V1.2 beta 8 Impressions et. al.

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Joel Rauber
Posts: 192
Joined: Wed Oct 04, 2000 8:00 am
Location: Brookings, SD, USA

V1.2 beta 8 Impressions et. al.

Post by Joel Rauber »

Just started a game last night against the TE AI.

After the first three strategic turns:

The French fleet does seem to be a lot more aggressive[:)]

My German raiders are getting through to the N. Atlantic as well as they always have. But the number of battles and attempts at interception in the N. Sea seem to have been increased. So this may still need some looking at.

I notice trench purchases were set to 5, I think that may be a good compromise between the old 6 value and the beta 6 4 value. But I want more experience.

I can finally see Basra and the partial India hex[:)]

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The morale casualty screen still seems off, in a different way from the past.

I'm only seeing 0 casualties and 0 losses to morale on that screen, despite numerous casualties actually occurring.
Any relationship between what I say and reality is purely coincidental.

Joel Rauber
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: V1.2 beta 8 Impressions et. al.

Post by SteveD64 »

Joel what resolution are you playing with? 
Joel Rauber
Posts: 192
Joined: Wed Oct 04, 2000 8:00 am
Location: Brookings, SD, USA

RE: V1.2 beta 8 Impressions et. al.

Post by Joel Rauber »

ORIGINAL: CLEVELAND

Joel what resolution are you playing with?

1280X1024

which is also the resolution setting of my monitor
Any relationship between what I say and reality is purely coincidental.

Joel Rauber
FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: V1.2 beta 8 Impressions et. al.

Post by FrankHunter »

Hopefully, Basra and "India" now show on the two laptop resolutions.
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