Problem with editor LocType

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rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

Problem with editor LocType

Post by rickier65 »

I've been going through the scen. 101 Tutorial.

I'm placing cities and towns.

I've done this numerous time, and I thought things were going fine, but I decided to remove a town. So I clicked on Apeldoorn. Since it was already there, I expected it to disappear. (Which is how the "feature" button (?) describes it and how it works for roads). But I found that once I placed a town, I couldn't remove it without going to the "hex button" and choosing remove LocType.



The description for the feature button should probably be changed, (or made to work like it describes).

I'm actually going through the tutorial and adding some notes and commentary on the process, and it caught me by surprise when I couldnt easily remove the feature by clicking it again.


I'd also be interested in knowing of a work-around for not being able to have troops loaded on transports using the editor. Im learning more about the editor so I'll try a few more ways to have my troops loaded and ready to assault. Maybe using an event to load some predefined units onto transports?

Thanks for fine game system Vic, I'm enjoying it quite a lot.

RickImage
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Vic
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RE: Problem with editor LocType

Post by Vic »

Hi rick,
 
thanks for spotting that invalid description.
 
furthermore i think the loading the editor is possible again in v1.02b? or? which version do you have?
 
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cbelva
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RE: Problem with editor LocType

Post by cbelva »

Hey Vic,
 
I have v.02b and I still cannot load units onto transport in this version. I am still getting the same error as before.
Charles Belva
On Target Simulations LLC
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Vic
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RE: Problem with editor LocType

Post by Vic »

ok.. that that one just didnt make it. it will be in v1.10.. the next big patch.
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rickier65
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Joined: Thu Apr 20, 2000 8:00 am

RE: Problem with editor LocType

Post by rickier65 »

ORIGINAL: Vic

ok.. that that one just didnt make it. it will be in v1.10.. the next big patch.

OK, thanks Vic. I did a quick try at using events to load transports on first turn, but wasn't very successful. But I'll go through the manual, the you and TWebers tutorial, and then make another stab at it. Either that or I'll wait for 1.10.

I'm actually spending a fair amount of time going through your Scen 101 tutorial. I started making notes on and adding some additional commentary on how some of the different elements fit together in the editor -- along with lot's of screen shots. I was doing it mainly for myself, as a way to understand the editor. But I will probably try to post it somewhere when it's finished.

Thanks again for the good job on this game.

Rick



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