no end of turn file

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el cid
Posts: 186
Joined: Sat Jan 28, 2006 4:03 am

no end of turn file

Post by el cid »

Now the game does not produce an end of turn file. How do I see how my turn finished, or how can I get a screenshot of how my game ended?
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: no end of turn file

Post by JAMiAM »

Are you using the official patch, or the beta patch?
sefirot
Posts: 10
Joined: Fri Jun 29, 2007 10:06 am

RE: no end of turn file

Post by sefirot »

Hi James,
I am also experiencing the same problem since I have installed the latest original patch.
 
On the other hand, I am also having some additional problems:
  • When I press the ‘next unit button’ (or press the ‘n’ key) instead of selecting the units with remaining MPs or not dug in, the program is going through the entire  OOB and units with 0 MP are also being selected. Sincerely for large scenarios, reviewing manually at the end of your turn that all your units are dug in is quite annoying and it can easily kill your game enjoyment.
  • During the replay of my opponent turns (Korea 50-51 and Balkans 12 scenarios) infantry or tank units appear in a Sea hex in the left border of the map. In Korea, the UN has some sealift capacity but in Balkans 12 the Turks have no capacity, so this is clearly a bug
  • In my Korea game and after watching the replay, the map is completely broken and in the left border of the map, mountains and airports are appearing in the middle of nowhere (the “damaged” area  is four hexes wide). I have tried to reload the turn, save the game, change the zoom … and the problem is still there.
As I haven’t found any specific mail address for TOAW 3 support, I‘ve  just sent you a mail to support@matrixgames.com with my saves, screen captures …Hope these are minor bugs that can be easily corrected.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: no end of turn file

Post by JAMiAM »

Send them to me. One set of files per email, please, with a complete description of the problem that you're seeing. If the files are for PBEM games, and not mid-turn saves, then I will need your password. Ralph doesn't, but he's really bogged down with his day job lately and won't have time to look at them for a while.

Send them to iamjamiam AT yahoo DOT com

For issues like you're describing, support at matrixgames is going to be out of their league. They deal more with serial number issues, refunds, bad disks, etc.
sefirot
Posts: 10
Joined: Fri Jun 29, 2007 10:06 am

RE: no end of turn file

Post by sefirot »

Hi James,

I guessed that the Matrix address was no the good one but I couldn't find your address. I have all the files in a single zip but it a 6 MB file. Is it ok for you or do you prefer that I split them in several small files?
JAMiAM
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Joined: Sun Feb 08, 2004 6:35 am

RE: no end of turn file

Post by JAMiAM »

ORIGINAL: sefirot

Hi James,

I guessed that the Matrix address was no the good one but I couldn't find your address. I have all the files in a single zip but it a 6 MB file. Is it ok for you or do you prefer that I split them in several small files?
Go ahead and send it as is, I suppose. Just make sure that I get a very detailed description of each issue, so that I can follow along.
sefirot
Posts: 10
Joined: Fri Jun 29, 2007 10:06 am

RE: no end of turn file

Post by sefirot »

File sent.
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el cid
Posts: 186
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RE: no end of turn file

Post by el cid »

Thanks fo the kick response.

I am using the official patch.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: no end of turn file

Post by JAMiAM »

ORIGINAL: el cid

Thanks fo the kick response.

I am using the official patch.
The kick response? I always say "Kick a man when he's down. Hell...give him two, just to make sure he stays down." At least when I'm gaming, that is...[;)]

Anyhow, I've double-checked, and it is writing the files. Did you start the game with the beta patch, and then continue it after the patch? Did you start with the official patch? Please check your version number and ensure that you are indeed using 3.2.29.27, and not 3.2.29.26. Do you have the Advanced Game option of Sit Rep Log set to On or to Off?
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el cid
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RE: no end of turn file

Post by el cid »

Of course I meant to say "quick" response.

I never downloaded the beta patch, and the version is the 3.2.29.27, and the site rep log is "On".
JAMiAM
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RE: no end of turn file

Post by JAMiAM »

ORIGINAL: el cid

Of course I meant to say "quick" response.

I never downloaded the beta patch, and the version is the 3.2.29.27, and the site rep log is "On".
Just to be perfectly clear, you're talking about a PBEM game, right?

When did you start playing the game? Before, or after the patch? If before, did it write the files previously?
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: no end of turn file

Post by JAMiAM »

A couple more questions. Which OS are you using? Is TOAW III installed into its default directory, or did you change the install path?

Here's what you should see, if everything's working right on your end. Please look in your Saves folder and tell me which of the three file types you're getting when you end the turn. Try with a fresh game, and just do a test run. Arracourt 44 for example.

Image
Attachments
01eotsave.jpg
01eotsave.jpg (49.96 KiB) Viewed 396 times
User avatar
el cid
Posts: 186
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RE: no end of turn file

Post by el cid »

Yes is for PBEM game.

The curios thing is that for a new game it will create the END OF TURN DO NOT ... file, but for the ones that were started before this last patch, it will not create them.

