What Do You Think Needs to be in World In Flames PC Game
Moderator: Shannon V. OKeets
RE: What Do You Think Needs to be in World In Flames PC Game
Greetings,
most I'd like to see in WiF
a) optional Fog of War
b) Game-Editor
c) Good AI
d) in Hotseat and LAN-Games the options for every major power to choose between AI and human players.
Example:
Germany = Human A
Italy = AI easy
Japan = Human B
USA = Human C
UK = AI good
USSR = AI normal
China = Human C
My wish d) would be a nice feature as in real life Mussolini was no great help for his ally Hitler (as he attacked Africa and Greek and the Germans had to send troops) and with a "chaotic" AI you could simulate Mussolinis plans.
Thanks for Reading.
most I'd like to see in WiF
a) optional Fog of War
b) Game-Editor
c) Good AI
d) in Hotseat and LAN-Games the options for every major power to choose between AI and human players.
Example:
Germany = Human A
Italy = AI easy
Japan = Human B
USA = Human C
UK = AI good
USSR = AI normal
China = Human C
My wish d) would be a nice feature as in real life Mussolini was no great help for his ally Hitler (as he attacked Africa and Greek and the Germans had to send troops) and with a "chaotic" AI you could simulate Mussolinis plans.
Thanks for Reading.
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AstroBlues
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RE: What Do You Think Needs to be in World In Flames PC Game
I would like to see a lot of tutorials showing how the game operates. And also a way to make production easy to calculate.
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Shannon V. OKeets
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RE: What Do You Think Needs to be in World In Flames PC Game
Welcome to the MWIF forum.ORIGINAL: Ronster
I would like to see a lot of tutorials showing how the game operates. And also a way to make production easy to calculate.
We are still developing the tutorials and there are separate threads for most of them: 2, 3, 4, 5, 6, 7, 8, 9, 10. The first tutorial is embedded in the main Tutorial thread and its somewhat difficult to find all its individual pages. But you should find it easy to browse the others. Let me know what you think.
I am posting all the tutorial pages, actively seeking comments, so I can make them better.
After I finish the 10 Introductory tutorials I'll start work on the 9 interactive ones.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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AstroBlues
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RE: What Do You Think Needs to be in World In Flames PC Game
Another suggestion, and I have not read every post concerning CWiF, except what about Victory conditions. I think it would be neat if the victory cities were marked differently somehow or when a victory is taken, maybe a video comes on or something saying such a city has been taken. Also, maybe a table you could look at and see how many each country has so a player can see how he is doing.
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Shannon V. OKeets
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RE: What Do You Think Needs to be in World In Flames PC Game
Yes to all.ORIGINAL: Ronster
Another suggestion, and I have not read every post concerning CWiF, except what about Victory conditions. I think it would be neat if the victory cities were marked differently somehow or when a victory is taken, maybe a video comes on or something saying such a city has been taken. Also, maybe a table you could look at and see how many each country has so a player can see how he is doing.
Victory cities have their names in red.
Videos (optional) for capture of them is planned.
Information forms are available at anytime during play to review current status of victory (who's winning) and captured items (e.g., factories too).
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: What Do You Think Needs to be in World In Flames PC Game
Great to see this game progressing! As a long time player of the Boardgame, i hope that you can put in some time saving devices. We used to have a "phase" called "the Russian Observation Phase", during which, the Russian player would stare at the board following the german players impulse. This "phase" could last up to 30 minutes.... well, anyway, during this time, many of us, would start planning our production, even going so far as to put it on the spiral. Will it be possible to "pre-plan" production, so when the phase actually occurs, you can just click on a submit box, or verify box. I'd hate to have to wait thru many "Russian Observation Phases", only to follow it by a USA player, giddy with his new found production, saying, "Maybe I'll build Strat bombers....or maybe i should produce ahead a few carriers..." anyway, my point is i hope there are ways to shorten the actually time people have to spend.
Also, i was thinking that a reminder button that you could set for a unit. Many times, i have forgotten about the Sydney Militia, that face-to-face opponents will allow you to move AFTER the correct phase is over...but with a large map, on a small(ish) computer screen, it'll be easy to forget about that small militia sitting in Adelaide...but if i could mark it during the "Russian Observationn phase" i'd be happy!
