RHS--KB

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John 3rd
Posts: 17760
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RHS--KB

Post by John 3rd »

In the new RHS campaign that Michael and I have started, I had a strange thing happen. Since Michael allows TWO naval port attacks on Dec 7th, I planned to hit Manila as well (read my At Dawn We Slept AAR)with my little CVL/CVE. To this I decided to add Kaga.

El Cid said that wouldn't be a big deal. I was concerned because (for some reason) the KB starts NE of Midway instead of that northern base.

Well--I detached Kaga and when we started the campaign, Kaga was nowhere to be found. Fully 50% of my striking power for Manila was missing. (Let alone not at Pearl) I looked and found Kaga two hexes NE of Iwo Jima...

Why did it do that? I have done something similar to this with stock and Nik Mod without any issues...
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS--KB

Post by el cid again »

ORIGINAL: John 3rd

In the new RHS campaign that Michael and I have started, I had a strange thing happen. Since Michael allows TWO naval port attacks on Dec 7th, I planned to hit Manila as well (read my At Dawn We Slept AAR)with my little CVL/CVE. To this I decided to add Kaga.

El Cid said that wouldn't be a big deal. I was concerned because (for some reason) the KB starts NE of Midway instead of that northern base.

Well--I detached Kaga and when we started the campaign, Kaga was nowhere to be found. Fully 50% of my striking power for Manila was missing. (Let alone not at Pearl) I looked and found Kaga two hexes NE of Iwo Jima...

Why did it do that? I have done something similar to this with stock and Nik Mod without any issues...

I meant you can send KB wherever you wish. Not that you can divide it.

A START OF GAME TF will get a first turn bonus.

A NEW TF will NOT get one.

This is hard code- nothing to do with the mod.
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