differences between HC 2002 gold and HCCE?

This new Commander's Edition of Harpoon Classic includes land units, neutral and unknown sides, an improved radar and area ECM model and a host of other improvements. Rounding that out are over 200 scenarios and the WestPac Battleset. Try out this great new version of the classic Harpoon!
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pkpowers
Posts: 424
Joined: Tue Dec 12, 2000 10:00 am
Location: midland,TX

differences between HC 2002 gold and HCCE?

Post by pkpowers »


Is there a list of tweaks/improvements from the older versions?
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TonyE
Posts: 1583
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RE: differences between HC 2002 gold and HCCE?

Post by TonyE »

Here's an ugly and not quite complete list (I'm digging a bit for HC Gold to WestPac beta release notes) in the form of the Release Notes.  These don't take into effect most of the database changes by CV32.  For that you can get an idea at HarpGamer, http://harpgamer.com/harpforum/index.php?showtopic=16
 
Tony
 
 

Code: Select all

 Harpoon: Commander's Edition
 Copyright AGSI
 -------------------------------------------------------------------------------
 
 HCE - 2007.026
 ==============
 - Chg:0000 GE  In CheckMissileHits, show ecm reduction to PH.  This doesn't
                 show missiles hitting planes.
 - Chg:2347 GE  Game crashes when starting EC2003 scenarios without starting
                 with full ordnance. (thanks Terminus)
 - Chg:2112 GE  Really make show all and iterative saving work in release
                 builds.
 - Chg:0000 GE  After firing command guided missiles, if the firing unit is
                 destroyed before the missiles impacted, the game would crash
                 due to a null value for sourceUnit.  Fixed by adding a null
                 check, say "Firing unit destroyed" as the name of firing
                 unit if the firing unit is already gone. (thanks Krasny)
 - Chg:2350 SE  SE Would crash in HDS III GIUK if you open Iceland Thaw then hit
                 F4 with group ABC selected.  The group has a bad formation 
                 patrol entry for an aircraft.  Fix is to ignore bad formation
                 air patrols. (thanks Herman)
 