Also, i was thinking that a reminder button that you could set for a unit. Many times, i have forgotten about the Sydney Militia, that face-to-face opponents will allow you to move AFTER the correct phase is over...but with a large map, on a small(ish) computer screen, it'll be easy to forget about that small militia sitting in Adelaide...but if i could mark it during the "Russian Observationn phase" i'd be happy!
- paulderynck
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RE: What Do You Think Needs to be in World In Flames PC Game
Another nice-to-have would be a continuous update of the Russo-German garrison values or at least a way to request the current values.
Our games see a lot of time wasted counting these up and the amazing occurrence of counting three times in a row and getting slightly different numbers.
Our games see a lot of time wasted counting these up and the amazing occurrence of counting three times in a row and getting slightly different numbers.
Paul
RE: What Do You Think Needs to be in World In Flames PC Game
ORIGINAL: Horaf
Great to see this game progressing! As a long time player of the Boardgame, i hope that you can put in some time saving devices. We used to have a "phase" called "the Russian Observation Phase", during which, the Russian player would stare at the board following the german players impulse. This "phase" could last up to 30 minutes.... well, anyway, during this time, many of us, would start planning our production, even going so far as to put it on the spiral. Will it be possible to "pre-plan" production, so when the phase actually occurs, you can just click on a submit box, or verify box. I'd hate to have to wait thru many "Russian Observation Phases", only to follow it by a USA player, giddy with his new found production, saying, "Maybe I'll build Strat bombers....or maybe i should produce ahead a few carriers..." anyway, my point is i hope there are ways to shorten the actually time people have to spend.
Also, i was thinking that a reminder button that you could set for a unit. Many times, i have forgotten about the Sydney Militia, that face-to-face opponents will allow you to move AFTER the correct phase is over...but with a large map, on a small(ish) computer screen, it'll be easy to forget about that small militia sitting in Adelaide...but if i could mark it during the "Russian Observationn phase" i'd be happy!
I agree.
Integrity is what you do when nobody is watching.
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Shannon V. OKeets
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RE: What Do You Think Needs to be in World In Flames PC Game
I do not know what you mean by continuous. But if you go to the Neutrality Pact table, MWIF provides all those numbers, including whether the pact can be broken.ORIGINAL: paulderynck
Another nice-to-have would be a continuous update of the Russo-German garrison values or at least a way to request the current values.
Our games see a lot of time wasted counting these up and the amazing occurrence of counting three times in a row and getting slightly different numbers.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
-
Shannon V. OKeets
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RE: What Do You Think Needs to be in World In Flames PC Game
MWIF lets you cycle through all the units that have not been moved in the current phase. Sort of as a complement to that is the ability to assign a unit the status of 'sentry', which merely means it is skipped when cycling through all the units. That takes some of the boredom out of cycling through all the units.ORIGINAL: abj9562
ORIGINAL: Horaf
Great to see this game progressing! As a long time player of the Boardgame, i hope that you can put in some time saving devices. We used to have a "phase" called "the Russian Observation Phase", during which, the Russian player would stare at the board following the german players impulse. This "phase" could last up to 30 minutes.... well, anyway, during this time, many of us, would start planning our production, even going so far as to put it on the spiral. Will it be possible to "pre-plan" production, so when the phase actually occurs, you can just click on a submit box, or verify box. I'd hate to have to wait thru many "Russian Observation Phases", only to follow it by a USA player, giddy with his new found production, saying, "Maybe I'll build Strat bombers....or maybe i should produce ahead a few carriers..." anyway, my point is i hope there are ways to shorten the actually time people have to spend.
Also, i was thinking that a reminder button that you could set for a unit. Many times, i have forgotten about the Sydney Militia, that face-to-face opponents will allow you to move AFTER the correct phase is over...but with a large map, on a small(ish) computer screen, it'll be easy to forget about that small militia sitting in Adelaide...but if i could mark it during the "Russian Observationn phase" i'd be happy!
I agree.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: What Do You Think Needs to be in World In Flames PC Game
That's way [8D]. Thanks!
Integrity is what you do when nobody is watching.
