Global Glory Mod v2.23

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

Moderator: MOD_GGWaW_2

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rjh1971
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Global Glory Mod v2.23

Post by rjh1971 »

Brian the US response to the Sino Japanese war can be triggered three times, does that mean that if it happens the three times 3 militia and 15 supplies will be created in Luzon? or is the militia and supply created just once even if the event happens three times and the resource gift is removed?
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rjh1971
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RE: Global Glory Mod v2.23

Post by rjh1971 »

Brian you have repeated the 3.10.4 info just after the explanation of Italy joining the war in the readme/manual for your mod.
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RE: Global Glory Mod v2.23

Post by WanderingHead »

ORIGINAL: rjh1971
Brian the US response to the Sino Japanese war can be triggered three times, does that mean that if it happens the three times 3 militia and 15 supplies will be created in Luzon? or is the militia and supply created just once even if the event happens three times and the resource gift is removed?

The event would take place the same way in all three occurrences, so there would be 3 militia and 15 supplies cumulatively. But unless Japan is pretty aggressive in China or significanty delays action against the WA it is unlikely that this event will occur more than once before the USA is at war.

The main emphasis here was the gift. 3 occurrences would reduce it to 0 gift. The rest was just merging a previously existing event into this one event to reduce the total number of events. It still doesn't work exactly as I'd like it, but for that I think I need one more event that would create militia and supplies for the WA based on Japan in China and USSR, so there would be 3 events based on Japanese aggression.
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RE: Global Glory Mod v2.23

Post by rjh1971 »

Brian if it's possible i think it'd be great if you could include your mod with the next patch, many will appreciate it [:)]
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RE: Global Glory Mod v2.23

Post by WanderingHead »

Thanks Rafael, I'll run it by Joel. It will have to be a living scenario though, it is clearly not exactly balanced right now.
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GKar
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RE: Global Glory Mod v2.23

Post by GKar »

I'd like to try Global Glory in one of my next PBEM games. Could still be a month until I have a free spot though. [:o]
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RE: Global Glory Mod v2.23

Post by WanderingHead »

ORIGINAL: GKar
I'd like to try Global Glory in one of my next PBEM games. Could still be a month until I have a free spot though. [:o]

That's OK, it could be a month until it is available :).

To get the latest, you need the patch. I'm trying to push out the patch, no more code changes are planned for this patch (any other discussions here are just discussions, nothing to hold up the patch). I don't know how long it will take.
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RE: Global Glory Mod v2.23

Post by rjh1971 »

ORIGINAL: GKar

I'd like to try Global Glory in one of my next PBEM games. Could still be a month until I have a free spot though. [:o]

Contact me in a month's time, and if I have the time I'd be glad to hold a game with you, either send me a pm or mail me: internetrjh at telefonica dot net.
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RE: Global Glory Mod v2.23

Post by rjh1971 »

ORIGINAL: WanderingHead

Thanks Rafael, I'll run it by Joel. It will have to be a living scenario though, it is clearly not exactly balanced right now.

I'm sure you will polish it, it's a great scenario, many will be delighted with it.
I'll knock on wood hoping Joel will agree.

Rafael
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