Round scale

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mtvaill
Posts: 117
Joined: Fri Jul 06, 2007 7:29 pm

Round scale

Post by mtvaill »

Is one round=one day the shortest time scale we can use? I want to use two rounds per day in my scenario (day, night) is this possible?
Operation Merkur: Germany Invades Crete v1.0 available here
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: Round scale

Post by PDiFolco »

Turns have no scales in AT, hexes neither, so you can do what you want, as long as movement speeds are consistent...
But in order to simulate day/night you'll have to script events so that 1 turn out of 2 units have reduced movement, readiness, AP, whatever.
Not difficult to do, you can use Exec functions, but you'll have to think about not penalizing naval units, maybe penalizing more fast units (armored) over infantry, or grounding aircraft ... Well you've to define the "night" rule !
As an example there is weather code in Ardennes scen that change move rates and reduce aircraft efficiency on certain turns, have a look.
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rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: Round scale

Post by rickier65 »

ORIGINAL: PDiFolco

Turns have no scales in AT, hexes neither, so you can do what you want, as long as movement speeds are consistent...
But in order to simulate day/night you'll have to script events so that 1 turn out of 2 units have reduced movement, readiness, AP, whatever.
Not difficult to do, you can use Exec functions, but you'll have to think about not penalizing naval units, maybe penalizing more fast units (armored) over infantry, or grounding aircraft ... Well you've to define the "night" rule !
As an example there is weather code in Ardennes scen that change move rates and reduce aircraft efficiency on certain turns, have a look.


If I've read the editor correctly, rounds seem to have min of 1 day. If you go into editor where you set date, and round increment, it only allows days. and min of 1 day increment I beleive.

(I tried fractional entries and they still did one day per round).

RIck
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