ORIGINAL: vahauser
a white rabbit,
Are you saying that airplanes work better as helicopters?
He's refering to reconaissance aircraft.
Moderators: ralphtricky, JAMiAM
ORIGINAL: vahauser
a white rabbit,
Are you saying that airplanes work better as helicopters?
ORIGINAL: golden delicious
ORIGINAL: vahauser
a white rabbit,
Are you saying that airplanes work better as helicopters?
He's refering to reconaissance aircraft.
ORIGINAL: a white rabbit
ORIGINAL: wolflars
ORIGINAL: ColinWright
AT 0. AP 1. Combat radius 1333 km. AA 2. Defense 4. Low-altitude. Anti-shipping capable.
Thanks Colin.
Did you use He 115s in any of your scenarios?
Also, for wishing in one hand...I wish my He 115s could lay mines. Sigh.
ORIGINAL: ColinWright
Pretty hard to simulate their role directly -- basically part of your recon rating.
Let me run this by you then:
I am simply trying to give one player a recon advantage that he can "concentrate" on a given area.
I would prefer to use aircraft for this purpose since the scenario would call for it.
So, what about putting a couple of aircraft in a Helo Recon Unit. As far as I can tell it still requires an airfield and is subject to AA and air superiority. It cannot attack or support ground units in any manner. But nor can it be subject to airfield attack. Any side effects that I should know about? I think what I don't know for sure is how it is treated by an enemy intercepting air unit. The test I ran produced pretty high losses on the attacker side, while the recon came out pretty clean. Furthermore, it is taking a pounding from AA (especially from a naval unit).
..the problem with any aircraft is they need an airfield, and only fly in straight lines. You can plaster airfields round the edge of the map and they can fly between them, but it's clumsy..
..the best solution is still a helio with the correct range and the recon flag ticked but if you want it to overfly enemy hexes it needs active defender ticked too..
ORIGINAL: vahauser
wolflars,
Please forgive me. I was looking at the wrong line on my notes. Around 400 He-115s of all variants were produced between 1937 and 1944. Thanks for keeping me on my toes.
EDIT: Yes, all my air ratings are intended to be somewhere between 2 and 3 times what you are used to seeing for WW2 aircraft in TOAW.
The main reason is because I wanted greater granularity across the air-rating spectrum to provide a wider variety of air-unit ratings. Since I am only interested in WW2, I am not restricted to a narrower spectrum of air ratings (currently TOAW has to squeeze WW2 ratings in between WW1 and the 21st Century, my ratings are not burdened with those restrictions).
The second reason is that I've read threads on this forum that indicates that antiaircraft fire from ground and naval units was too effective. My aircraft ratings should help fix that problem.
ORIGINAL: ColinWright
Should. On the other hand, one also has to look ahead. The mutterings from the Gods suggest that the flak problem has been acknowledged and will be addressed. You may be modifying your database into obsolescence.
ORIGINAL: Szilard
Do really want so many types to be low-level aircraft? AFAIK, the only effect this has is to make them (more?) vulnerable to light flak.
ORIGINAL: wolflars
ORIGINAL: a white rabbit
ORIGINAL: wolflars
Thanks Colin.
Did you use He 115s in any of your scenarios?
Also, for wishing in one hand...I wish my He 115s could lay mines. Sigh.
Let me run this by you then:
I am simply trying to give one player a recon advantage that he can "concentrate" on a given area.
I would prefer to use aircraft for this purpose since the scenario would call for it.
So, what about putting a couple of aircraft in a Helo Recon Unit. As far as I can tell it still requires an airfield and is subject to AA and air superiority. It cannot attack or support ground units in any manner. But nor can it be subject to airfield attack. Any side effects that I should know about? I think what I don't know for sure is how it is treated by an enemy intercepting air unit. The test I ran produced pretty high losses on the attacker side, while the recon came out pretty clean. Furthermore, it is taking a pounding from AA (especially from a naval unit).
..the problem with any aircraft is they need an airfield, and only fly in straight lines. You can plaster airfields round the edge of the map and they can fly between them, but it's clumsy..
..the best solution is still a helio with the correct range and the recon flag ticked but if you want it to overfly enemy hexes it needs active defender ticked too..
So you are saying to just bio-ed a helo, give it appropriate stats, and call it "Piper cub" or "Storch" or whatever.
If so that might be better than what I tried earlier. Especially considering that these little guys can land damn near anywhere, thus no airfield required.
As it was with my experiment, extra airfields were not needed. I could fly the unit (helo recon unit with 3 B-24s) and stop where I pleased as long as it was not on a known enemy controlled hex, turn around, all over the place. Return to airfield and "disembark" to end the mission. It was pretty silly, even made the helo sound. The range of this thing was extreme, and oddly it did not reveal all enemy it was adjacent to.
My biggest concern is how it will get treated by enemy AA and AS mission.
As far as gaining a clearer intel picture, that's what I am shooting for. The map is large enough that this air asset can really only affect a very small area and there will only be one of these units for a short period of time (event withdraw several turns after its arrival). But, rather than give an abstract and rather random intel picture of the battlefield as the theater recon seems to, the player can "concentrate" on the area he needs/wants to.
This might be stretching some of the features/capabilities but it would be interesting to see how well it could work.
