Naval Supply Question

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Peterk1
Posts: 83
Joined: Sun May 04, 2003 3:13 am

Naval Supply Question

Post by Peterk1 »

Small questiion about naval supply.

I'm playing my first game where I had to perform an amphibious assault (great fun BTW...felt a lot like I was planning D-Day).

I captured a small town fairly early on and have the HQ of my expeditionary force parked there. I've got a HQ on my home island with a huge stockpile of supplies. I've been trying to figure out how to get those supplies over to the invaded island.

The small town is itself producing about 666 supply points a turn. The HQ on the island has no stockpiles and has been distributing about 1500 supply a turn. So there's an extra 8-900 coming from somewhere.

I have a fleet of 16 cargo ships that has been manually ferrying tanks and reinforcements over.

I'm trying to figure out where that extra 900 or so supply per turn is coming from. I read on here that if I transfer my cargo ships directly to the HQ on the invaded island then they will start helping transferring supplies over and I plan on doing that in the next turn. But if the cargo ships are a separate unit and moving around doing other actions, do they still distribute any supplies?







DasTactic
Posts: 1361
Joined: Mon Oct 10, 2005 7:16 am

RE: Naval Supply Question

Post by DasTactic »

You need to transfer your ships into your HOME HQ, not the invasion HQ. The HQ you have at the invasion port doesn't need any ships because it is distributing via LANDCAP. The home HQ needs the ships because it is distributing via SEACAP to the invasion forces. Supplies flow down the chain of command so also make sure that the invasion HQ is under the home HQ in the OOB.

Once your home HQ has the ships it can either strategically transfer existing divisions, or simply transfer the finished units via SEACAP to the invasion HQ.

Hope that helps [:)]
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Vic
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RE: Naval Supply Question

Post by Vic »

Hi guys,

For regular supply flow you do not need trucks or cargoships.

For sending extra supplies or reinforcements or transfers you do need them.

kind regards,
Vic
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Peterk1
Posts: 83
Joined: Sun May 04, 2003 3:13 am

RE: Naval Supply Question

Post by Peterk1 »

For sending extra supplies or reinforcements or transfers you do need them.

Thank you for both answers. Helps a lot.

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Veldor
Posts: 1435
Joined: Sun Dec 29, 2002 9:32 am
Location: King's Landing

RE: Naval Supply Question

Post by Veldor »

I think you need to possibly build a makeshift port on one or both ends. IMO this is one of the most closely guarded secrets in the game. If done right it'll improve coverage even where there are already port cities on both sides (because it could cut the sea hexes from 20 down to 10 for example). It also guarantees you have roads up to the water on each side etc. Even if the island has a port city it may not be near a port city on the mainland.

And, more importantly, while your initially invading you won't have access to the island port without building your own..
Peterk1
Posts: 83
Joined: Sun May 04, 2003 3:13 am

RE: Naval Supply Question

Post by Peterk1 »

I'm now getting nice supplies moving to the guys on the beachhead.
The is the only game of its type I've ever played where managing stuff like supply is actually lots of fun and where the effects of not doing it is painfully and immediately felt. Really well done!



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