Navy (and Air Force)

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Rik81
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Joined: Tue Jun 29, 2004 1:49 am

Navy (and Air Force)

Post by Rik81 »

Just my opinion of course, but Manuals that don't tell me HOW to do things, but rather just tell me ??? just kind of frustrate me. Then again, it is probably all my fault. But, too the questions:

1. My random scenario has my starting city right next to the sea. How convenient! So, after sending out a bit of infantry I made some Destroyers. How in the world do I get to MOVE them? I click on the hex, select "new unit" and get an infantry type thing. I think I need a little "step-by-step" to solve this. (Page 31 on Naval Unit Production was unclear to me.)

2. I have the feeling the same thing might come up if I make some planes, but maybe not. Since planes just "fly out and back" on the same turn???
dave74
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RE: Navy (and Air Force)

Post by dave74 »

Rik81,

Click on the new formation button. When you have a new formation, transfer the ships to that formation from your hq as you would with land units.

dave
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cbelva
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Location: Nevada USA

RE: Navy (and Air Force)

Post by cbelva »

The tutorial in the manual does a good job of explaining this.
Charles Belva
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Rik81
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Joined: Tue Jun 29, 2004 1:49 am

RE: Navy (and Air Force)

Post by Rik81 »

IMPOSSIBLE (that's in red letters, [:D]. In LAND units, you click an empty land hex and that becomes a TO hex. I've tried that in an ocean hex to no avail, I've tried another land hex (bordering on the sea) to no avail, and tried the same city hex, "impossible". Something I am just not getting here. "Impossible" is the word, that actually appears, in red, on my screen when I clicki on the Destroyers from the FROM box.
Rik81
Posts: 305
Joined: Tue Jun 29, 2004 1:49 am

RE: Navy (and Air Force)

Post by Rik81 »

ORIGINAL: cbelva

The tutorial in the manual does a good job of explaining this.

It does very well for Infantry, but that doesn't seem to work for ships (at least for me?)
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Barthheart
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Location: Nepean, Ontario

RE: Navy (and Air Force)

Post by Barthheart »

OK, try this:

1. Select the hex with your HQ that has ships in it or the sea hex next to it.

2. Select "Make New Unit" button, you get an empty unit button.

3. Select the HQ again and then the green check mark at the right to make the new unit report to the HQ.

I think from your description you've done up to here.

4. Select the HQ again, then the "Transfer" button. Slect the new empty unit.

5. Tranfer ships to the empty unit the same way you do infantry, only now it becomes a sea unit.

Wait until next turn, then you should be able to move the new sea unit just like infantry.

Hope that helps.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
dave74
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Joined: Tue Jun 19, 2007 12:11 pm

RE: Navy (and Air Force)

Post by dave74 »

Rik81,

I will try and explain a bit better than my previous attempt.

1) Make new unit at your location.

2) Set HQ as normal.

3) Click on your HQ.

4) Click on transfer.

5) Select your naval sub-formation. (It does say impposible at this point but bear with me)

6) Click on your new unit.

7) Select the quantity to move and then click 'do transfer'


That should do it.

Dave
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Barthheart
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Location: Nepean, Ontario

RE: Navy (and Air Force)

Post by Barthheart »

Great minds Dave![:D]

Hopefully between the two he can get it.

OH, and it's exactly the same for aircraft.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: Navy (and Air Force)

Post by dave74 »

[:D] True, I wish i had waited a couple of minutes and then saw your post, would have saved me a bit of typing!!
Rik81
Posts: 305
Joined: Tue Jun 29, 2004 1:49 am

RE: Navy (and Air Force)

Post by Rik81 »

THANKS! Finally got it. I think it would of been easier for me, if my HQ were actually sitting on the hex outside the coastal city (like it is sitting in the Tutorial, next to, but not "in" the city.) Anyway, finally got the "empty TO" screen to show up and did a transfer. It was also important to note, that just like the infantry, you have to actually wait till the next turn, before you can move out.

Thanks for the help. I just need to practice this some more till it becomes second nature.
therockyfroggy
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Joined: Thu Jul 26, 2007 7:08 am

RE: Navy (and Air Force)

Post by therockyfroggy »

Yes, it would be a lot nicer if when you choose a new unit you can choose a new unit on a sea square near the town producing it...and then transfer a ship unit over to that unit...making a new unit on your sea town itself just clutters things up.
ghoward
Posts: 150
Joined: Fri Nov 09, 2007 8:32 pm

RE: Navy (and Air Force)

Post by ghoward »

I am brand new both to the forum and to the game and I want to see if I can post a reply. Try building your new formation on the producing city the turn before the naval unit appears. I think the naval unit will appear within the empty formation, and can move that turn.
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