ORIGINAL: vahauser
ORIGINAL: Szilard
Do really want so many types to be low-level aircraft? AFAIK, the only effect this has is to make them (more?) vulnerable to light flak.
Szilard,
The altitude ratings (high or low) for aircraft I've provided are historical. The standard TOAW III database uses a much broader altitude spectrum than I do. I'm focusing only on WW2 and I don't have to worry about 21st Century aircraft flying at 60,000+ altitudes.
Historically, very few WW2 aircraft could fly as high as 40,000 feet (a very few specialized recon aircraft could get to 50,000 feet). I used the "traditional" WW2 cutoff between High and Low as 20,000 feet. 20,000 feet is the "traditional" cutoff between high and low because that is where most supercharged engines kicked in for high-altitude performance.
Aircraft that didn't have high-altitude superchargers operated best below 20,000 feet (the FW-190A is a perfect example of this). But aircraft that had effective high-altitude superchargers (like the B-17 and the P-47 and the Me 109) could operate well at altitudes over 20,000 feet. Indeed, the P-47 was not nearly as effective below 20,000 feet as it was above 20,000 feet (and throughout 1944-45, Me 109s often flew top cover for FW-190s).
So, I used 20,000 feet as the cutoff between high and low due to actual historical reasons. Most antiaircraft guns in WW2 were not very effective above 20,000 feet. Only the heavy AA guns were capable of engaging aircraft above 20,000 feet. The historical fact is that most air activity during WW2 happened below 20,000 feet (mainly because most WW2 aircraft weren't well equipped to operate above 20,000 feet).
Hence, those aircraft that actually operated effectively above 20,000 feet (because they were specifically designed to do so) got a High rating. All the others (the majority) got Low ratings.
There is no denying that this makes most aircraft vulnerable to AA fire. This is also historically accurate. However, since my air ratings are larger than standard TOAW III air ratings, then all AA fire should be less effective overall using my WW2 database compared to standard TOAW III antiaircraft fire.
P.S. Compared to standard TOAW III air ratings, I think standard TOAW III air ratings actually have more Low rated aircraft than my WW2 database ratings. This means I've actually increased the number of High-rated aircraft in my WW2 database compared to standard TOAW III.
ORIGINAL: ColinWright
I always assumed the high/low altitude thing had nothing to do with the aircraft's abilities at air combat but at what height it bombed from. A B-17 is high altitude and a Typhoon is low altitude because the B-17 bombs from 10,000 feet and the Typhoon from 200 -- not because one can fly higher than the other.
ORIGINAL: ColinWright
The range thing is also an interesting problem. It seems okay for fighters on air superiority -- as you get out towards their maximum range a smaller and smaller proportion of them show up.
For example, in the opening turns of Seelowe it really behooves the Germans to draw Fighter Command down into a nice dogfight over Kent. Doesn't matter what's bombed -- the point is to have the action happen at an average distance of fifteen hexes from the German bases and thirty hexes from the British bases. Then 742 Bf-109's show up and have their way with 93 Hurricanes and 52 Spitfires.
Where the system falls down is with direct combat support. One reason Stukas were so effective, for example, was that they were often based ten minutes' flying time from the battle: they could respond quickly and easily put in five sorties a day in support. This is something one doesn't get at all in TOAW.
ORIGINAL: vahauser
ORIGINAL: ColinWright
The range thing is also an interesting problem. It seems okay for fighters on air superiority -- as you get out towards their maximum range a smaller and smaller proportion of them show up.
For example, in the opening turns of Seelowe it really behooves the Germans to draw Fighter Command down into a nice dogfight over Kent. Doesn't matter what's bombed -- the point is to have the action happen at an average distance of fifteen hexes from the German bases and thirty hexes from the British bases. Then 742 Bf-109's show up and have their way with 93 Hurricanes and 52 Spitfires.
Where the system falls down is with direct combat support. One reason Stukas were so effective, for example, was that they were often based ten minutes' flying time from the battle: they could respond quickly and easily put in five sorties a day in support. This is something one doesn't get at all in TOAW.
Colin,
What my WW2 database will provide is an historically realistic set of operational radii for WW2 aircraft. All I can do is provide the best ratings I can. It is up to the scenario designers to figure out how to best employ those ratings.
You are correct that forward air bases were advantageous operationally. Scenario designers must solve this problem to the best of their ability. Also, air-unit Proficiency Levels have a lot to do with how many sorties an air unit can fly during a turn, right?
ORIGINAL: vahauser
I think you are correct regarding Proficiency affecting air sorties. It might be Readiness that determines whether a unit goes into reorganization, right?
And don't air ranges steadily decrease as the % of the turn is used up?
ORIGINAL: vahauser
Regarding the high/low altitude issue. The current TOAW III database is all over the place with its high/low ratings. At least my altitude ratings are consistent based on solid historical data (even if they are out of calibration with current TOAW today, then I can recalibrate tomorrow as needed). Now, you might be correct and high/low is only a concern for AA fire. If you are correct, then all I need to do is to discover what TOAW considers light AA to be. Is light AA all AA weaponry 50mm and below? Something else? Anyway, once I determine what TOAW considers to be light AA and heavy AA, then I can determine the ceiling for light AA fire. And once I do that, then I can determine how best to re-calibrate the aircraft for high/low ratings.