AutoDestroy

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mtvaill
Posts: 117
Joined: Fri Jul 06, 2007 7:29 pm

AutoDestroy

Post by mtvaill »

I'm trying to make a subformation type that destroys itself after one use. I found the AutoDestroy setting under sftypes screen, which looks like exactly what I want. Except, even when set to True, the subformation doesn't go away after you use it. What am I missing...?
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Vic
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RE: AutoDestroy

Post by Vic »

Seems to be working like a charm to me.
 
With "use it" do you mean attacking?
 
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mtvaill
Posts: 117
Joined: Fri Jul 06, 2007 7:29 pm

RE: AutoDestroy

Post by mtvaill »

I tried to make a glider by copying the transport sftype and setting autodestroy to true.  since paradropping troops involves at least one combat round, I thought it would work, but the gliders don't go away.
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Vic
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RE: AutoDestroy

Post by Vic »

No that won't work.
 
Its after one round of attacking that they are auto destroyed.
 
I orginally meant this options to simulate rockets and kamikazes and gas attacks.
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seille
Posts: 2048
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RE: AutoDestroy

Post by seille »

And mines [:'(]
seille
Posts: 2048
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RE: AutoDestroy

Post by seille »

How about a (very) small guide to make a kamikaze unit or rocket ?
I just have to make a air unit with autodestroy activated and adjusted range and damage ?
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