Immobile HQ?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

Post Reply
User avatar
76mm
Posts: 4766
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

Immobile HQ?

Post by 76mm »

Hi,

I've played a few random scenarios and like the game. Can't figure out, though, why sometimes some of my HQ units become unable to move. It has AP, the red "movement" icon is on, but when I try to move the HQ it can't move anywhere, even to adjacent hexes. I thought maybe it was rendered immmobile by too many supplies, so I transferred those to another HQ, but it didn't help. All of the sub-formations seem to be mobile. What am I doing wrong?
therockyfroggy
Posts: 57
Joined: Thu Jul 26, 2007 7:08 am

RE: Immobile HQ?

Post by therockyfroggy »

If you have any airplanes, then you can't move.
Banquet
Posts: 1190
Joined: Thu Aug 22, 2002 9:04 pm
Location: England

RE: Immobile HQ?

Post by Banquet »

edit Ignore me, u'd already thought of that
User avatar
cbelva
Posts: 2222
Joined: Sat Mar 26, 2005 8:11 pm
Location: Nevada USA

RE: Immobile HQ?

Post by cbelva »

ORIGINAL: therockyfroggy

If you have any airplanes, then you can't move.


or ships
Charles Belva
On Target Simulations LLC
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: Immobile HQ?

Post by SMK-at-work »

If you have aeroplanes then you can only move to airfields, if yuo have ships then yuo can only move if they have enough cargo capacity to carry teh rest of hte HQ, and then only by sea. 
 
If you have both then the only way you can move is if some of the ships are enough carriers to hilod all teh aeroplanes, AND you have enough cargo capacity to carry all the rest :)
Meum est propisitum in taberna mori
therockyfroggy
Posts: 57
Joined: Thu Jul 26, 2007 7:08 am

RE: Immobile HQ?

Post by therockyfroggy »

I swear SMK is a rules whore.  I've played 6 or 7 ramdom games and didn't know those rule particulars.   I guess playing a dozen different games at once brings out my ADD. 
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: Immobile HQ?

Post by SMK-at-work »

I learn by screwing up! :)
Meum est propisitum in taberna mori
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Immobile HQ?

Post by JAMiAM »

ORIGINAL: SMK-at-work

I learn by screwing up! :)
I know that I've always found that method the surest and fastest way to learn!
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: Immobile HQ?

Post by SMK-at-work »

I had no idea my screwing up helped anyone else!! [:D][:D]
Meum est propisitum in taberna mori
maxfra
Posts: 27
Joined: Fri Nov 09, 2007 11:37 am

RE: Immobile HQ?

Post by maxfra »

Check the supply stored in the HQ. They have a weight and maybe the HQ is too h
Post Reply

Return to “Advanced Tactics Series”