After playing through the tutorial and a small random scenario:
(still learning the game system)
- it has got a very nice feeling (light & deep)
- interesting system to organize and supply your forces
- AI puts up an interesting struggle
The small random scenario reminded me of sweet "Z" memories (by the way the bitmap brothers should do a remake of the classic Z). Although in a turn based fashion you decide on a strategic plan and try to claim a majority of the resources (cities and infrastructure) asap. After that a tense battle develops around better deployment of the units at the right time and place. The decisions around production, research, supply and oob add the spice.
I recommend everybody to take a look at this (I was hesitating, tried to get into Peoples Tactics before, but that one wasn´t my cup of coffee yet. This one is definitly an improvement on UI and presentation. Congratulations Vic!)
Would like to write more, but i have to play the next scenario [;)]