David Winter stated- I'm in the process of adding an additional layer of AI to the play calling routines. The game specific situations you create in your playbook will remain intact and will always take precedence over any AI call, but the new layer of code is adding more smarts when there are no situations to choose from. This is allowing the computer to call a more pass or run plays at more appropriate times. At the moment the play calling AI is quite simple and relies heavily on playbook situations. This should reduce the dependency on playbook situations.
micvik stated: Sounds great David
I'm wondering if this means that the computer will know when to go for it on fourth down late in the game if they are down.
David Winter stated: It's something I'm looking at, but those sorts of situations are probably best left to the play book situation. The reason being is that no matter what I coded the AI to do, there would always be someone saying it wasn't how they wanted it to work. And as there will be no user ability to tweak, edit, or modify this AI code, the best solution is to leave those sorts of game specific coaching decisions to the playbook situation groups. That's what they're there for.
thanks
David
DreamTeams stated: I think this is good to a certain extent. But, we really need a way to destinguish which halves we want the 4th down situations to apply. As it is now the situations apply to both halves. It would be great if we could apply them to the second half only.
David Winter stated: I'm aware that having 1st and 2nd half playbooks is a wish list item. I'm looking at it for version 3 of the game.
thanks
David
DreamTeams stated: Great! Looking foward to this feature.
However, I was wondering if there a possibility to allow us to set the situations according to half, not whole playbooks, just the situations. Perhaps by adding this selection on the situation menu that pops up.
That would be fantastic. But, I'm willing to wait on this if it would be too difficult to add in an update.
David Winter stated: I've looked at it. It would break every existing playbook and would require a considerable amount of rewrite to the game itself.
thanks
David
DreamTeams stated: Ok. I understand. As it is I'm happy that I can make teams compete a little harder at the end of halves by using the current set-up for fouth down situations. Thanks for taking a look at this.
David Winter stated: For version 3.0 I'm working on a completely new and unique feature for working with game plans. So I hope that will address these areas.
thanks
David
					
					
