I know losses are part of wargaming. I'm not talking about that. I'm talking about unnecessary losses. As Kid admitted, he is playing a grossly reckless game; you yourself questioned his seizing of an opportunity to strike by asking, "what opportunity?" Sure, it may be fun, but I would like a choice prior to the campaign. Throwing units around because your pipeline of reinforcements is a cornacopia with no end is no way to approach this seriously, at least as the Allies. Because the game ends in 43, so does the war as others have expressed concern.
I still personally think there should be an automatic loss condition, especially if an auto win is included. What did Kid say his losses in transports alone were in his latest assault, 90 plus, with the resultant losses in LCUs? Hardly heeding Nimitz's directive to Spruance of governing ones actions by the laws of calculated risk. Fletcher never held a sea command after Eastern Solomons, and all he did was endanger the invasion and miss an opportunity to deal the IJN a decisive blow by overly concerning himself with logistical concerns. All I'm saying is that it would force players to perform responsibly, improving the gameplay measurably. Just include this as an option.
Once again, I'm not trashing Kid's play, but it is an AAR and they lend themselves to analysis, positive and negative.
