First impressions on patch 3.2

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Boonierat
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First impressions on patch 3.2

Post by Boonierat »

Just installed it and started playtesting Volume 4 of my Vietnam series with it, the new improvements are great, especially the new guerilla invisibility, works superbly for a war like Vietnam, even if at first it looks weird attacking an hex with apparently no units in it [:D]. I also love the fact that you can remove the objective flags and values now (although I didn't see it mentioned in the patch notes) and that Ralph corrected the single-unit attacking bug, makes Elmer much more aggressive in Berserk bias.

On the downside I noticed that Elmer is much more slower now in resolving his turn, anyone else did?
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Boonierat
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RE: First impressions on patch 3.2

Post by Boonierat »

Quick question about the new damaged bridges graphics, I found the ones in the alt graphics folder but where's the first zip file containing the following files?
 

tiles_damaged_railroad_damaged_bridge.BMP
tiles_railroad_damaged_bridge.BMP
tiles_road_damaged_bridge.BMP
tiles_improvedroad_damaged_bridge.BMP
s_tiles_damaged_railroad_damaged_bridge.BMP
s_tiles_railroad_damaged_bridge.BMP
s_tiles_road_damaged_bridge.BMP
s_tiles_improvedroad_damaged_bridge.BMP
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JAMiAM
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RE: First impressions on patch 3.2

Post by JAMiAM »

ORIGINAL: Boonierat

Quick question about the new damaged bridges graphics, I found the ones in the alt graphics folder but where's the first zip file containing the following files?


tiles_damaged_railroad_damaged_bridge.BMP
tiles_railroad_damaged_bridge.BMP
tiles_road_damaged_bridge.BMP
tiles_improvedroad_damaged_bridge.BMP
s_tiles_damaged_railroad_damaged_bridge.BMP
s_tiles_railroad_damaged_bridge.BMP
s_tiles_road_damaged_bridge.BMP
s_tiles_improvedroad_damaged_bridge.BMP

You'll have to roll your own, on those. The zip file in the altgraphics folder contained just one of the new destroyed bridge files, as a teaser and proof of concept. In short, there was no clear consensus on which set looked best overall, and we realize that all you modders are just going to change them anyhow...[;)]

I think that Bob's got a set posted in one of his threads, or posts. Probably in the Scenario Design subforum. Take a look for it and see if it suits your sense of aesthetics.
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Boonierat
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RE: First impressions on patch 3.2

Post by Boonierat »

Oh OK, got the feeling they were included from the patch notes [8D]
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Telumar
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RE: First impressions on patch 3.2

Post by Telumar »

ORIGINAL: Boonierat

I also love the fact that you can remove the objective flags and values now (although I didn't see it mentioned in the patch notes)

Really? How?
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shunwick
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RE: First impressions on patch 3.2

Post by shunwick »

ORIGINAL: Telumar

ORIGINAL: Boonierat

I also love the fact that you can remove the objective flags and values now (although I didn't see it mentioned in the patch notes)

Really? How?

Telumar,

You use the objectives floating/not floating button next to the HQ button.

Best wishes,
I love the smell of TOAW in the morning...
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shunwick
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RE: First impressions on patch 3.2

Post by shunwick »

James, you will never believe this but I installed the official patch on top of the beta and my blank line in advanced options screen came back. I had to do another complete uninstall/reinstall to get it back.

Strange. I don't think this is corrupt file problem. At least it would seem most unlikely.

Edited to add: Did you guys fix the Experimental AIP1 and 2 flags so that they mean what they say? I know Ralph was planning to but since there was nothing in the What's New about it, I thought I would ask.

Best wishes,
I love the smell of TOAW in the morning...
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Telumar
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RE: First impressions on patch 3.2

Post by Telumar »

ORIGINAL: shunwick

ORIGINAL: Telumar

ORIGINAL: Boonierat

I also love the fact that you can remove the objective flags and values now (although I didn't see it mentioned in the patch notes)

Really? How?

Telumar,

You use the objectives floating/not floating button next to the HQ button.

