Reconnaissance Aircraft

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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Gunner98
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Reconnaissance Aircraft

Post by Gunner98 »

Just playing around with the 'on board' reconnaissance aircraft and have a few observations. First I think they are great, no major (Div +) advance should be without one, it really cuts down on the dreaded 'recce by death' problem
-It might be useful if they had a 'fuel' limit i.e. they can stick around for a couple of hours and then have to go, say 25 turns or so. I guess a work around is to limit to only one even on a very large map and assume that it is being replaced by its squadron mates when it reaches Bingo Fuel
-If the aircraft flies over a VP hex, the ownership changes. They should be like trucks in this regard and not trigger the VP collection
-Is there any way of restricting the AI from engaging these aircraft with every piece of artillery in range - I cannot imagine knocking out a light recce aircraft flying at 500 feet with an artillery barrage - air burst only goes so far.
-Can you actually kill these things? I stuck one right in the middle of a Flak trap and let the AI have at it. My pilot just sat there and had a cup of coffee - not even a disruption with about 30 shots at it
-What is with the assault value? For that matter, the Storch has an attack value as well - a bit odd
-The description refers you to special air rules - do they exist yet? If so, please point me to them.
-HINT - don't select your aircraft while the 'reachable hex' function is toggled on - it slows the game down dramatically

These units are great, and the issues are fairly minor but probably easy to fix.

Bart
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Jason Petho
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RE: Reconnaissance Aircraft

Post by Jason Petho »

ORIGINAL: Gunner98
Just playing around with the 'on board' reconnaissance aircraft and have a few observations. First I think they are great, no major (Div +) advance should be without one, it really cuts down on the dreaded 'recce by death' problem

Agreed!!
ORIGINAL: Gunner98
-It might be useful if they had a 'fuel' limit i.e. they can stick around for a couple of hours and then have to go, say 25 turns or so. I guess a work around is to limit to only one even on a very large map and assume that it is being replaced by its squadron mates when it reaches Bingo Fuel

Good idea for the interm.
ORIGINAL: Gunner98
-If the aircraft flies over a VP hex, the ownership changes. They should be like trucks in this regard and not trigger the VP collection

Duly noted, I will see about having the changed for 1.03.

ORIGINAL: Gunner98
-Is there any way of restricting the AI from engaging these aircraft with every piece of artillery in range - I cannot imagine knocking out a light recce aircraft flying at 500 feet with an artillery barrage - air burst only goes so far.

Yes, this has been addressed in the 1.03 update that will be coming. They will be limited to units with AA capability only.

ORIGINAL: Gunner98
-Can you actually kill these things? I stuck one right in the middle of a Flak trap and let the AI have at it. My pilot just sat there and had a cup of coffee - not even a disruption with about 30 shots a

This has also been addressed with the 1.03 Update, reducing the stats altogether.

ORIGINAL: Gunner98
-What is with the assault value? For that matter, the Storch has an attack value as well - a bit odd

Was used to counter assaults.. this will be limited.
ORIGINAL: Gunner98
-The description refers you to special air rules - do they exist yet? If so, please point me to them.

They will be coming with the manual update for 1.03 (I am hoping)
ORIGINAL: Gunner98
-HINT - don't select your aircraft while the 'reachable hex' function is toggled on - it slows the game down dramatically

Good hint!
ORIGINAL: Gunner98
These units are great, and the issues are fairly minor but probably easy to fix.

Most of them, yes indeed. Glad you like the idea of them!!

Jason Petho
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Dumnorix
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RE: Reconnaissance Aircraft

Post by Dumnorix »

Only more of your senseless twaddle.

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1925frank
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RE: Reconnaissance Aircraft

Post by 1925frank »

Like clockwork.
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british exil
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RE: Reconnaissance Aircraft

Post by british exil »

What scenerio has the air reconnaissance?

Elite Divisions would have had it, so why am I missing it Kursk?[:@]
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Jason Petho
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RE: Reconnaissance Aircraft

Post by Jason Petho »

ORIGINAL: 1925frank

Like clockwork.

No kidding.

Jason Petho
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Jason Petho
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RE: Reconnaissance Aircraft

Post by Jason Petho »

ORIGINAL: british exil

What scenerio has the air reconnaissance?

Elite Divisions would have had it, so why am I missing it Kursk?[:@]

None yet, but they are coming.

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Gunner98
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RE: Reconnaissance Aircraft

Post by Gunner98 »

Thanks Jason, right on the mark as usual.
 
Building a scenario with them right now. Its big - Pz Corps vs Rifle Corps in EF, 180 turns (18 hours) 80x 240 map (20Km x 60Km).  Also have some rail units in it but they come on later and haven't played with them too much yet but previous tests were good.
 
If anyone wants to help playtest the monster let me know, I have only got to turn 40 or so, but it look OK so far.
 
Bart
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
gauntlet
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RE: Reconnaissance Aircraft

Post by gauntlet »

I'd be happy to playtest the scenario as I enjoy big scenarios and am keen to try the new units. Lack of consistent time means I don't play PBEM but usually take on the AI. Woud that be OK? What kind of feedback would you need?
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