Pacific South America League

Questions regarding the creation of custom graphics (uniforms and stadium art).

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nmleague
Posts: 2361
Joined: Sat Jan 14, 2006 5:04 am

RE: Pacific South America League

Post by nmleague »

Zone coverage doesnt always work that well specially the deep zone guys  dont cover zones as well as they did in FPSFB.  Im going to look at all my defenses and play around with giving the LB read logic and also work on getting more depth in the defense to avoid the big plays.
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garysorrell
Posts: 2176
Joined: Sat Jan 29, 2005 7:47 pm

RE: Pacific South America League

Post by garysorrell »

I think to make the cpu teams more competitive, it is necessary to spend some time on them. Make team specific playbooks. Or at least a number of playbooks geared towards a specific type of team. Run team, pass team, etc.

I try to make Team Profiles that would have a matching playbook. Once you do this, the team profile will keep the teams roster stocked for the specific playbook. Obviously, draft position would determine how well this goes yearly.

nmleague
Posts: 2361
Joined: Sat Jan 14, 2006 5:04 am

RE: Pacific South America League

Post by nmleague »

I have done something similar, there are the playbooks I created, one back, two back and pro passing, for each I created a team/draft profile which fits the offense primarily, with defenders thrown in.  Each of those playbooks has a 42 def version and a 34 def version, so in a league of 12 teams I can two teams using each playbook so there is a lot of variety.  As more people create playbooks I will probably add them to my leagues, it would be great to have a 12 team league with each team using a different playbook.
 
One thing I didnt meniton above is that more work also needs to be done playbook offensive and defensive profiles.  For the playbooks that I created I tried to at least do profiles so that defensive plays would be matched to formations, so that the CPU wasnt calling a defense to cover 2 WR when the offensive formation had 4 WR in the game.  From the games I have been playing I dont think the goalline profile is working, have seen teams inside the 5 several times and the defense was still using either the 42 or 34 instead of the goalline.
nmleague
Posts: 2361
Joined: Sat Jan 14, 2006 5:04 am

RE: Pacific South America League

Post by nmleague »

Just spent some time and went through each of the 42 defensive plays.  Made a number of changes and will have to now make some changes to the profiles, some of the defenses now cant really be used vs 4 R formations. Will also try to make changes in the 34 and the profiles.  I will be gone now until Sunday night, but will post the updated playbooks as soon as I can.
 
Should mention that I have a number of college type playbooks done vs  a college 43 and 52 defenses, will get those uploaded as well.
quixian
Posts: 151
Joined: Fri Feb 16, 2007 2:08 am

RE: Pacific South America League

Post by quixian »

Looking forward to the updated defenses, league.  I've been using the stock defensive plays in 2.0 myself since the update, as I've found they work very well in MANY situations, especially with using well-contstructed corresponding profiles and my VERY SLIGHT tweak to the man2man coverage in the constants file to make passing a little less easy in coach mode.

I agree about the goalline sets too, it seems like the CPU has stopped paying attention to using the profile calling for their use inside the in my experience as well.  I've largely copied the defensive profiles found in most 2.0 playbooks into my custom defensive playbook, so maybe they are overriding the goalline situational defensive calls.

And yes, I 100% second your thoughts completely on reducing the RB speed in the default attribute settings when creating a new league.  Speed kills IRL football, but especially so for RBs in MaxFB.  I can run the same 3-4 plays with a 72-74 speed RB and get pretty realistic stats, but if you put in any back with a speed over 80 you are looking at 10+ yards a carry for the game, regardless of defensive sets or profiles - at least for now.  Even runs up the gut are not safe, because if you break a tackle with a speed back, you can count on picking up at least 15 more yards in many situations.  Once the tweaked defenses are out, I'll probably update my playbooks with them and modify the stock speed ranges for RBs in my fictional league to ensure none are going to be faster than a 78 or so...
nmleague
Posts: 2361
Joined: Sat Jan 14, 2006 5:04 am

RE: Pacific South America League

Post by nmleague »

I have most of the defenses edited, but do to some changes in m2m coverages I going to have to change the playbook profiles some so that there arent formation/defensive play mismatches.  Should be able to upload the edited playbooks tomorrow.
nmleague
Posts: 2361
Joined: Sat Jan 14, 2006 5:04 am

RE: Pacific South America League

Post by nmleague »

See the thread I started in the PDS section.  I have updated the playbooks I did for MF2 and they are now available in the unsorted section of FBmax, file name  "NML MF2 pro playbooks update".  Now to get back to league play, hopefully all the changes will make for better CPU defenses and more competitive leagues.
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