Items for Patch 1.2 list ...so far

In Hornet Leader PC, you command a squadron of the U.S. Navy’s elite F/A-18 Hornet Strike Fighters! You select the pilots and arm the aircraft based on real-world mission briefings. Once you reach your objective, you evaluate threats, and do what needs to be done to destroy the target!

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jojolegrognard
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Joined: Fri Nov 09, 2007 9:07 am

RE: Items for Patch 1.2 list ...so far

Post by jojolegrognard »

Bonjour

Content de voir un autre joueur francais sur ce forum! J'ai le jeux mais je fais partie des "malheureux" qui ont un probléme de résolution....J'éspére que le futur Patch résoudra ce probléme.Le jeux a l'air plutot sympa et simple ??

@+

Umbriel
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Joined: Tue Sep 25, 2007 3:50 pm

RE: Items for Patch 1.2 list ...so far

Post by Umbriel »

Bah on est 3 ;)

Oui, le jeu est assez simple et on assimile assez vite les bases et les stratégies "standards" pour telle ou telle cible.

Le jeu sera vraiment bien quand on pourra jouer en mode fenêtre, et quand ils auront intégrés les extensions de HL II :)

jojolegrognard
Posts: 18
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RE: Items for Patch 1.2 list ...so far

Post by jojolegrognard »

Salut

J'attend le patch (cette semaine??) pour pouvoir tester le jeu.Sympa ces adaptations de jeu de carte "simple et rapide".J'ai lu la notice tous a l'air clair a part quelques points techniques précis sur l'armement......Tu sembles avoir une expérience de ce jeu dans sa version carte???
PDiFolco
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RE: Items for Patch 1.2 list ...so far

Post by PDiFolco »

Hé les gars c'est un forum en anglais ici ! [:D]
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StormcloudCreations
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RE: Items for Patch 1.2 list ...so far

Post by StormcloudCreations »

Progress report on the 1.2 patch:

Nerdy stuff: I'm biting the bullet and migrating the game to DirectX usage to play sound and music. I was using a third-party control to play these, but that control turned out to be causing some of the weird "slowness" between planning screens in the game. DirectX 8 or higher will be required (99% have this from what I can tell) to play the next patch. There's a good 5-10% increase in overall speed because of this change.

I'm adding in the random pilot selection feature now. It will work at the click of one button, and it will choose your starting 12 pilots (the appropriate amount from each skill level) at random.

After that, little speed improvements on the combat screen, including fixing some of the issues with slowness, and screen "flashes" associated with moving pilots, and a few remaining bugs.

For our French friends (courtesy BabelFish):
Rapport sur l'état d'avancement sur la pièce rapportée 1.2 :

Substance de Nerdy : Je mords la balle et émigre le jeu à l'utilisation de DirectX au bruit et à la musique de jeu. J'avais l'habitude une tiers commande pour jouer ces derniers, mais cette commande avérée causer une partie d'd'"lenteur" étrange entre les écrans de planification dans le jeu. DirectX 8 ou plus haut sera exigé (99% ont ceci de ce que je peux dire) pour jouer la prochaine pièce rapportée. Il y a une bonne augmentation 5-10% de vitesse globale en raison de ce changement.

J'ajoute dans le dispositif pilote aléatoire de choix maintenant. Cela fonctionnera au clic d'un bouton, et il choisira vos 12 pilotes commençants (la quantité appropriée de chaque niveau de compétence) au hasard.

Après ce, peu d'améliorations de vitesse sur l'écran de combat, y compris fixer certaines des issues avec la lenteur, et l'écran "clignote" liée aux pilotes mobiles, et à quelques bogues restants.
Derek
Lead Programmer of Hornet Leader PC
Mindtoy Games - Unique Strategy/Board/Card games for the PC - mindtoygames.com
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Veldor
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RE: Items for Patch 1.2 list ...so far

Post by Veldor »

1.Please change the green explosion animation graphic. Its far too cheezy an effect. Even if you overlayed a static red explosion and then removed it it would look better than the green in a black box.
2.Get rid of the black screen refresh between each planes move.. Again it seems like a cheezy way to cover up for some other graphics problem still in the code. Leave the black screen refresh in at the end of each round only.
3.Add an option screen to include a background graphic and include your best sample one at a minimum.


