Retaining AP during Combat

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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maxfra
Posts: 27
Joined: Fri Nov 09, 2007 11:37 am

Retaining AP during Combat

Post by maxfra »

Normally in combat attacking units do combat until they end their AP.
Is there a way to retain a certain number of AP and stop combat before they are all used?

I remember that in PT1 artillery units with more than 3 movement points could attack and then move back with their last MP.

It would be nice, also in AT, to have the possibility to move back from the frontline artillery units after their bombardment, even if they attack for fewer rounds and then in a lighter way.

Thanks.

Max.
Xenomath
Posts: 49
Joined: Thu Oct 25, 2007 10:46 pm

RE: Retaining AP during Combat

Post by Xenomath »

It's currently not possible, but I already made a similar request.
So I second your's, would be a nice feature.
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: Retaining AP during Combat

Post by PDiFolco »

I second this good idea, it could be done with a setting like the one for losses (ie where you could set if you attack for 10-30-50-80 or max AP).

Also, I lack artillery defensive fire support... It would be nice also to have artillery contribute a couple rounds of fire when adjacent units are attacked.
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SlowHand
Posts: 126
Joined: Sun Nov 05, 2000 10:00 am
Location: Denver, CO

RE: Retaining AP during Combat

Post by SlowHand »

Yep. Good idea. I 4th this idea, to be able to limit the number of APs you expend in an attack, before breaking off.
 
Poor Vic, more headaches to consider. Let's hope there's good sales for this game.
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Retaining AP during Combat

Post by seille »

Hey, i´m glad to see that. Made that request long time ago !
Now Vic get some feedback on this point.
 
Want to be able to move ships in fire and move out.
Want artillery and planes splitting their attacks especially when the units are bigger.
Why wiping one unit out completeyl instead of hitting hard 2 different targets ?
That would be a helpful thing such a AP Reserve.
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Retaining AP during Combat

Post by seille »

But i don´t see this as a standard thing always to allow the artillery to move back.
NOOOO !
Player has to set a AP Reserve before his attack and plan carefully.
Sometimes i want to use the full 10 rounds of combat and sometimes only 5 rounds.
That´s the point. This should be no feature to make the artillery more save generally.
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IRONCROM
Posts: 679
Joined: Sun Aug 19, 2007 2:01 am
Location: Las Vegas, Nevada

RE: Retaining AP during Combat

Post by IRONCROM »

HMMM... Sounds like an interesting feature.
 Could change the way a turn plays out quite a bit...More like TOAW...
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IRONCROM
Posts: 679
Joined: Sun Aug 19, 2007 2:01 am
Location: Las Vegas, Nevada

RE: Retaining AP during Combat

Post by IRONCROM »

 I've given this some thought.
For me the biggest draw in this game is the supply and production part. Having that kind of control in this type of game is pretty awsome...And as much as I like TOAW , I wonder if that wouldn't be a little too much micro managment to have that much control over both those aspects of the game?
    Just a thought.
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