New v1.10 Public Beta is Now Available

In Hornet Leader PC, you command a squadron of the U.S. Navy’s elite F/A-18 Hornet Strike Fighters! You select the pilots and arm the aircraft based on real-world mission briefings. Once you reach your objective, you evaluate threats, and do what needs to be done to destroy the target!

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Greg Wilcox
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New v1.10 Public Beta is Now Available

Post by Greg Wilcox »

Given the input we have recived, we have created a new v1.10 Update that is now available as a Public Beta via our Members Club. This is still a beta, but it's stable and solid as far as we can tell.

You can download this as a Registered Download as long as you have registered your Hornet Leader PC serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Here's the change list:

v1.10

NOTE: Previous save games are NOT compatible with this patch.

Tweaks:
- Adjusted the North Korea Campaign Track to increase its difficulty, and amount of available AGM-84 weapons was reduced in all campaigns.

Features:
- NEW FEATURE: Added the ability to view loadouts/stats for individual pilots on the Initial Placement Screen by mousing over the pilots.

Fixes:
- Fixed SAM's in North Approach area were not always firing on Hornets in the Target Area.
- Fixed various glitches involving Recon Campaign track displays in Libya and North Korea.
- Fixed bugs with not always drawing enough Target cards in NK and Libya/Recon glitches.
- Fixed bugs with weapons available not being tracked properly, which resulted in the "Yes" button lighting improperly with the Bandit/Site attack random event, which if clicked with not enough weapons caused a game freeze.
- Fixed Display bug with random sites appearing in the target area not always appearing, but still firing.
- Fixed rare display bug with "invisible" site firing in north approach area (usually a SA-8).
- Fixed bug with ATG roll results being all 1's or 2's after the first one fired, if more than 1 was fired.
- Fixed Libyan map was displayed on Home Bound for Syria campaigns instead of the Syrian map.
- Fixed 1 ATG hit was not being deducted for the Syria - Top Scientists target.
- Fixed 1 hit was being deducted improperly from attacks against sites when they should have only been deducted from attacks against the special targets Top Scientists and Underground Bunker.
- FIX: Extra blank target card was being displayed in North Korea
campaign when there was only 1 target left in an 18 day War.
- FIX: Fixed an issue where the Mission Summary screen wasn't
displaying incorrectly because a pilot was being processed
in error after being shot down.
- FIX: Various Air-To-Ground weapons had range bugs where their
range sometimes was too long.
- FIX: Display bug in Syria 2000 campaign where it was called a "Skirmish" in the game
no matter what type of campaign length you picked.
- FIX: Clicking on pilot names on initial Pilot Selection screen
did not select/unselect properly.
- FIX: Draw Extra Target Card egress event was not being
preserved when you saved a game.
Greg Wilcox
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Veldor
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Location: King's Landing

RE: New v1.10 Public Beta is Now Available

Post by Veldor »

Ok so I've played through a full 18day North Korea War Campaign now and I'd say things look pretty good overall. :) I've posted every problem I had in the support section. None of the problems are new or all that significant. The vast majority of the past problems seem to have been addressed. Great Job!
AlvinS
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RE: New v1.10 Public Beta is Now Available

Post by AlvinS »

The date next to the file still says October 19th. Is this an updated 1.10?
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

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AlvinS
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Veldor
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RE: New v1.10 Public Beta is Now Available

Post by Veldor »

ORIGINAL: AlvinS

The date next to the file still says October 19th. Is this an updated 1.10?

Yeah the name of the file is slightly different if you look and once downloaded the file inside says todays date. But initially that threw me off a little bit too.
AlvinS
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RE: New v1.10 Public Beta is Now Available

Post by AlvinS »

Thanks. I'll grab it now. [8D]
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

AlvinS
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IPWinsor
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RE: New v1.10 Public Beta is Now Available

Post by IPWinsor »

"Adjusted the North Korea Campaign Track to increase its difficulty, and amount of available AGM-84 weapons was reduced in all campaigns."
 
Whoever decided to do this has never tried to do Korea on Ace level.  The only way I could agree with this change is to make 16 to 20 AIM-120s and AGM-88s available for every mission. 
 
My 2 cents.
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Veldor
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RE: New v1.10 Public Beta is Now Available

Post by Veldor »

ORIGINAL: IPWinsor

"Adjusted the North Korea Campaign Track to increase its difficulty, and amount of available AGM-84 weapons was reduced in all campaigns."

Whoever decided to do this has never tried to do Korea on Ace level.  The only way I could agree with this change is to make 16 to 20 AIM-120s and AGM-88s available for every mission. 

My 2 cents.

Played NK on ACE after changes and thought it was about right. Possibly still too easy but I think I got lucky in a few areas so i think just right.
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IPWinsor
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RE: New v1.10 Public Beta is Now Available

Post by IPWinsor »

I will give it a try and see if I can prove myself wrong.  I found in my NK Ace campaign that the SLAM was my best friend.  I just don't think having 8 AMRAAMs available is realistic.  Maybe 8 as an occasional bottom, 12 as a norm, with a possibility of there being 16 occassionally.
 
 
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