StormcloudCreations
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RE: Items for Patch 1.2 list ...so far

Post by StormcloudCreations »

1. Originally there was a regular red animated explosion..that may get subbed in.
2. That will be gone with the next patch...mentioned above. The "flashing" or screen reloading will be gone at the end of each round too. [:D]
3. It will be considered.
Derek
Lead Programmer of Hornet Leader PC
Mindtoy Games - Unique Strategy/Board/Card games for the PC - mindtoygames.com
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NefariousKoel
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RE: Items for Patch 1.2 list ...so far

Post by NefariousKoel »

I'm all for changing the explosion graphic back to the red one.
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CapnDarwin
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RE: Items for Patch 1.2 list ...so far

Post by CapnDarwin »

Derek,
 
Here are a few other items to look at for 1.2. I mentioned some of them to Dan during the chat this week.
1. On several occasions when engaging a ground target at low altitude with a gun, the ATG bonus did not appear to be factored into the attack. I saw a number of die rolls that should have made the 10 or better required for a hit.
2. The ZSU-23/4 should have the Radar trait and be a target of ARM's.
3. I've also noticed a trend when evading. If any (successful or not) suppression is done the evade has been about 100% successful following. Maybe it is just good luck and all but it may be worth looking into.
4. The range of the Harm missile at 1 is too short. If the Aim-120 is a range 2 weapon so should the Harm who has an equal to greater range in real life.
5. Why is the 37mm gun high altitude rated? Effective engagement altitude of this system is around 3000m.
 
I hope the update coding is going well. I'm off to work data.
 
Later.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
StormcloudCreations
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RE: Items for Patch 1.2 list ...so far

Post by StormcloudCreations »

Patch is still in progress...holidays have delayed it a bit. I think people will be happy with it; smoother overall performance due to the internal changes, and a few nice new features too. [:)]
Derek
Lead Programmer of Hornet Leader PC
Mindtoy Games - Unique Strategy/Board/Card games for the PC - mindtoygames.com
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CapnDarwin
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RE: Items for Patch 1.2 list ...so far

Post by CapnDarwin »

Looking forward to the new update. Hope coding is going smooth.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
kverdon
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RE: Items for Patch 1.2 list ...so far

Post by kverdon »

Any chance of getting the new update by next weekend.  This is a great travel game and would like to take it on our plane trip on the 11th?
 
thanks, love the game,
 
Kevin
Kevin Verdon
mikebowen1962
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RE: Items for Patch 1.2 list ...so far

Post by mikebowen1962 »

Just had 2 crashes in a row at end of the last bandit move very annoying I wonder if there could be an auto save at each step which would help.  I appreciate the point about "cheating" but you are only cheating yourself.
 
Also I do think that there is a good arguement to be able to leave the target when you want to.  Both these crashes occurred I suspect because for 3 rounds I was clicking through the steps quickly as I had destroyed the target and the bandits and there was nothing in range to hit me.
 
One other point that I think would be a good change.  In the orginal HL you could expend munitions to take out some of the adverse results eg on the way home you have 5 bandits attack you have three AA missiles you spend 3 and get attacked twice now you can not spend any and get hit by 5 that seems wrong somehow?
 
Really looking forward to being able to put this on the lap top when the resolution is sorted.
 
Mike
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bssybeep
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RE: Items for Patch 1.2 list ...so far

Post by bssybeep »

...additional pilots...
StormcloudCreations
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RE: Items for Patch 1.2 list ...so far

Post by StormcloudCreations »

Mike: Yes, i'll be adding in the "Abort Mission" button at the beginning of each step feature, and trying it out with the public beta. :)
 
The 1.2 patch should be out in the next week or so (or at least ready to test), which should resolve most, if not all, the troubles and requests about the game.
Derek
Lead Programmer of Hornet Leader PC
Mindtoy Games - Unique Strategy/Board/Card games for the PC - mindtoygames.com
mikebowen1962
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RE: Items for Patch 1.2 list ...so far

Post by mikebowen1962 »

Not too sure the abort mission does what I was referring to I want to leave after the target is destroyed so I do not get hit by anyone but still get the VPs.
 
By the way the crashes reset my screen resolution to a resolution the game does not support which after I had worked out how to fix it (IT dunce) was mildly amusing.
 
Good news on the patch.
 
Mike
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CapnDarwin
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RE: Items for Patch 1.2 list ...so far

Post by CapnDarwin »

Looking forward to it!
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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