 HCE - 2007.025
 ==============
 - Chg:0000 GE  Game could crash when splitting tanker from group if there is no
                 group selected.  Fixed so that landing for split is based off
                 of tanker group, failing that, base it off group tanker was
                 part of.
 - Chg:0000 GE  Game could crash when using Full button display on report window.
                 Fixed it up to use Unit instead of Group where needed.
 - Chg:0000 GE  Added ECM ability to mounts.  Now a ship may carry ALQ-99 for area
                 and point defense jamming.  Flares and Chaff will also now work
                 for units other than planes.
 HCE - 2007.024
 ==============
 - Chg:0000 GE  Stop showing SAM and Gun counts at enemy installations and land
                 units on the mini report window.
 - Chg:0000 BSB Hide the running of end_edit.bat but capture its output to the
                 log file.
 - Chg:0000 GE  Improve DLLExport interface to improve speed when no DLLs are
                 loaded.
 - Chg:0000 GE  Hopefully prevent Neutrals from attacking AI, prevent AI from
                 giving player detects of Neutrals.
 HCE - 2007.023
 ==============
 - Chg:0000 GE  Prevent potential crash when launching weapon with long name
 - Chg:0000 GE  Allow battlesets with zero scenarios, no more crashing
 - Chg:0000 GE  Upon scenario load, suppress the orders window if no orders
                 are available, go straight into the game.
 - Chg:0000 GE  Refueling manually will now replace any existing refueling
                 events that haven't started to transfer fuel.  The aim is
                 to prevent an inability to manually refuel (i.e. the command
                 is given but no refuel occurs until much later).
 - Chg:0000 GE  Let BOL weapons hit anybody, including player ships.
 - Chg:0000 BSB Fix controls alignment on scenarios tab so they behave when
                 the form is resized.
 - Chg:0000 BSB Re-ordered the controls in the program so the tab key usage
                 makes a little more sense.
 - Chg:0000 BSB Expanded logging to cover entire program.
 - Chg:0000 BSB Added a most simple facility for saving and loading battleset
                 settings.
 - Chg:0000 BSB Prevent error about invalid float when manually entering a
                 Lat or Lon value.
 - Nfo:0000 BSB Determined that the map creation utilities do not know how
                 to make a map from Iceland as a Western boundary to
                 the USA as an Eastern boundary.  This needs to be remedied.
 HCE - 2007.022
 ==============
 - Chg:0000 GE  Removed DelphiGUI.dll interface since it has been supplanted.
 - Chg:0000 GE  DLLExport interface coded, version 1, more refinements
 - Chg:0000 DLL DataDump1.dll updated with changes to match GE
 HCE - 2007.021
 ==============
 - Chg:0000 GE Guns should now adhere to altitude limits in air engagements
                and in point defense. Try 2...
 - Chg:0000 GE DLLExport interface coded, version 1.
 HCE - 2007.020
 ==============
 - Chg:0000 GE Guns should now adhere to altitude limits in air engagements
                and in point defense.
 HCE - 2007.019
 ==============
 - Chg:0000 GE Tweak to 2007.018 so pre-EC2003 battlesets work
 - Chg:0000 SE Tweak to 2007.018 so pre-EC2003 battlesets work
 HCE - 2007.018
 ==============
 - Chg:0000 GE Mis-reading of data from battleset .res file instead of
                commondb.res file.  Barely tested.
 - Chg:0000 SE Mis-reading of data from battleset .res file instead of
                commondb.res file.  Barely tested.
 HCE - 2007.017
 ==============
 - Chg:0000 SE Add zoom levels to SE, 16x, 32x, 64x
                128x is not possible with the 16-bit SE
                The Unit window rectangle that shows on the Group window is
                not showing as the correct size.
 HCE - 2007.016
 ==============
 - Bug:0000 GE AI will now fire surface capable torps ship to ship.
 - Bug:0000 BB Full installer created
 - Bug:0000 SE Allow use of hdsm.res, hdsm.rsr
 - Bug:0000 GE Allow use of hdsm.res, hdsm.rsr
 HCE - 2007.015
 ==============
 - Bug:0000 GE ASuW range ring will now properly show a surface gun range for
             dual purpose guns.  Dialog needs to be renamed Surface Weapon from
             surface missile.
 - Bug:0000 GE AI will now fire surface capable torps ship to ship.
 HCE - 2007.014
 ==============
 - Bug:1920 SE After adding a base, dialog reverts to first blue base, should
             revert to last added base 
 HCE - 2007.012
 ==============
 - Bug:0000 GE Add some code for battleset 27 (BS Builder)
 - Bug:0000 SE Add some code for battleset 27 (BS Builder)
 HCE - 2007.011
 ==============
 - Bug:2224 GE Wrong Weapon allocation (torpedoes in missile allocaton)
 - Bug:2228 GE Attack type dialog, multiple types can errantly be selected (Missile/Torp/Gun) 
 - Bug:0000 GE Fixed crash while saving weapon allocation dialog position
 HCE - 2007.010
 ==============
 - Bug:1881 SE PD won't show blank classnames, SE PD won't GPF on long mount names
 - Bug:2053 SE PD Blank Entries
 HCE - 2007.000
 ==============
 - Bug:2095 Airplanes will no longer teleport to landing spots after loitering due to failed intercept
 - Bug:1907 Fixed small bug where aircraft would loiter during intercept without informing the player
 - Bug:2112 Several debug features have now been turned into cheat codes.
 HCE - 2007.b25rc3
 =================
 - Bug:1977 Credits have been updated
 - Bug:0063 WestPac Scenarios now lead to correct scenerios
 - Bug:0191 Submarines can no longer fire missiles while surfaced
 - Bug:1700 Subs no longer change position while firing torpedos
 HCE - 2007.b24rc2
 =================
 - Bug:2071: Message Log will no longer report non-player loitering events.
 - Bug:1964: CommonDB now updated with new pictures. 2 more scenerios added to WestPac.
 HCE - 2007.b23rc1
 =================
 - Bug:1907 GE Aircraft Loiter after finishing an intercept will now pop up a staff assistant informing the player.
 - Bug:2047 GE WestPac 6.0 Orders mistakes have been corrected
 - Bug:2048 GE Windows menu reset: maximized is now spelled correctly.
 _ Bug:1700 GE Subs dive to their previous depth after firing torpedos after a small amount of time based on how far they had to ascend
 - Bug:0191 GE Submarine can now only launch missiles from shallow depth
 - Bug:1976 GE Groups will now no longer ignore course orders due to improperly stored formation events
 