Best wishes,

err..alright then.. thank you.
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RE: First impressions on patch 3.2

Post by Silvanski »

ORIGINAL: Boonierat

Quick question about the new damaged bridges graphics, I found the ones in the alt graphics folder but where's the first zip file containing the following files?


tiles_damaged_railroad_damaged_bridge.BMP
tiles_railroad_damaged_bridge.BMP
tiles_road_damaged_bridge.BMP
tiles_improvedroad_damaged_bridge.BMP
s_tiles_damaged_railroad_damaged_bridge.BMP
s_tiles_railroad_damaged_bridge.BMP
s_tiles_road_damaged_bridge.BMP
s_tiles_improvedroad_damaged_bridge.BMP

There are sets available over at GameSquad, but they're for the JMass road/railroad graphics
http://www.gamesquad.com/forums/downloa ... =cat&id=38

I'm sure we won't have to wait long for some crafty person to come up with the ones for the standard/classic tiles

The TOAW Redux Dude
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a white rabbit
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RE: First impressions on patch 3.2

Post by a white rabbit »

...nice clouds..
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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freeboy
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RE: First impressions on patch 3.2

Post by freeboy »

Some of the font is very small, other than that I have no opinion[:D]
"Tanks forward"
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B/snafu
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RE: First impressions on patch 3.2

Post by B/snafu »

Not doing the beta & just from first looks on official patch---Kudos on the zoom feature & able to center on where you pick in the mini-map. Like the highlights in the report screen. And thanks from us resolutionally challenged for the turn-used star display on the display panel[8D] Obviously a lot more substance to the patch then that--But well done to the TOAD team.
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Bloodybucket28th
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RE: First impressions on patch 3.2

Post by Bloodybucket28th »

I'm gonna have to get used to the scroll wheel zoom....It's making me seasick.[:'(]
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B/snafu
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RE: First impressions on patch 3.2

Post by B/snafu »

ORIGINAL: TheBloodyBucket

I'm gonna have to get used to the scroll wheel zoom....It's making me seasick.[:'(]

Yah, I'm learning to be carful with my fingers as I'm clicking the mouse--one slip then you get the "be a few seconds" & your either staring at the grass roots on the tiles or the world map[:D]
"How can you buy eggs in Malta for seven cents apiece and sell them at a profit in Pianosa for five cents?? "
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Silvanski
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RE: First impressions on patch 3.2

Post by Silvanski »

ORIGINAL: B/snafu
I'm learning to be carful with my fingers as I'm clicking the mouse--one slip then you get the "be a few seconds" & your either staring at the grass roots on the tiles or the world map[:D]

[:D] You'll get used to it...
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RE: First impressions on patch 3.2

Post by STIENER »

heres a dumb question from a newbie.....if you had to do a reinstall....do you need to add the other 2 patches 1st? or does this ver 3.2 have the previous patches in it??
thanks
 
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Silvanski
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RE: First impressions on patch 3.2

Post by Silvanski »

ORIGINAL: Boonierat


On the downside I noticed that Elmer is much more slower now in resolving his turn, anyone else did?

A tiny bit, but that's because he got "smarter"
You can speed his movement up by clicking the Caps Lock key

Edited to add: Elmer will now set his artillery to tactical deployment... gives a TOAW meaning to the expression "more bang for the buck" [;)]
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JAMiAM
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RE: First impressions on patch 3.2

Post by JAMiAM »

ORIGINAL: STIENER

heres a dumb question from a newbie.....if you had to do a reinstall....do you need to add the other 2 patches 1st? or does this ver 3.2 have the previous patches in it??
thanks
It is comprehensive. No need to patch with the others first.
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Boonierat
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RE: First impressions on patch 3.2

Post by Boonierat »

I need clarification of #43 of the patch notes, it says that: Elmer can no longer take units out of garrison mode. Does it mean that if a unit attacked by Elmer is forced out of its hex it will remained in Garrison status? If yes, what was the reason for changing this?
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macgregor
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RE: First impressions on patch 3.2

Post by macgregor »

Just to chime in- I love the new zoom and directional keys. Ralph had mentioned long ago he improved the AI for moving ships, it's really evident to me now. Also significant, the game seems to perform it's tasks with less effort -very noticeable with big scenarios. Let me know when the electric bill is due.
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