
Operation Awake: A Guadalcanal Campaign Story
By Drakken
(A cookie for anyone who gets the subtle wordplay...)
As a first fray into the world of WitP after-action reports, I intend to play the Guadalcanal Campaign as Allies against the AI, hereby known as Robot-San, and let you follow my newbish trials (and, I'm sure, mistakes) at trying to beat the AI and get to grips with the WitP gameplay. I will not post each turn, as of course it would be nightmarish, but I intend post each two or three turns.
The settings are:
- Stock game, no mod installed (because I play the AI this time)
- Human Player: Drakken (Allied)
- AI player : Robot-San (Japan)
- Historical difficulty
- No historical first turn
- Allied and Japanese Sub Doctrines On
- Allied Damage Control On
- Fixed replacements
- Automatic Upgrade Off
- Player-Defined Upgrades Off
- 1 turn/day
- Advanced Weather On
My next post will discuss the Allied plan for the opening of Operation Awake. Feel free to comment or ask questions, I'll answer diligently. Also, because I am a beginner I am not yet well acquainted with the level of detail of each unit, so bear with me if my posts are too... general and overeaching for your taste. I will attempt to be as detailed as possible, however.
Any input will be appreciated, to enlighten me in the subtilities of WitP. In exchange, I will endeavour to make this AAR as entertaining as possible, both for the grognards and the other newbies present.
And yes, there will be pictures! And maps! And operation arrows! [:)]

