The small city is manned by two cargo ships. These are sunk by the submarines sitting outside the enemy port, leaving the city unprotected. The northern-most attack group can use all its movement and take the city.
I now have a port to bring in supplies and reinforcements.
BUILDING A PORT
I had planned on building a make-shift port initially. It is critically important to get supplies flowing quickly for your invasion forces. Each turn your forces are under-supplied they loose readiness. Not a good thing to have happen.
I mentioned above that I had made a mistake with my engineer division that was designated to build the interim port. I had transferred 45 engineers into this division. Each engineer unit generates 2 Engineering Point (EP's). A port costs 100 EP's. I needed 50 engineering units in this division to build the port on D+1. With 45 I would have had to wait another turn with stretched supplies.
So the steps required to build a port are:
1. Land an engineering division of at least 50 engineers onto the location you plan on building your port.
2. Next turn have the engineers build the port by selecting the engineer division, clicking the Build/Repair icon, then selecting 'Makeshift Port'. Make sure you have another couple of Political Points spare for this.
