9th Chinese Corps Revolts

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LowCommand
Posts: 138
Joined: Wed Aug 14, 2002 3:30 am
Location: VA

9th Chinese Corps Revolts

Post by LowCommand »


I converted the 9th Chinese Corps to human controlled South East Asia command control. However, it keeps resetting its destination back to Yunan. When broken into divisions, they will obey orders. I think it even recombined by itself and reset its destination to Yunan (it was in Mandalay).

The other divisions at Yunan that started out under SEA control are behaving properly. I assume that this has to do with "stealing" a unit that the AI thinks it is controlling.

Stock scenario 41B (Dec 8 1941 to 46) game date 09/29/42 playing as The Allies, AI controlling China and the Soviets.

Is there a list of known bugs - other than the back pages here?
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
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2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: 9th Chinese Corps Revolts

Post by 2ndACR »

Never, Ever, allow the AI to control anything sector of the game. Not a area of operations. Not convoys, NOTHING.
 
You have been warned. All sorts of bad things happen when the AI is in charge of something.
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: 9th Chinese Corps Revolts

Post by rtrapasso »

ORIGINAL: 2ndACR

Never, Ever, allow the AI to control anything sector of the game. Not a area of operations. Not convoys, NOTHING.

You have been warned. All sorts of bad things happen when the AI is in charge of something.


In case you don't believe him, i will confirm this -- don't ever let AI control ANYTHING! i'll add subs to the list.
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