Terrain mod - AH Blitzkrieg style
Moderator: Vic
RE: Terrain mod - AH Blitzkrieg style
 Note that even after changing that rulevar, it still doesn't seem to work with some scenarios (Russia 1941 is one for example) and I don't know why. You can see the hexes highlighting if you're next to a forest or mountain, but not in the flats.  I'm sure that there's something in the editor for those specific scenarios that could be changed, but I haven't found it yet.
			
			
									
						
							 "Fat, drunk, and stupid is no way to go through life, son."
 
-Dean Vernon Wormer
			
						-Dean Vernon Wormer
RE: Terrain mod - AH Blitzkrieg style
 Hexes in Russia 41 & 42 do not darken, (a pity), but the war in the west does if you turn Wx off, at the game settings screen. All other posted scenarios appear to work.
 
 
			
			
									
						
							"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Terrain mod - AH Blitzkrieg style
 AH's Blitzkrieg brings back very fond memories but unfortunately the game is long gone. Thanks for your hard work in resurrecting the map. I am curious though about the OOB with the reinforcement schedule for the original game. Would someone like to post it? Might be an incentive for people to be working on the scenario.
			
			
									
						
										
						RE: Terrain mod - AH Blitzkrieg style
ORIGINAL: Dale H
AH's Blitzkrieg brings back very fond memories but unfortunately the game is long gone. Thanks for your hard work in resurrecting the map. I am curious though about the OOB with the reinforcement schedule for the original game. Would someone like to post it? Might be an incentive for people to be working on the scenario.
Since the editor is far beyond me at this point, I'd love to be able to scan the original cards and send them off.
There's a pretty good version of the Blitzkrieg map done already at the advancetactics.org site (called "Lightening War") - it needs the beaches/desert added to it though. If someone could add the original OOB from Blitzkrieg, that would be great! I'll scan those and send them to you if interested.
 "Fat, drunk, and stupid is no way to go through life, son."
 
-Dean Vernon Wormer
			
						-Dean Vernon Wormer
RE: Terrain mod - AH Blitzkrieg style
 I am new to the game (just got it yesterday). I will tackle the editor ASAP & see if I can learn it. I have a little programming experience so I should be able to hack it. I'll be happy to help if I can.
 
This game needs the AH Blitzkrieg game as a scenario.
 
Thanks so much for your good work on the map. It makes me happy just looking at it & thinking back all those years.
 
 
 
			
			
									
						
										
						This game needs the AH Blitzkrieg game as a scenario.
Thanks so much for your good work on the map. It makes me happy just looking at it & thinking back all those years.
ORIGINAL: GJK
Since the editor is far beyond me at this point, I'd love to be able to scan the original cards and send them off.
There's a pretty good version of the Blitzkrieg map done already at the advancetactics.org site (called "Lightening War") - it needs the beaches/desert added to it though. If someone could add the original OOB from Blitzkrieg, that would be great! I'll scan those and send them to you if interested.
RE: Terrain mod - AH Blitzkrieg style
 Here are some really good scans of the OOB[/align] [/align]http://www.boardgamegeek.com/game/4168[/align] [/align]
			
			
									
						
							 as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."
			
						RE: Terrain mod - AH Blitzkrieg style
 and a mod of that game[/align] [/align]
[/align]
			
			
									
						
							 [/align]
[/align] as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."
			
						RE: Terrain mod - AH Blitzkrieg style
 [/align]
[/align] [/align]
[/align] as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."
			
						RE: Terrain mod - AH Blitzkrieg style
 [/align]
[/align] [/align]
[/align] as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."
			
						RE: Terrain mod - AH Blitzkrieg style
 I know that AT can handle reinforcements arriving on exact turn numbers, correct?  
 
I'd love to see somebody make a scenario for AT that is as faithful to the original game as possible and I'll do whatever I can to help if somebody is up to that task.
			
			
									
						
							I'd love to see somebody make a scenario for AT that is as faithful to the original game as possible and I'll do whatever I can to help if somebody is up to that task.

 "Fat, drunk, and stupid is no way to go through life, son."
 
-Dean Vernon Wormer
			
						-Dean Vernon Wormer
RE: Terrain mod - AH Blitzkrieg style
 Thanks beserko for posting the counters & reinforcement schedule. I am working my way through Vic's excellent Tutorials on scenario design above (just finishing the first one) & all is going well. It is an amazing feat of programming virtuosity. The editor works just like he says.
 
I think the key to reproducing the Blitzkrieg scenario is the map. The OOB is a piece of cake but it will take some work. As I recall the original 1965 game had no naval assets. It would really help if I had a copy of the game rules. The Marine & Ranger units are going to require some thought.
 
I have seen reinforcements appear in later turns in the games of AT I have been playing & I am sure that isn't going to be a problem.
 
According to the Order Of Appearance cards the players get to place their forces in any city they want in their own country so, we already have a problem diverting us from the spirit of the original game. But life isn't perfect & we would just have to agree on initial placement & reinforcement cities.
 
One other way of approaching the game is let the map be the element that is true to the original game but be more flexible & creative about how the forces in the game are arranged while at the same time sticking to the original OOB & reinforcement schedule. A naval game could be added & a variety of air assets included. I would like to see the scenario done with production because it really showcases the AT game engine.
 
AT is one heck of a neat game & clearly a labor of love. It oozes class!
 
I'll continue to work on the Scenario Design Tutorials.
			
