Problem with Treespider CHS v1.03 scenario 171

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EnricoR
Posts: 21
Joined: Tue Feb 20, 2007 12:42 pm
Location: Frankfurt (Oder), Germany

Problem with Treespider CHS v1.03 scenario 171

Post by EnricoR »

Hi

Since two weeks i am playing a game as Japan against the ai. Now i have a problem in china. There are four really big baseforces in northern china. Normally those bfs are static, but one of them moved![X(]

Here is the result:

Ground combat at Tzuyang

Allied Shock attack

Attacking force 320050 troops, 216 guns, 0 vehicles, Assault Value = 4999

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied max assault: 8816 - adjusted assault: 8398

Japanese max defense: 0 - adjusted defense: 1

Allied assault odds: 8398 to 1 (fort level 0)

Allied forces CAPTURE Tzuyang base !!!

Luckily i was able to move my units out of this base. After that i loaded the game as allied to look at the devices of this baseforce, and all devices that makes this unit static are intact. The unit is also show as static. Why can the ai move this unit??????

Please can someone explain this to me![&:]

Enrico
EnricoR
Posts: 21
Joined: Tue Feb 20, 2007 12:42 pm
Location: Frankfurt (Oder), Germany

RE: Problem with Treespider CHS v1.03 scenario 171

Post by EnricoR »

Here is a picture before and after


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rtrapasso
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Joined: Tue Sep 03, 2002 4:31 am

RE: Problem with Treespider CHS v1.03 scenario 171

Post by rtrapasso »

i've heard of this behavior before, but i can't remember what the explanation for it was.

i think it might have been something was set up wrong for the unit in the editor.
Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: Problem with Treespider CHS v1.03 scenario 171

Post by Mistmatz »

Interesting, planning changed also from Ichang (47) to Chungking (49)...

Where was this BF before? Did you move it to the combat place or has it been there (did spawn there?) and just wasn't kicked out by the japanese?
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

EnricoR
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Joined: Tue Feb 20, 2007 12:42 pm
Location: Frankfurt (Oder), Germany

RE: Problem with Treespider CHS v1.03 scenario 171

Post by EnricoR »

This baseforce was in Hsin-tai. It is the hex east of the base where the unit is now.
Here is a picture before the unit moved:


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Sardaukar
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Location: Finland/Israel

RE: Problem with Treespider CHS v1.03 scenario 171

Post by Sardaukar »

AFAIK, to make sure unit doesn't move it has to be CD fort/fort etc. And depending on static device, that "Chinese Warlord" may not be enough to make unit immobile, especially if forced to retreat.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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