SP Artillery

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FirstPappy
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SP Artillery

Post by FirstPappy »

Anybody mod any self-propelled artillery yet?
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Awac835
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RE: SP Artillery

Post by Awac835 »

Ive tried but have given up.
Ive added a new SF type as a copy of the old arty and set its movement type to tracked and changed its name but i cant build it in game. No clue why. I must have missed a option somewhere.
Ive saved the changes in a new master file and include it when im makeing a random scenario.
PDiFolco
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RE: SP Artillery

Post by PDiFolco »

I've started making one, with specific graphics and pics... Didn't test it yet, if it work I'll put it online [;)]
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tweber
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RE: SP Artillery

Post by tweber »

To build it.  Go to the editor and then the items screen.  Here is where you set the cost and link to regimes that can build and research required.
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Awac835
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RE: SP Artillery

Post by Awac835 »

Thx, got it now :D
PDiFolco
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RE: SP Artillery

Post by PDiFolco »

ORIGINAL: Awac835

...
Ive added a new SF type as a copy of the old arty and set its movement type to tracked and changed its name ...

Doing that just gives you tracked guns...In reality SP Art were rather big armored chassis mounting an arty gun (PzIV and Sherms chassis were used for example), so they were pretty more solid than guns alone. They were also more costly than guns, having tracked art for the same price than immobile one would be abusable.

In my mod I'll give the SP Art much more hps than std Art, and Def values comparable to light tanks. I think this will more correctly model SP Art as it was in WW2.
When I've done that I think I'll also create Assault Guns - Heavy Armor but inf-killing oriented. They were pretty common for Germans and Russians in 42 to 45.

While modding, one thing I didn't find is where you define prod cost of units [&:] Is that calculated based on some other unit values (powerpoints, other) ?
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Vic
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RE: SP Artillery

Post by Vic »

@pdi,
 
you have to make atleast one itemtype for each producable sftype.
 
i know it is a bit awkward but it does create more flexibility.
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