ORIGINAL: Beach23BoyP
An end to the "animated ball era".
Perhaps I'm missing something, but... why don't you just turn it off?
Moderator: puresimmer
ORIGINAL: Beach23BoyP
An end to the "animated ball era".
ORIGINAL: KG Erwin
ORIGINAL: 1of9MarlinsFan
I appreciate Shaun's work to progressively improve the AI; so I'd like to see that continue. Personally I play an 8 team fictional league, and I manage every game, so for selfish reasons I'd like to see 1 additional attribute rating for all players.
This rating would be listed as "ATT" for attitude. A player with a low attitude rating would be less likely to re-sign with his current team in order to test the free agent market. Furthermore, this player will refuse to play if he's tired, even if you put him in the line-up, you'll receive a message stating, "so and so demands to rest today". Also, a player with a low ATT rating will take longer to return from injury to ensure that he's healthy. This player will be more likely to decide to sit-out prior to the beginning of the season in order to renegotiate his contract, and more likely to demand a trade. Having said that; a player with a high ATT rating will be more loyal to your team, easier to re-sign, and willing to restructure his contract.
The ATT rating could also help with AI trades. Teams in last will want to unload players with low ATT ratings, now you'll have to decide if you want to risk giving up a prospect for somebody talented, but a problem child. Think about the off-season draft. There's a pitcher that looks like a can't miss prospect, but he has a 22 ATT rating. Do you take a risk and sign him? Of course the ATT rating can change as the player gets older and more mature, but of course this won't always happen.
For me this game is about the thrill of managing games, but let's face it; to be a manager in any era, you sometimes need to manage personalities.
Just a thought--sorry for the long post, and I realize something like this is easier said than done.
Hmm -- the way I look at it, any player that refuses to play because of an "attitude" would soon find himself released or traded. We really don't need prima donnas in this game, ya know what I'm sayin'? [:D]
Would you REALLY want a prized free agent sayin' "show me the money!" ?
ORIGINAL: Frozen Stiffer
I think that what I heard about OOTP where events other than directly-game-related happen, would be a nice balanced touch. Something like this could inject individuality and depth into players...
To be fair, I don't know all about that OOTP feature as I have never tinkered with the game. I am merely basing it on what I have heard. Perhaps someone with the game could elaborate?
Also, let's not try to make these guys TOO human; the foundation of the game is that of a simulator. If we take player autonomy too far this might evolve into something horrific like "Sims: Baseball".
Ewww.
[:(]
ORIGINAL: GNDN
KG,
I agree, it is modelled very well and have no issue with it. However, right now it is a no-brainer as to when to bring in a reliever. You just drop him in whenever.
What I miss is that dreaded gray area where you cross your fingers and hope your current pitcher makes it until your reliever is warmed up. You know what I mean, when the pitching coach seems to have the bullpen phone as a growth on his ear asking "Is he ready yet?" over and over again.....
I manage all my games and miss that particular feeling in the 7th, 8th and 9th innings.
ORIGINAL: Frozen Stiffer
I know I already mentioned this in a previous post here but I'm going to repost it anyway, seeing at how much difficulty I went through just two minutes ago to find someone.
A traditional SEARCH button for players- type the name and up they come. That would be nice.
ORIGINAL: Frozen Stiffer
I know I've mentioned this before, but for the sake of keeping it all together, I would love to see a way to rename associations.