Terrain mod - AH Blitzkrieg style
Moderator: Vic
RE: Terrain mod - AH Blitzkrieg style
 @gjk,
 
i send you a mail with an example of how it works fine on my end.
 
it should work with 302 = 1 and 306 = 0.x
 
kind regards,
vic
			
			
									
						
							 
i send you a mail with an example of how it works fine on my end.
 
it should work with 302 = 1 and 306 = 0.x
 
kind regards,
vic
 Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
 
			
						RE: Terrain mod - AH Blitzkrieg style
 Ah hell, I see what I was doing.  Setting it to black but then fading that black by setting 306 to .9 or 1.  Ok, I'll try it again.
			
			
									
						
							 "Fat, drunk, and stupid is no way to go through life, son."
 
-Dean Vernon Wormer
			
						-Dean Vernon Wormer
RE: Terrain mod - AH Blitzkrieg style
 @GJK,
any news of mod status?
 
			
			
									
						
							any news of mod status?
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Terrain mod - AH Blitzkrieg style
 I'll zip up and upload or send to you what I have.  I was unable to resolve the visibility on the hex selection but maybe someone else can figure it out. 
 
What I did was actually modify the graphic files that ship with the game. I've since learned that the best way to handle this is to make a new masterfile that calls your custom made graphics as you have much more control over what they do (layering, etc). That I'll do at some point.
			
			
									
						
							What I did was actually modify the graphic files that ship with the game. I've since learned that the best way to handle this is to make a new masterfile that calls your custom made graphics as you have much more control over what they do (layering, etc). That I'll do at some point.
 "Fat, drunk, and stupid is no way to go through life, son."
 
-Dean Vernon Wormer
			
						-Dean Vernon Wormer
RE: Terrain mod - AH Blitzkrieg style
 awesome, appreciate the effort you have gone to.
 
			
			
									
						
							"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Terrain mod - AH Blitzkrieg style
 @GJK
set rulevar 302 colour = 2
...and it WORKS like a treat; a lovely shade of grey on those pure white tiles!
 
 
			
			
									
						
							set rulevar 302 colour = 2
...and it WORKS like a treat; a lovely shade of grey on those pure white tiles!
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Terrain mod - AH Blitzkrieg style
 if you dont have masterfile set in the scenario and set the rulevars as i said above the dark layer should show up.
 
if you have done all that and it does not work mail me your files please so i can check it out.
 
kind regards,
vic
			
			
									
						
							 
if you have done all that and it does not work mail me your files please so i can check it out.
 
kind regards,
vic
 Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
 
			
						RE: Terrain mod - AH Blitzkrieg style
 Thanks Vic, I modified the masterfile to default the 302 rulevar to value '2', and now all scenarios, (that use the ptmaster.generic file) work beautifully.
Game now looks like my boardgames: F-A-N-T-A-S-T-I-C
this game will never leave my computer!
hmmmm a few anomalies: praps I posted to soon... not far off though. sometimes works/ sometimes not.
 
			
			
									
						
							Game now looks like my boardgames: F-A-N-T-A-S-T-I-C
this game will never leave my computer!
hmmmm a few anomalies: praps I posted to soon... not far off though. sometimes works/ sometimes not.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
- 
				EricSilver_MatrixForum
- Posts: 61
- Joined: Thu Apr 20, 2006 11:15 am
RE: Terrain mod - AH Blitzkrieg style
ORIGINAL: Agent S
Thanks Vic, I modified the masterfile to default the 302 rulevar to value '2', and now all scenarios, (that use the ptmaster.generic file) work beautifully.
Game now looks like my boardgames: F-A-N-T-A-S-T-I-C
this game will never leave my computer!
Arghhh, can't wait to see it...
When will you release it, GJK? can we test it yet?

RE: Terrain mod - AH Blitzkrieg style
 sorry for being premature Eric!
[update] all scenarios work, (except anything written by Tom Webber, not sure why)
			
			
									
						
							[update] all scenarios work, (except anything written by Tom Webber, not sure why)
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Terrain mod - AH Blitzkrieg style
 Yep, nice and quite grognard-friendly !
The pink roads still look weird IMHO...[:'(]
 
			
			
									
						
							The pink roads still look weird IMHO...[:'(]
PDF
			
						RE: Terrain mod - AH Blitzkrieg style
 yup, not sure how long pink's going to last[:)]
			
			
									
						
							"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Terrain mod - AH Blitzkrieg style
 Maybe my copy of Blitzkrieg is just old and faded or was a faulty print run from AH - should those roads be red? That's easy enough to change.
 
Thanks for the tip on the shading Agent S, I'll try that out now!
 
For those that want to try out the mod, I'll host it for a bit on my website. You can get it HERE (1.14 mb)
 
Word of caution: I modified the actual graphic files instead of making a new masterfile that calls custom graphics, so make a backup of your ".../bin/graphics/default" folder first. Then let the zip archive overwrite the files in that same folder.
			
			
									
						
							Thanks for the tip on the shading Agent S, I'll try that out now!
For those that want to try out the mod, I'll host it for a bit on my website. You can get it HERE (1.14 mb)
Word of caution: I modified the actual graphic files instead of making a new masterfile that calls custom graphics, so make a backup of your ".../bin/graphics/default" folder first. Then let the zip archive overwrite the files in that same folder.
 "Fat, drunk, and stupid is no way to go through life, son."
 
-Dean Vernon Wormer
			
						-Dean Vernon Wormer
- 
				EricSilver_MatrixForum
- Posts: 61
- Joined: Thu Apr 20, 2006 11:15 am
RE: Terrain mod - AH Blitzkrieg style
 I'll try it tonight when I have time, thanks for the effort, GJK.
 
 
			
			
									
						
										
						
RE: Terrain mod - AH Blitzkrieg style
 I don't know the game, but the roads look red on this picture
			
			
									
						
										
						RE: Terrain mod - AH Blitzkrieg style
 One more observation on shading. I changed the rulevar 302 to "1" and the shading was darken then when you change it to "2". I am wondering if in reality "0" = white and "1" = black and that Vic's notes are backward?
			
			
									
						
							Charles Belva
On Target Simulations LLC
			
						On Target Simulations LLC
RE: Terrain mod - AH Blitzkrieg style
Their red ink must of been running out when they printed my copy of the game.

Ok, I've changed the roads to red and also fixed the patches of forest that were extended too far and were covering up part of the hex grid.
You can grab it at the same place: HERE (1.14 mb)
 "Fat, drunk, and stupid is no way to go through life, son."
 
-Dean Vernon Wormer
			
						-Dean Vernon Wormer
RE: Terrain mod - AH Blitzkrieg style
 tried out your stuff. Looks great , except it can't tell how far I can move. (tried the lightning scenario with the NATO mod) getting closer every day!
			
			
									
						
							 as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."
			
						- 
				EricSilver_MatrixForum
- Posts: 61
- Joined: Thu Apr 20, 2006 11:15 am
RE: Terrain mod - AH Blitzkrieg style
ORIGINAL: beserko
tried out your stuff. Looks great , except it can't tell how far I can move. (tried the lightning scenario with the NATO mod) getting closer every day!
Yes, same here, it's difficult to see the highlited hexes your unit can go once you select it.
RE: Terrain mod - AH Blitzkrieg style
 To be able to see the highlight of the hexes you can move, go into edit, change the rulevar #302 to either 1 or 2. The shade will now be dark and you can see your movement hexes.
			
			
									
						
							Charles Belva
On Target Simulations LLC
			
						On Target Simulations LLC
 
					 
					



