Co HQ as a tank commander

New Recruits check in here! Vets debate the fine points! Tactics discussion, FAQ and "how-to" help.
If you are new to the SP:WaW community post an introduction please!

Moderator: MOD_SPWaW

Post Reply
LilJoe
Posts: 37
Joined: Thu Nov 08, 2001 10:00 am
Location: HoneyBrook Pennsylvania

Co HQ as a tank commander

Post by LilJoe »

In campaign generator how can I have the CO HQ as a tank commander. I noticed this sometimes randomly occurs but I want to be able to control it.
"Victory Through Superior Marksmanship"
User avatar
Goblin
Posts: 5418
Joined: Fri Mar 29, 2002 7:57 pm
Location: Erie,Pa. USA
Contact:

Post by Goblin »

Are you refering to your Overall HQ unit (A0)? If so, the only way to make it a tank unit is to upgrade it after the first battle of the campaign. Otherwise, it is ALWAYS an infantry unit.

If you are asking about a company commander, if you purchase a tank company, the first tank is the company HQ.

Goblin- A Goblin lets you know who's the boss:)
Larry Holt
Posts: 1644
Joined: Fri Mar 31, 2000 10:00 am
Location: Atlanta, GA 30068

Post by Larry Holt »

Alternately you can always save the game as a scenario then use the editor to change the leader's unit type.
Never take counsel of your fears.
User avatar
Warrior
Posts: 1648
Joined: Thu Nov 02, 2000 10:00 am
Location: West Palm Beach, FL USA

Post by Warrior »

the main HQ (A0) can be changed to any type of unit during design. Redleg is famous for having various types of units be HQ.
Retreat is NOT an option.

Image
User avatar
Charles2222
Posts: 3687
Joined: Mon Mar 12, 2001 10:00 am

Post by Charles2222 »

You have to be careful though. I've made it a point when picking tank companies to not change the lead platoon, to, say a section of heavy tanks. In such a situation, often enough what was the company command section will then lose it's recon status, as well as no telling what else (Oh yeah, your company command unit, in that case, will often be only a sargeant instead of a 1stLt or better).

Any overall command I've seen has always been infantry. I suspect that they have strong infantry/artillery ratings. To switch it for a section or single unit, whatever the means, you may find yourself with that HQ not being able to call down artillery reliably if switched for a tank. Not only that, but you would have a tank with likely very lousy armored command ratings, unlike you pure tank units. Actually, now that I think about it, you would have "either" good artillery rating or good armor rating when switching to a tank, but you would have one of the two, not both being lousy. Bottom line is switching units to another type (ie. tank for infantry) messes around with getting something of a bastardized unit, where their ratings are unnatural for type, making them inferior to units of that type.
User avatar
Warrior
Posts: 1648
Joined: Thu Nov 02, 2000 10:00 am
Location: West Palm Beach, FL USA

Post by Warrior »

Originally posted by Charles_22
You have to be careful though. I've made it a point when picking tank companies to not change the lead platoon, to, say a section of heavy tanks. In such a situation, often enough what was the company command section will then lose it's recon status, as well as no telling what else (Oh yeah, your company command unit, in that case, will often be only a sargeant instead of a 1stLt or better).

Any overall command I've seen has always been infantry. I suspect that they have strong infantry/artillery ratings. To switch it for a section or single unit, whatever the means, you may find yourself with that HQ not being able to call down artillery reliably if switched for a tank. Not only that, but you would have a tank with likely very lousy armored command ratings, unlike you pure tank units. Actually, now that I think about it, you would have "either" good artillery rating or good armor rating when switching to a tank, but you would have one of the two, not both being lousy. Bottom line is switching units to another type (ie. tank for infantry) messes around with getting something of a bastardized unit, where their ratings are unnatural for type, making them inferior to units of that type.
Charles is probably correct here, but all command values can be adjusted during design if you want to go that way.
Retreat is NOT an option.

Image
Post Reply

Return to “SP:WaW Training Center”