- paulderynck
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RE: What Do You Think Needs to be in World In Flames PC Game
If you can move a unit then go to the Neutrality Pact table to check the totals, then go back and move another unit - that would be continuous. Also what you describe would have to yield different numbers to the Axis verses the Russian player as a result of any chits hidden from each other.ORIGINAL: Shannon V. OKeets
I do not know what you mean by continuous. But if you go to the Neutrality Pact table, MWIF provides all those numbers, including whether the pact can be broken.ORIGINAL: paulderynck
Another nice-to-have would be a continuous update of the Russo-German garrison values or at least a way to request the current values.
Our games see a lot of time wasted counting these up and the amazing occurrence of counting three times in a row and getting slightly different numbers.
Thank you.
Paul
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Shannon V. OKeets
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RE: What Do You Think Needs to be in World In Flames PC Game
Yes, visibility of information depends on which major power is doing the looking.ORIGINAL: paulderynck
If you can move a unit then go to the Neutrality Pact table to check the totals, then go back and move another unit - that would be continuous. Also what you describe would have to yield different numbers to the Axis verses the Russian player as a result of any chits hidden from each other.ORIGINAL: Shannon V. OKeets
I do not know what you mean by continuous. But if you go to the Neutrality Pact table, MWIF provides all those numbers, including whether the pact can be broken.ORIGINAL: paulderynck
Another nice-to-have would be a continuous update of the Russo-German garrison values or at least a way to request the current values.
Our games see a lot of time wasted counting these up and the amazing occurrence of counting three times in a row and getting slightly different numbers.
Thank you.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: What Do You Think Needs to be in World In Flames PC Game
dunno about WiF, but i do know what id like in a GRAND STRATEGY game:
* turn based
* unit icons AND counters (preferably a lot of icons and good looking ones)
* LOTS of diplomacy options (pacts, alliances, war & peace declarations)
* Options to steer your research (best iv seen so far was in HoI 2 - liked that a lot)
* a grand choice in unit types: arty, tanks, AT, AA, Boats of all kinds, FLyers, etc etc
sorry if this post sounds a bit off in comparison to most others, but im just a guy that likes wargames, but i havent heared of WiF but i saw the label "Grand strategy" and that interests me (just bought Commander EaW - good gameplay, but lacking in field of research, Diplomacy options and it starts too late; otherwise fine)
gr
steven, Belgium
* turn based
* unit icons AND counters (preferably a lot of icons and good looking ones)
* LOTS of diplomacy options (pacts, alliances, war & peace declarations)
* Options to steer your research (best iv seen so far was in HoI 2 - liked that a lot)
* a grand choice in unit types: arty, tanks, AT, AA, Boats of all kinds, FLyers, etc etc
sorry if this post sounds a bit off in comparison to most others, but im just a guy that likes wargames, but i havent heared of WiF but i saw the label "Grand strategy" and that interests me (just bought Commander EaW - good gameplay, but lacking in field of research, Diplomacy options and it starts too late; otherwise fine)
gr
steven, Belgium
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Shannon V. OKeets
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RE: What Do You Think Needs to be in World In Flames PC Game
Welcome to the forum.ORIGINAL: Spetsnaz
dunno about WiF, but i do know what id like in a GRAND STRATEGY game:
* turn based
* unit icons AND counters (preferably a lot of icons and good looking ones)
* LOTS of diplomacy options (pacts, alliances, war & peace declarations)
* Options to steer your research (best iv seen so far was in HoI 2 - liked that a lot)
* a grand choice in unit types: arty, tanks, AT, AA, Boats of all kinds, FLyers, etc etc
sorry if this post sounds a bit off in comparison to most others, but im just a guy that likes wargames, but i havent heared of WiF but i saw the label "Grand strategy" and that interests me (just bought Commander EaW - good gameplay, but lacking in field of research, Diplomacy options and it starts too late; otherwise fine)
gr
steven, Belgium
The threads listing other links at the top of the forum can give you an overview of the game. Now I need to warn you that this forum has received, and continues to receive, heavy use by me for comments and advice. So the forum threads tend to be somewhat messy as a learning tool. But if you take some time, (and maybe just skim through looking at the pretty pictures), you will find oodles of information on MWIF. For instance, try the tutorial thread.
