Creating a 2nd, 3rd, etc. unit

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Rik81
Posts: 305
Joined: Tue Jun 29, 2004 1:49 am

Creating a 2nd, 3rd, etc. unit

Post by Rik81 »

I've created myself a "random map" of three regimes, two of them set to AI. (I still haven't figured out how to change their names). I start my turn, set my production at my initial city, which contains my original HQ.

I assume that what I set to produce there, will be produced EACH turn, unless I change it. That was certainly the case in the "tutorial". Following the tutorial example I created some infanty, created a "unit" out on my border, and transferred said infantry into the unit. All's well so far. Move to next turn, and some more infantry are automatically created back at my HQ. Now this new batch of Infantry I want to make a NEW unit out of, and transfer to a different location. Can't get it to work. Even though I followed the same steps from the tutorial, I get the FROM and the TO screen, but when I click on Infantry I can't get it to give me the slider to specify how much to move.

What am I doing wrong?
JaguarUSF
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RE: Creating a 2nd, 3rd, etc. unit

Post by JaguarUSF »

Do you have enough trucks to transport them? Trucks provide land capacity required to move subformations that can't move under their own power.
Rik81
Posts: 305
Joined: Tue Jun 29, 2004 1:49 am

RE: Creating a 2nd, 3rd, etc. unit

Post by Rik81 »

Good thought. I will need to check. Maybe my first move out took all the trucks? Maybe if I just wanted to move the 2nd group 1 hex away from the town they could march that far? Anyway, thanks for the idea, I will check it out.
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NickGen
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RE: Creating a 2nd, 3rd, etc. unit

Post by NickGen »

If you do not have enough trucks, you need to build your unit in hq hex or adjacent....[/align]
Nick
SMK-at-work
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RE: Creating a 2nd, 3rd, etc. unit

Post by SMK-at-work »

It looks to me like you dont' need trucks if the target unit is within 1 moves distance from the HQ unit for the sub-unit type that's being transfered......so for infantry you might get 2-3 hexes away without needing trucks.
Meum est propisitum in taberna mori
Rik81
Posts: 305
Joined: Tue Jun 29, 2004 1:49 am

RE: Creating a 2nd, 3rd, etc. unit

Post by Rik81 »

Making some more trucks turned the trick.
JaguarUSF
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RE: Creating a 2nd, 3rd, etc. unit

Post by JaguarUSF »

I did the same thing my first game: didn't build trucks, wondered why I couldn't transport infantry five hexes away ;)
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