How to edit aircraft ranges

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

Post Reply
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

How to edit aircraft ranges

Post by Bombur »

-I´m making some expeeriences with the pacific war scenario, but I cannot change aircraft range (or at least I didn´t learn to do this). It would be necessary to create customized aircrafts (Zeroes, Oscars, P-40s´). How I could do this?
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: How to edit aircraft ranges

Post by tweber »

See step 11 in the making units tutorial. Assign the unit to a movement group and then set how the movement group moves in the land sheet of the editor.
User avatar
GJK
Posts: 542
Joined: Sat Jul 17, 2004 3:37 am
Contact:

RE: How to edit aircraft ranges

Post by GJK »

The "Simple scenario creation 101" tutorial covers this exact topic with screenshots.
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: How to edit aircraft ranges

Post by PDiFolco »

Sorry but it's still not clear for me neither ... IRL "movement" range and "attack" range are different, attack range being less than 1/2 of movement, due to armament/payloads. And I don't see how the two notions "connect" in the game...[&:]

For example I'd like to give increased range to bombers over fighters, and have range increase with tech (as it was historically). How can one do this ? They all share the same "move type", but shouldn't have equal capabilities just because of that.
PDF
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: How to edit aircraft ranges

Post by seille »

This is because the movement rate is here 20 hexes and the attack range is 10 hexes.
In Transfer the planes fly the distance without return and when they attack they have to return to their home airfied (x2)
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: How to edit aircraft ranges

Post by PDiFolco »

ok, but does this mean I have to create  additional air movement types to have different ranges for different kind of planes  or different tech levels - ie Air10, Air12, Air15 etc.. ?

PDF
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: How to edit aircraft ranges

Post by Twotribes »

There are MANY empty slots for new movement types. A bit cumbersome but wouldn't that work?
Favoritism is alive and well here.
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: How to edit aircraft ranges

Post by PDiFolco »

Yep I've checked, there are already Air6 to 10 available, expanding with copy function would be easy !
PDF
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: How to edit aircraft ranges

Post by seille »

ORIGINAL: PDiFolco

ok, but does this mean I have to create  additional air movement types to have different ranges for different kind of planes  or different tech levels - ie Air10, Air12, Air15 etc.. ?

Why you don´t just compare the different planes in the ww2 masterset ?
Fighter I, II, III, IV.
You´ll see how Vic did it. I´m not sure, but i bet he used a modifier here.

edit: NO modifier. You have to set the movecosts per landscape type for each movement group.
You´ll see the better planes need less AP per hex -> better range.
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: How to edit aircraft ranges

Post by seille »

Look here how to implement new units including movement etc.
 
http://www.matrixgames.com/forums/tm.asp?m=1610065
 
 
User avatar
Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: How to edit aircraft ranges

Post by Vic »

I think for scouts i used a modifier though. So there are two ways to do this.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: How to edit aircraft ranges

Post by PDiFolco »

How did you do that Vic ? I didn't find any move modifiers anywhere, there seems to be just a list of costs per loctype or hexside and move type [&:]
PDF
User avatar
Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: How to edit aircraft ranges

Post by Vic »

@pdi,
 
Its the moveredux stat of an SFType. Check the scouts for an example.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: How to edit aircraft ranges

Post by PDiFolco »

Ah yes it's that one, but frankly it was hard to find !
And it's surely simpler to use this Moveredux % than to define  Air1 to Air50 movetypes. Maybe you did think the same and abandoned the Air5-6 etc [;)]
Thanks [&o]
PDF
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: How to edit aircraft ranges

Post by Bombur »

I see that we have Air6, Air10 and other Air# types of movement. But what does it exactly means. Could I create an Air20 movement, for instance? It would mean that movement would be 20?
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: How to edit aircraft ranges

Post by Bombur »

Hmmmm...stupid question. Already understood the whole thing. Only doubt is: Air10 movement has a 10AP cost. So total movement for a unit with Air10 movement would be 10 hexes. Then range would be 5 hexes and transfer range would be 10 hexes. Is that correct?
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: How to edit aircraft ranges

Post by tweber »

The 10 is the range and the transfer range would be 20 in this case.
Post Reply

Return to “Mods and Scenarios”