it yesterday for the first time, where do i find this pwhex file and do i need to download a new map once i have it
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el cid again
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by el cid again »

OK -

You might want to start with the RHS site - where a number of useful things can be found - including the RHS Manual.

Mifune has posted the most current ship art there - and air art already was there. But in general, links to all files, of all types, can be found on Cobra's RHS download thread.

If you have problems, Mifune, Cobra, WITPQs and I often provide support - and so probably do others.

If you have problems finding a specific file OTHER than art - I do control everything else - I can send it to you directly. Mifune manages the RHS site - and can send art. Cobra more or less manages the art - and can send you almost any art. And WITPQs is working on a "standard ship art" package which will shortly be available - using a common standard for stock, CHS and RHS - so all things appear in the same way in all variations - making interpretation of what you see easier. Also - this particular package takes advantage of many artists work - and probably will be considerably richer for that in terms of how good many things look.

Because there are three Levels of RHS - each with seven different scenarios - and because all do not use the same files - it is pretty important that you say "I want to run this scenario at that level" (e.g. RHSCVO Level 7). In general, each level has its own pwhex files (plural - but you only use one of them - pwhex.dat: if Panama never has its locks destroyed you never change it either). So if you run a Level 7 scenario, you need the pwhex.dat file for that level. Also, in general, each level has its own map art - corresponding to that pwhex file. But regardless of level, you need plane art and ship art - and you might want other art and text files. Basically, all scenarios at all levels use the same ship art (good news).
But the "standard" or "strictly historical" scenarios (CVO, RAO, BBO, RPO and PPO) use DIFFERENT plane art than the "EOS" scenarios (EOS and AIO). Actually - the Allied plane art is common to all - but Japanese (or Axis) plane art is different. [WE accomplish this commonality for ships and Allied planes by not using all the art in any given scenario - each uses what it needs. But Japan has so few bitmaps we must change them to run the special planes of EOS and AIO.]

Bottom line: What you need depends on the scenario and level. If you specify that, we know how to advise you which exactly you must have?

RHS has its own maps and this is the real difference between levels:

Level 5: More or less this is Andrew Brown's Extended Map system - but with many additional markings - so you know for example where ferries are ? where resources are? And where our roads, etc differ from CHS roads etc. It was once possible to run CHS or Level 5 maps interchangably, but I am skeptical if this is really practical any more? To do so would surely deprive a player of lots of useful information, at a minimum.

Level 6: A slight modification of the original Andrew Brown's Extended Map system - by the addition of a map edge shipping track for the Allies - so you can sail "around the backside of the world" and the enemy never is sure what is going to arrive from what direction? You also get more merchant ships to run the longer distances.

Level 7: A major modification of the map system, adding a Madagascar mini map, revising the Panama mini map and the Aden area display (which now includes Muscat). Naturally, this map system also requires adding Vichy units related to Madagascar and other nearby islands, and Allied forces which were used in that area. This map system has a complex set of shipping tracks ("snakes") to allow lots of movement options "off map." Some very special ships - like Queen Elizabeth and Queen Mary - which ran in these tracks (mostly) are available to you in Level 7. More ships are available because you now must run greater distances.

Whichever you play, you need map art and a pwhex file for that level. Comprende?

But all scenarios are available in each level.
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cantona2
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by cantona2 »

Thanks for that extensive reply
 
I installed EOS (v 7.77 i think) last night with the correct plane art and the digital map and all went fine, until the power went , nothing to do with RHS lol :D. the map i use has Mucat and Madagascar, basically downloaded the latest available map you had for Lvl 7
 
i can add more details when im at home later but i caught site of this post and was wondering about the pwhex file.
 
on an aside, does this mean that i can install any version of any Lvl 7 RHS scen in the same WITP install or do i need a seperate install for EOS because of the plane art and another one for the other verisons, eg the more historical ones.
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cantona2
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by cantona2 »

Sorry to hijack the thread but ive downloaded the v7.97 pwhex which as far as i can gather i can use with any v7.? of the scenarios.
 
 
the pwhex.dat goes into the main witp directory but where do the RHSPW797.dat and the PANPW797.dat go?
 
thanks
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el cid again
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by el cid again »

ORIGINAL: cantona2

Thanks for that extensive reply

I installed EOS (v 7.77 i think) last night with the correct plane art and the digital map and all went fine, until the power went , nothing to do with RHS lol :D. the map i use has Mucat and Madagascar, basically downloaded the latest available map you had for Lvl 7

i can add more details when im at home later but i caught site of this post and was wondering about the pwhex file.

on an aside, does this mean that i can install any version of any Lvl 7 RHS scen in the same WITP install or do i need a seperate install for EOS because of the plane art and another one for the other verisons, eg the more historical ones.

You must either run separate installations (I run them on completely different machines so I don't get confused)
or you must change Japanese plane art when you switch between EOS (or AIO) and any other scenario. You can load data files just by pointing at them - all are in your scenario folder. But the plane art will be wrong if you don't change it. Only the Japanese plane art changes - the Allied plane art works for all.

el cid again
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by el cid again »

ORIGINAL: cantona2

Sorry to hijack the thread but ive downloaded the v7.97 pwhex which as far as i can gather i can use with any v7.? of the scenarios.


the pwhex.dat goes into the main witp directory but where do the RHSPW797.dat and the PANPW797.dat go?

thanks


RHSPW797.dat = pwhex.dat. It is ONLY used if you ever changed pwhex.dat - to get it back.

PANPW797.dat is a special case: IF Port damage at Panama City/Balboa = 90% or more,
rename this file pwhex.dat, quite the game, and reload it (you do not have to exit the program).
Now the Panama canal (and RR) are "busted".

IF later in time Port damage at Panama City = 10% or less,
remame RHSPW797.dat as pwhex.dat, restart -
and the Panama Canal (and RR) are "fixed."

You can put the files anywhere - they are ignored as long as you do not rename them pwhex.dat.

You should be using 7.98 files - both data and pwhex. These probably have an upload link on the Cobra RHS upload thread. If not - send me your address.
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cantona2
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by cantona2 »

thanks el cid
 
am using 7.98 data and pwhex
 
many thanks
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RE: RHS PWHEX for 7.771 - and Bering Strait Query

Post by akdreemer »

ORIGINAL: el cid again

I have to use a gigantic magnifying glass with my Alaska Atlas - and it is very confusing in this part of Alaska - where the Yukon river seems to divide up. Where I have seen the Yukon - thousands of km to the north and east - it seems like one of the great rivers of the world - and it is hard to believe it does not have a clear mouth. Wikipedia says there are four major exit points and four towns claiming to be at the mouth! Only three show on our map - and I thought Bethel might be a fourth. Further - I found articles saying Bethel was the "major port of the Yukon River" - which seemed to imply - well it was a port on the Yukon River. One said that two ships brought news of the Gold Rush - one to Seattle and one to San Francisco - traveling all the way from Whitehourse. So much for web articles.

I did an archaeological survey of a site along the one of the Yukon mouths in 2004. Was guided by by a native guy from Emmonak. The whole Yukon delta region is a series of interconnected sloughs and passages, quite easy to get lost in even with GPS, especially in the middle of smoke from the wildfires that year. Prehistorically there is evidence that indicates the two rivers, Yukon and Kuskokwim, might have been one.
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