The OS is windows XP
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: no end of turn file

Post by JAMiAM »

ORIGINAL: el cid

Yes is for PBEM game.

The curios thing is that for a new game it will create the END OF TURN DO NOT ... file, but for the ones that were started before this last patch, it will not create them.

The OS is windows XP
Thanks for narrowing it down. Sorry for the inconvenience for your existing games. If you had just started a long game, you might try asking your opponent if he wouldn't mind a restart. It will probably be faster and less irritating that waiting for a new patch to correct version to version shifts like this from affecting end of turn files.
sefirot
Posts: 10
Joined: Fri Jun 29, 2007 10:06 am

RE: no end of turn file

Post by sefirot »

ORIGINAL: sefirot

Hi James,
I am also experiencing the same problem since I have installed the latest original patch.

On the other hand, I am also having some additional problems:
  • When I press the ‘next unit button’ (or press the ‘n’ key) instead of selecting the units with remaining MPs or not dug in, the program is going through the entire  OOB and units with 0 MP are also being selected. Sincerely for large scenarios, reviewing manually at the end of your turn that all your units are dug in is quite annoying and it can easily kill your game enjoyment.
  • During the replay of my opponent turns (Korea 50-51 and Balkans 12 scenarios) infantry or tank units appear in a Sea hex in the left border of the map. In Korea, the UN has some sealift capacity but in Balkans 12 the Turks have no capacity, so this is clearly a bug
  • In my Korea game and after watching the replay, the map is completely broken and in the left border of the map, mountains and airports are appearing in the middle of nowhere (the “damaged” area  is four hexes wide). I have tried to reload the turn, save the game, change the zoom … and the problem is still there.

After asking my opponents to send me again their turns (this time compressed) and reinstalling the game from scratch, the problems with the replay and map display are apparently solved. I guess, gmail was corrupting the PBEM files in some strange way.

So, 3 of 4 problems have been solved but I still have the problem with the ‘next unit button’
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: no end of turn file

Post by JAMiAM »

ORIGINAL: sefirot
So, 3 of 4 problems have been solved but I still have the problem with the ‘next unit button’
Good to hear about the 3 solved problems. Sorry about the next unit behavior, but changes to that will have to wait for the next patch.
sefirot
Posts: 10
Joined: Fri Jun 29, 2007 10:06 am

RE: no end of turn file

Post by sefirot »

Ok. I will wait for the next patch. The 'next unit' behaviour does not prevent playing the game but it adds some micromanagement that can be a little bit tedious in large scenarios. The other option is to not dug in all your poor Russian soldiers and let the panzers squash them.  Clearly not a good plan [:)] 
 
If I am not wrong, some people have already asked for it. In any case, I think it would be great if in the new patch, Ralph could add a button (or menu order) that dig in all the units which are in mobile deployment, set to tactical reserve all the arty units not entrenched ....
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: no end of turn file

Post by JAMiAM »

ORIGINAL: sefirot

Ok. I will wait for the next patch. The 'next unit' behaviour does not prevent playing the game but it adds some micromanagement that can be a little bit tedious in large scenarios. The other option is to not dug in all your poor Russian soldiers and let the panzers squash them.  Clearly not a good plan [:)] 
One thing you can do is to wait until later in the turn to dig in the units, so that the next unit command won't be redunantly jumping to units that were dug in earlier. However, it may add a bit of "excitement" if your turn ends earlier than you expect and you don't have the option to go through them...[;)]

ORIGINAL: sefirot
If I am not wrong, some people have already asked for it. In any case, I think it would be great if in the new patch, Ralph could add a button (or menu order) that dig in all the units which are in mobile deployment, set to tactical reserve all the arty units not entrenched ....
We actually had that feature active in pre-release testing, but decided to drop it, since we would have to build in some fail-safe mechanisms to prevent players from accidentally activating it. There's nothing like telling your PBEM opponent that you had to replay the turn, since halfway into it you accidentally clicked on the "dig in all units" option...[X(]
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: no end of turn file

Post by Erik2 »

ORIGINAL: JAMiAM
ORIGINAL: sefirot
If I am not wrong, some people have already asked for it. In any case, I think it would be great if in the new patch, Ralph could add a button (or menu order) that dig in all the units which are in mobile deployment, set to tactical reserve all the arty units not entrenched ....
We actually had that feature active in pre-release testing, but decided to drop it, since we would have to build in some fail-safe mechanisms to prevent players from accidentally activating it. There's nothing like telling your PBEM opponent that you had to replay the turn, since halfway into it you accidentally clicked on the "dig in all units" option...[X(]

Maybe you could add a 'dig in/tac res yes/no' popup after you hit the end turn.
sefirot
Posts: 10
Joined: Fri Jun 29, 2007 10:06 am

RE: no end of turn file

Post by sefirot »

ORIGINAL: JAMiAM
There's nothing like telling your PBEM opponent that you had to replay the turn, since halfway into it you accidentally clicked on the "dig in all units" option...[X(]

Or add it in the game menu (i.e. not in the right button unit menu) so that a player can hardly click on it "by accident" [:)]
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