Are you military educated to question the expertise of the designers?
Yes. I think the program has enormous potential, but there is a problem here with certain egotistical individuals who are so confident about their opinions that they seem dead-set against even allowing other designers to manipulate certain key values. Why would any of you care if I created a scenario with more durable aircraft? Why would you object? Why wouldn't you want a wargame with more flexibility in design? That's fine if Jamiam is too busy to change or fix it; all I'm doing is trying to figure out if there is a way to manipulate the editable values to get the proper performance, and apparently there isn't.
Do you know for a *fact* that airforce operations are merely reduced to hopping in the plane,without a significant logistical/planning effort, entailing significant man-hours?
I never said that, and I think it is ridiculous to try and deliberately misrepresent what I have said; what you are doing here is called a "strawman argument". In any case, I know for a *FACT* that a decent scenario editor should give designers a wide-range of flexibility in deciding how units perform, and that if I set supply to 100%, readiness to 100%, proficiency to 100%, along with formation proficiency to 100%, and formation supply to 100%, and I still have a recurring problem in which aircraft which have seen only a day or two of light combat are deciding to spontaenously rest for days on end... that is not realistic, and at the very least the program should re-assign them after they have rested for long enough.
In which scenario did this occur specifically?
I am experimenting with the scenario designer, and not any specific scenario; the weather is great, the units aren't taking heavy damage, their supply/prof/readi ratings are all high, and they are still summarily deciding to rest.
What losses did the unit take?
Less than 5%.
Is it reorganization (complete with the orange bar) what you're talking about, or merely a sudden switch from 'Air Superiority' to 'Rest'?
A sudden switch which is wholly unannounced by the program, thus requiring me to check on the air units every single turn, which is a bit annoying. I know that some people will respond that this is a "realistic" simulation of everything a real-life commander would have to do; well um, actually, in a real military the subordinates don't get to spontaenously decide that it's naptime.
What does the Airforce Briefing Screen say before/after the purported mis-functioning?
Nothing relevant so far as I can tell, what sort of information would you expect to see?