Enemy Unit Identification

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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hhsohn
Posts: 59
Joined: Fri Jul 21, 2000 8:00 am
Location: Walnut, California, USA

Enemy Unit Identification

Post by hhsohn »

This is just a suggestion, but is it possible to add in a unit identification check in addition to spotting ability? Rather than revealing the exact type of enemy's unit as soon as it is spotted, it'll be reported as generic infantry, armor, artillery, etc. untill the spotting unit passes unit id check. It'll add more suspense to the gameplay if this is possible...
bluesdawg
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Joined: Thu Aug 31, 2000 8:00 am
Location: Leesburg, VA.
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Post by bluesdawg »

What a great idea!!!
(of course i have no idea how hard it would be to implement.)

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"It takes a lot to win a war....to lose one it takes everything you have"
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"It takes a lot to win a war....to lose one it takes everything you have"
Fuerte
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Location: Helsinki Finland
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Post by Fuerte »

This has been done in Combat Mission. It goes even further, there can be "sound contacts", i.e. enemy units, which have only been heard, not seen.
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Paul Vebber
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Post by Paul Vebber »

Not able to do all that, but did reduce the initel on enemy infantry - you now only know in general how many men byt he icon, the "number" on emeny units is gone...
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