 HCE - 2007.b22
 ==============
 - Bug:1950 GE Helos attacking subs now correctly determine what weapons to use.
 - Bug:1903 GE ASW weapons now allocate correctly
 - Bug:1887 GE Sinking Blue Units will no longer ask for a new course while playing red
 - Bug:2041 GE Added 4 new WestPac Scenerios
 - Bug:2044 GE Animations and Full button on Unit report will no longer crash the game
 - Bug:1990 GE Red Groups will no longer inform blue player that they are loitering or winchester.
 HCE - 2007.b21
 ==============
 - Bug:0001964 Data Updated CommonDB
 - Bug:0002001 GE   Aircraft losing contact with a sub will no longer crash the game nor report to blue
 - Bug:0002003 GE   Aircraft losing contact with a sub will no longer crash the game
 - Bug:0001994 GE   Red group will not longer ask blue side for new course
 - Bug:0001989 GE   Aircraft losing contact with a sub will no longer crash the game
 - Bug:0001948 GE   Giving waypoints (with waypoint screen up) to a unit that wasn't supposed to get that course order.
 - Bug:0001946 GE   Airgroups now launch at proper height
 - Bug:0002020 GE   New window reset feature added to the window menu
 HCE - 2007.b20
 ==============
 - Bug:0001989: Game will no longer crash after asking if a ASW group should return to base
 - Bug:0001715 Upgrade Graphics for EC2003 and Westpac
 HCE - 2007.b19
 ===============
 - Bug:0001887 Sinking Blue units not longer ask for new course
 HCE - 2007.b18
 ===============
 - Bug:0001652 You can no longer join/split groups while the group is launching/landing.
 - Bug:0001651 Course dialog no longer lets you edit a group's path if it is intercepting except for clearing the path/canceling the intercept
 - Bug:0001775 Start each scenerio at x2 Zoom
 - Bug:0001824 Upgrade Sounds
 - Bug:0001890 Ferry Missions no longer start flying before group is fully formed
 - Bug:0001896 AFterburner now shows correct knots in speed dialog.
 - Bug:0001917 Aircraft now ask to go home if they lose track of their target
 - Bug:0001949 SAMs now correctly reload
 HCE - 2006.b17
 ===============
 - Bug:1774 Change Title
 - Bug:0778 Patrol aircraft RTB with plenty of fuel and weapons
 - Bug:1650 (SE) Cancel on adding a Group causes pre-existing Bases to get wiped
 - Bug:0828 Air units within missile range, do you want to attack? dialog keeps popping up
 - Bug:1197 Inconsistant weapons load reported
 - Bug:1164 F8 w guns attacks MiG25 @ Vhigh and shoots it down
 - Bug:1736 When enemy surface unit is sunk/severly damage, dialog asks if I want to give orders
 - Bug:1699 Units in a group have differeing altitudes 
 HCE - 2006.b16
 ===============
 - Bug:1641: Resolved an issue where helos wouldn't decend directly to low without first going to low alt.
 - Bug:1197: Fixed a inconsistency with the range finding of a nuclear weapon.
 - Bug:0191: Submarines now psuedo simulate ascending to fire missiles before decending again.
 - Bug:1645: When splitting a group, there was as check for sides in forcing the new and old unit to check its throttle vs knots setting. This was removed.
 - Bug:1605: Some registry settings from the origional divorcing of HCE from HCGOLD were accidently left behind in the SE. These were removed.
 - Bug:1639: Staff Assistant has had an intelligence boost. Will now correctly inform user of bingo fuel problems even if there is a land event along the current course.
 - Bug:1275: New debugging feature has been added. '-x' will disable enemy sub AI control. This feature will be removed in the release version.
 - Bug:1594: Fixed the mini-rep to accurately display speed updates of patrols.
 - Bug:1595: All A/C now fly at the same speed in a group of mixed A/C
 - Bug:1634: Naval unit group splits now allow you to enter a course for the new group.
 - Bug:0468: Made a partial update to the serial number system requiring the use of the new executable 'TestReg.exe' in the harpoon directory. This will be updated in furture releases.
 