By the way, I read everything posted, and I like to hear everyone's opinion.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: What Do You Think Needs to be in World In Flames PC Game
This all looks very good! I tried to play WiF but took up too much space and time sorting thru all the counters. I think, based on all the threads, replies, and comments that you have this well in hand. If it's not too late, I would like to make one philisophical (sp) comment: Do not be afraid to deviate from a 'board game' to a 'computer game'. I know many of the great fans of this game are very familiar to the board game and may want many of the same old things. But please try to incorporate as many computer pleasantries and advantages as possible. For example, is a ground unit just a counter that is removed if it takes casualties, or does it slowly wittle down? Anyway, I'm waiting anxiously for release!
Col. Mussbu
The long arm of the law - "The King of Battle"
The long arm of the law - "The King of Battle"
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Shannon V. OKeets
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RE: What Do You Think Needs to be in World In Flames PC Game
Welcome.ORIGINAL: mussey
This all looks very good! I tried to play WiF but took up too much space and time sorting thru all the counters. I think, based on all the threads, replies, and comments that you have this well in hand. If it's not too late, I would like to make one philisophical (sp) comment: Do not be afraid to deviate from a 'board game' to a 'computer game'. I know many of the great fans of this game are very familiar to the board game and may want many of the same old things. But please try to incorporate as many computer pleasantries and advantages as possible. For example, is a ground unit just a counter that is removed if it takes casualties, or does it slowly wittle down? Anyway, I'm waiting anxiously for release!
Comment on what you read in the forum, when you agree or disagree. Feedback from forum readers keeps me on track.
Casualties in WIF are taken by destroying an entire unit, rather than reducing it piecemeal. That is appropriate given the length of the turn (2 months). The use of optional divisions mitigates that somewhat. Also the game's design has units becoming disrupted and later reorganized, which reflects the depletion and restoration of units from and to full strength.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- composer99
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RE: What Do You Think Needs to be in World In Flames PC Game
The initial release of MWiF is, aside from the big shift in map scale outside of Europe, expected to be an adaptation of the WiF board game to the computer.
Future expansions for MWiF 1 would probably be limited to future WiF modules and optional rules (as well as America in Flames, Patton in Flames, Politics in Flames and Days of Decision).
MWiF "2" or later versions, on the other hand... I would expect those might well take the game in new directions in a more idiomatic format for a computer game. [:D] But that is for the time being looking too far ahead.
Future expansions for MWiF 1 would probably be limited to future WiF modules and optional rules (as well as America in Flames, Patton in Flames, Politics in Flames and Days of Decision).
MWiF "2" or later versions, on the other hand... I would expect those might well take the game in new directions in a more idiomatic format for a computer game. [:D] But that is for the time being looking too far ahead.
~ Composer99
RE: What Do You Think Needs to be in World In Flames PC Game
Did I see a thread a while back for adding a picture to the armour units instead of the standard Nato symbol. This would be a counter similar in look to the planes in flames counters. Just a generic type for the armour counter by year it goes into the force pool I guess.. Light tank MK VII, Matilda II, Crusader MK I,Churchill MK IV,Cromwell I, Sherman Firefly etc .
Anyway is this something envisaged ?
Anyway is this something envisaged ?
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Shannon V. OKeets
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RE: What Do You Think Needs to be in World In Flames PC Game
No.ORIGINAL: ezz
Did I see a thread a while back for adding a picture to the armour units instead of the standard Nato symbol. This would be a counter similar in look to the planes in flames counters. Just a generic type for the armour counter by year it goes into the force pool I guess.. Light tank MK VII, Matilda II, Crusader MK I,Churchill MK IV,Cromwell I, Sherman Firefly etc .
Anyway is this something envisaged ?
There are individual bitmapped images for all the air units and the named naval units. Then there are generic bitmaps for each unnamed naval unit type (e.g., transports, convoys, subs). The last are by country since the bitmapped images are anti-aliased against the background color. So the Norwegian and Finnish units have different convoy bitmaps.
For the land units, there are no bitmapped images pe se. Instead there are bitmapped NATO symbols. When drawing land units, the program generates the 'counter' on the fly, each and every time.
All toll, there are over 2000 individual unit bitmaps, which has caused problems with the demand for Windows' bitmap resources. I do not want to add more bitmaps and cause those problems to reappear.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.



