I'm going by your tutorial to try and make my first scenario. I'm using a map of Avalon Hill's "Fortress Europa" as an overlay. I've take the map that I have, which I drew for the VASSAL program, and then overlayed several screenshots of a blank map with hexes from your game over it. I pieced those pieces together to make a hex grid that covers the entire Fortress Europa (FE) map. I then free transformed my FE map to match up the hexgrid that I overlayed as closesly as possible. I saved this map for use as my overlay, but when I select it an then open it in the editor, the hexes start to match in the upper left but by the middle of the map, the hexes are way off. This leads me to believe that the hexgrid that is used in the game isn't uniform (they seem to compress in the middle and then stretch again towards the bottom). This makes making an overlay of existing boardgames next to impossible.
My question, mostly out of curiousity, but why do some computer wargames have hexes that are skewed (usually too wide)? I realize that to make this game engine use "true" uniformily sized hexes would be a major undertaking for you, but can anything be done to adjust the hexes in this game?
See the screenshots below for a visual of what I'm talking about.
In Photoshop (looks good - purple hexes taken from a blank map from your editor):

In the editor (FUBAR!):





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