			
									
						
										
						I think the key to reproducing the Blitzkrieg scenario is the map. The OOB is a piece of cake but it will take some work. As I recall the original 1965 game had no naval assets. It would really help if I had a copy of the game rules. The Marine & Ranger units are going to require some thought.
I have seen reinforcements appear in later turns in the games of AT I have been playing & I am sure that isn't going to be a problem.
According to the Order Of Appearance cards the players get to place their forces in any city they want in their own country so, we already have a problem diverting us from the spirit of the original game. But life isn't perfect & we would just have to agree on initial placement & reinforcement cities.
One other way of approaching the game is let the map be the element that is true to the original game but be more flexible & creative about how the forces in the game are arranged while at the same time sticking to the original OOB & reinforcement schedule. A naval game could be added & a variety of air assets included. I would like to see the scenario done with production because it really showcases the AT game engine.
AT is one heck of a neat game & clearly a labor of love. It oozes class!
I'll continue to work on the Scenario Design Tutorials.
RE: Terrain mod - AH Blitzkrieg style
 This website has the rules posted: http://67.155.107.229/Game_Sets/Avalon% ... n_Hill.htm
 
However, it's suddenly asking for a username/password - I was there just the other day so this is something new; maybe it's just a temporary thing. If not, I can scan my copy and send them to you. ISTR that the game does have naval assets, used in an abstract fashion.
			
			
									
						
							However, it's suddenly asking for a username/password - I was there just the other day so this is something new; maybe it's just a temporary thing. If not, I can scan my copy and send them to you. ISTR that the game does have naval assets, used in an abstract fashion.
 "Fat, drunk, and stupid is no way to go through life, son."
 
-Dean Vernon Wormer
			
						-Dean Vernon Wormer
RE: Terrain mod - AH Blitzkrieg style
 I don't think the rules will help much, AT basic rules won't change ! OTOTH I think it's possible to have players setup at start units through action cards :
- define predef units for each side - Armored, Inf, Art
- give the players 3 times "X" cards : 11 card for each unit and each starting loc (the "X", can be  somewhat hard to manage...)
- events can be done to count how many cards of each type have been played to limit the setup to the right number of units.
 
Just some thoughts
 
			
			
									
						
							- define predef units for each side - Armored, Inf, Art
- give the players 3 times "X" cards : 11 card for each unit and each starting loc (the "X", can be  somewhat hard to manage...)
- events can be done to count how many cards of each type have been played to limit the setup to the right number of units.
Just some thoughts

PDF
			
						RE: Terrain mod - AH Blitzkrieg style
 Ok, I have made a scenario from scratch learning from Vic's Simple Scenario Design 101 & I'm amazed that it works so well. It's quite simple & symmetric but it is a start.  
 
Here's a pic.
 
On to the other Tutorials. I really think creating the AH Blitzkrieg scenario can be done. I wasn't sure.
 
Now if I could just figure out how I got that green base on my village?
 
 
			
							Here's a pic.
On to the other Tutorials. I really think creating the AH Blitzkrieg scenario can be done. I wasn't sure.
Now if I could just figure out how I got that green base on my village?

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RE: Terrain mod - AH Blitzkrieg style
 The green base is for all the production cities you own (it gets red if it's damaged, black if unassigned to an HQ).
Graphically it has a specific bmp file but I don't recall the name (stg like "redbase", "greenbase" ..) in systemgraphics.
			
			
									
						
							Graphically it has a specific bmp file but I don't recall the name (stg like "redbase", "greenbase" ..) in systemgraphics.
PDF
			
						RE: Terrain mod - AH Blitzkrieg style
 Thanks. I didn't see it in the other as well. It was hiding. I see it shows up for all production areas then. All is well.
			
			
									
						
										
						RE: Terrain mod - AH Blitzkrieg style
 Just wondering, where is the master file for this mod? I couldn't find any in the zip file.
 
Marcus
 
			
			
									
						
							Marcus
 Deus Vult.
			
						- 
				O.O. Howard
- Posts: 35
- Joined: Wed Mar 01, 2006 12:00 am
RE: Terrain mod - AH Blitzkrieg style
 Hello Friends,
 
Any chance this will be made into a downloadable that doesnt overwrite masterfile?
 
 
			
			
									
						
							Any chance this will be made into a downloadable that doesnt overwrite masterfile?
 Viva Carlotta!
			
						RE: Terrain mod - AH Blitzkrieg style
 The "Blitzkrieg" graphics doesn't use a masterfile, nor does it overwrite the one that comes with the game.  I simply modified the graphics themselves thus my suggestion to make a backup of your original graphics folder before using this mod.  
 
Perhaps somebody more ambitious than me can make a masterfile that can be used with these graphics so that you don't have to overwrite the original ones - I would do it but the editor is just too far beyond me at this point and I don't have the time to sit down and figure it all out.
			
			
									
						
							Perhaps somebody more ambitious than me can make a masterfile that can be used with these graphics so that you don't have to overwrite the original ones - I would do it but the editor is just too far beyond me at this point and I don't have the time to sit down and figure it all out.
 "Fat, drunk, and stupid is no way to go through life, son."
 
-Dean Vernon Wormer
			
						-Dean Vernon Wormer
RE: Terrain mod - AH Blitzkrieg style
 I think it would be great if somebody made a scenario of the Blitzkrieg game actually using these great graphics GJK made. So that the newbie player can unzip and immediatly have a special scenario with special graphics and can start playing.
 
Kind regards,
Vic
			
			
									
						
							 
Kind regards,
Vic
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