 HCE - 2006.b15
 ===============
 - Bug:1516: (GE) resolved Auto saved game issue with filenames being too long
 - Bug:0270: (GE) Modifications to range circles should make them appear less oval like in some circumstances
 - Bug:1368: Resolved a bug where A/C are told that they are in range of their own AA defenses
 - Bug:1367: Group Window was listening to add points to the path even if other modeless dialogs were up. I now have it checking for modeless dialogs. So speed and attack dialogs will no longer trigger pathing if you click in the group window.
 - Bug:1537: Planes won't land. Pathing AI has been improved.
 - Bug:1594: Minor bug fixed where speed/alt dialog was mis-reporting the speed of the unit
 - Bug:1595: Fixed a bug where aircraft groups were going faster than they were allowed
 HCE - 2006.b14
 ===============
 - Bug:0828: (GE) Air units within missile range, do you want to attack? dialog keeps popping up
    - Area defense dialogs now target entire groups instead of units, reducing the number of Staff Assistant popups.
 - Bug:1260: (GE) Intermittent sensors turn off
    - Patrols landing no longer accidently turn off intermittent sensors
 - Bug:1197: (GE) Inconsistant weapons load reported
    - Minor edits to the 'no weapons available' message to better reflect the possibility of nuclear weaponry not being released.
 - Bug:0204: (GE) ARMS Prevent bombing
 - Bug:1256: (GE) Tankers don't return to base
    - Added supplimental dialog allowing the users to pick a landing base for tankers after they split.
 - Bug:1299: (GE) AI Land units run away from any opposing units
    - Fixed. Land units now actually attack when detected but not in range of attacking
 - Bug:1271: (GE) Ships Repeatedly miss navpoints on high TC
    - Significant changes made to nav point AI to help streamline navpoints
 HCE - 2006.b13
 ===============
 - Bug:0191: (GE) Submarine can launch missiles (cruise and ballistic) from any depth
    - Subs now automatically move to the target's depth before firing torpedos.
 - Bug:0860: (SE) Enhancement: Write entry to message log when friendly units are damaged.
    - For the debug versions only, DP now appears on non-instant kills in the message log.
 - Bug:1376: (SE) Adding Base listing always appears covering apart of the map
    - Add Base dialog now appears lower on the screen in the information area
 - Bug:1375: (SE) Adding the first base on the list causes confusing behavior
    - Item selection in the 'add base dialog' now keeps track of what you hilighted and corrects for any switching between unit types.
 - Bug:0197: (GE) Ferry Mission not cleared when target base is destroyed
    - Ferry Missions to a base will now be cleared if the base is destroyed.
 - Bug:1348: (GE) A/C launch but have no hope of reaching target
    - Minor bug in calculating round trip fuel
 - Bug:1263: (GE) Aircraft stuck launching on Ferry Missions
    - Issues where a nearby enemy base would attack launching aircraft causing the aicraft to get stuck.
 HCE - 2005.b12
 ===============
 - Bug:1298: (GE) While testing for the lost a/c bug- I crashed the game after a "normal" sequence of events
   - Minor crash bug related to loitering/RTB decision after intercept
 - Bug:1329: (GE) Missiles disappear
   - Added UI messages offering information of missile loss do to lack of guidance
 - Bug:1339: (GE) Canceling a Weapons Allocation
   - Canceling the Weapons Allocation Dialog now prompts if aircraft wish to RTB. Otherwise intercepting group is set to loiter.
 - Bug:1344: (SE) Can't create RED GROUPS
   - Fixed a bug where SE couldn't create red groups correctly
