AAR: Gothic Line turn 1+2

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Moderator: Vic

Hanal
Posts: 2295
Joined: Sat Nov 01, 2003 6:08 am

RE: AAR: Gothic Line turn 1+2

Post by Hanal »

Nationalities, such as "german" should be capitalized....
Pford
Posts: 235
Joined: Fri Nov 10, 2006 8:26 pm

RE: AAR: Gothic Line turn 1+2

Post by Pford »

ORIGINAL: Vic
Turn 4,7,10,13 and onwards in this scenario will be rain rounds, in this rounds allied attack will not be possible.

Vic, do you mean weather conditions are pre-determined, not based on random probabilities?
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: AAR: Gothic Line turn 1+2

Post by pad152 »

How much time does it take for the AI turns for this scenario?
Westheim
Posts: 570
Joined: Mon Jul 09, 2007 1:16 pm
Location: Germany

RE: AAR: Gothic Line turn 1+2

Post by Westheim »

As long as we're at spelling mistakes ... line 4 of the scenario starting screen should read "although" [;)]

Besides that ... make 'em bleed! [8D]
Don't be scared - I'm almost sure that I just want to play!
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Canuck_jp
Posts: 162
Joined: Mon Oct 06, 2003 8:27 pm
Location: Tokyo, Japan

RE: AAR: Gothic Line turn 1+2

Post by Canuck_jp »

As long as we're still correcting spelling, I think that the last word of the fourth paragraph should be "proper" not "propper".  Also, "Germans" should always be capitalized.  And I'm not sure whether "fokkers" should be capitalized or not but it makes me laugh when I read, "a few untrained fokkers".  LOL! I laughed again.  No need to thank me-just throw my name into the credits somewhere :D
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