New terrain mod, work in progress...

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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

ORIGINAL: PDiFolco

Nick,
Very nice job, but why do you want to make a masterfile ?? What we need is a zipped file with all the png to replace all those in graphics/default/plain, lightforest etc... dirs !

Hey PdiFolco,
Tanks...
But, no,it is not so simple, the structure of the new landscape is very different of the default landscape , It takes a lot of change in the masterfile for this to work properly, some people have asked me whether it is compatible with every scenario, so I will make a new masterfile, which can be used with all the scenarios....
Sorry for my english, i am french

Nick
PDiFolco
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RE: New terrain mod, work in progress...

Post by PDiFolco »

Nick, I'm French too, didn't you hear my accent ? [:D]

I really think having an alternate masterfile is not a very good idea, as anyway it will work only with the scenarios using it...And some scens (all the non-WW2-units ones) just don't use a masterfile !

Envoie moi un mp si tu veux discuter en français ! [:'(]


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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

ORIGINAL: PDiFolco

Nick, I'm French too, didn't you hear my accent ? [:D]

I really think having an alternate masterfile is not a very good idea, as anyway it will work only with the scenarios using it...And some scens (all the non-WW2-units ones) just don't use a masterfile !

Envoie moi un mp si tu veux discuter en français ! [:'(]


Yes, but, i want to replace te generic.ptmaster file with a new one, To be able to operate both scenarios and random scenarios ....with the new terrain
Nick
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Vic
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RE: New terrain mod, work in progress...

Post by Vic »

i am very impressed. truly. looks very good.
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

ORIGINAL: Vic

i am very impressed. truly. looks very good.
tanks, Vic, your work is impressive, too ... it is totally to the project that I was going ... and I have abandoned....Great Job, Great opportunities...[:)]
Nick
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Ok, I made a few tests to adapt my master file to work with the scenarios, but I have a lot of mistakes .... much more complicated than expected ....
I think it may not be possible to use my mod with the existing scenarios [:(]
Nick
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Vic
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RE: New terrain mod, work in progress...

Post by Vic »

If you cant figure it out send me your files and i see if i can shine some light on how best to approach.
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Ok, I will send you files tonight ... in this way, you can see how I used the existing engine for creating this type of terrain ... I hope you will understand what I wanted to do...
thanks
Nick
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Vic
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RE: New terrain mod, work in progress...

Post by Vic »

just make sure i can unzip the ZIP directly inside the BIN directory and everything falls in the right directories.
 
looking forward to helping out here!
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Vic
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RE: New terrain mod, work in progress...

Post by Vic »

Thanks for sending me the files.

I took a look at the masterfile you created and that seems to be a masterfile build from scratch.  This is an option of course if you want to create your own set of rules and SFTypes, ItemTypes, LocationTypes and stuff.

But if you just wanted to make a masterfile that players could use to play random games from and / or replace their current default.ptmaster file with then you should do the following (double work is involved here):

1. load generic.ptmaster
2. change all the landscapes, roads, rivers and bridges to your graphics
3. save it as alternate.ptmaster
4. voila

Let me know if this is helpfull.

kind regards,
Vic
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Thanks Vic, Yes, I thought that this is how it is better to do, I have done several tests, modifying only the generic.ptmaster to include my terrains, but without real success.I am faced with many bug, sometimes bug displays when I try to move the map ... Sometimes, the map does not appear at all ...
This could be due to the fact that I changed the way hex transitions are made?
Again, sorry for my English...
Frédéric
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Vic
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RE: New terrain mod, work in progress...

Post by Vic »

Send me your attempt please. The one that gives the errors. I must see it to have a clue about whats going on.
 
I dont see why it should give bugs since as you can see your self your current test.ptmaster is working fine.
If you just set the same graphics in the generic.ptmaster it should work the same.
 
And your english is fine.
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RtG
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RE: New terrain mod, work in progress...

Post by RtG »

Looks great Nick.  When can we download it?
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Soon, be patient ...
Certainly early next week[/align] [/align]
Nick
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NickGen
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RE: New terrain mod, work in progress...

Post by NickGen »

Here is my terrain mod... it works with most scenarios that use the generic file, but I do have some trouble...
You only need to edit a scenario and replace the generic masterfile with mine ...
To extract the files, simply extract the archive file in the bin ...

My job is far from finished, but you can already try files with a lot of scenarios, as well as to create new scenarios .... In the meantime a more finalized version....

link to download:
http://rapidshare.com/files/70187791/RealMod.rar.html
Nick
EricSilver_MatrixForum
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RE: New terrain mod, work in progress...

Post by EricSilver_MatrixForum »

Thank you Nick69, I'll try it right now, great job again!

;)
mtvaill
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RE: New terrain mod, work in progress...

Post by mtvaill »

Cool, Crete looks much spiffier now, thanks!
Operation Merkur: Germany Invades Crete v1.0 available here
EricSilver_MatrixForum
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RE: New terrain mod, work in progress...

Post by EricSilver_MatrixForum »

It's simply beautiful, Nick, keep up the good work on this project. [&o]
PDiFolco
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RE: New terrain mod, work in progress...

Post by PDiFolco »

ORIGINAL: mtvaill

Cool, Crete looks much spiffier now, thanks!

Crete ? Where ? Want it !! [:D]
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mtvaill
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RE: New terrain mod, work in progress...

Post by mtvaill »

I'm working on it.... having a little trouble getting action cards to work at the moment, but other than that, it's coming along.
Operation Merkur: Germany Invades Crete v1.0 available here
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