 - Bug:1297: (GE) Ship to ship torpedo - operator interface problem? 
   - Functionality was added that now fully allows ship to ship torpedos with a user initiatated attack
 - Bug:1273: (GE) Dipping while cruising
   - Aircraft with the ability to dip sonar can no longer do so unless they are loitering and at Vlow altitude. Sonar settings are disabled unless these conditions are met.
 - Bug:1254: (GE) Aircraft with gun ammo available refuse to engage 
   - Removed a limitation which didn't let aircraft attack groups with cannons unless they were within 10nm of the group.
 HCE - 2005.b11
 ===============
 - Bug:0196: (GE) Ready Aircraft Anomoly. Group splits in ready aircraft interface and one group of 3 unusable
 - Bug:1291: (GE) SAM's used as SSM's
 - Bug:1228: (GE) Red reports to Blue
 - Bug:1229: (GE) Neutral reports to Blue
 - Bug:1272: (GE) Sonobuoy hotkey
   - "." hotkey will drop an aircraft to Vlow if not at Vlow. If aircraft is at Vlow, will force the aircraft drop a sonar bouy.
 - Bug:1226: (GE) Autosave time setting not saved
   - Autosave timer now saves correctly
 - Bug:0179: (GE) Weapon display window no hotkey to close, ESC also doesn't close it
   - Esc key now closes the Weapons display window
 - Bug:1030: (GE) When destroyed, land units denoted as sinking
   - Land units are now denoted as 'destoryed'.
 - Bug:0414: (GE) High Time Compression and weapons allocation menu -GUI synchronicity.
   - Unit and Group windows now updated if weapons allocation menu appears during high time compression
 - Bug:0644: (GE) Laptops that have 2 monitors will display all dialogs in 2nd (extended) desktop
   - Computers that used extended desktops may find HCE Dialogs being misplaced. See ReadmeDialogs.txt for information on how to fix this.
 HCE - B10
 ==========
 - 0000778: [GE Game Engine] Patrol aircraft RTB with plenty of fuel and weapons (Fletcher)
 - 0001164: [GE Game Engine] F8 w guns attacks MiG25 @ Vhigh and shoots it down (Fletcher)
 - 0001201: [GE Game Engine] Loading a saved game causes autosaving feature to fail (Fletcher)
 - 0001204: [GE Game Engine] Divorce registry settings from HCGold (Russell)
 - 0001268: [GE Game Engine] Scrolling through units in display dialogue can cause crash (Fletcher)
 - 0001269: [GE Game Engine] Add build number to title bar (Fletcher)
 - 0001145: [ScenEdit] Crash on adding plane to new group (Fletcher)
 HCE - 2005.b09
 ===============
 Includes new debugging tools.
 - 0001177: [GE Game Engine] Adding debugging tool: Iterative Saving (Fletcher)
 - 0000979: [GE Game Engine] Add EXE Properties (Fletcher)
 - 0000468: [GE Game Engine] Add Matrix serial number system to the game (Fletcher)
 - 0000982: [GE Game Engine] Iterative Saving (Fletcher)
 - 0000983: [GE Game Engine] Save Timer Modified (Fletcher)
 HCE - 2005.b08
 ===============
 Should only require HC2002 Gold and be the first Fletcher heavy release.
 - 0000274: [GE Game Engine] Errant radar detection message (aeischens)
 - 0000359: [GE Game Engine] safe_io: error writing: annex_disk_id_list[0][0] upon program close (Fletcher)
 - 0000937: [GE Game Engine] Add new command line for debugging log (Fletcher)
 - 0000614: [GE Game Engine] Air groups with tankers running out of fuel (Fletcher)
 - 0000759: [UI] Click-Scrolling through units in unit window causes crash (Fletcher)
 - 0000698: [GE Game Engine] Attack option window keeps popping up (Fletcher)
 - 0000663: [GE Game Engine] Fuel consumption issue (Fletcher)
 - 0000828: [GE Game Engine] Air units within missile range, do you want to attack? dialog keeps popping up (Fletcher)
 - 0000975: [Installer] Unzipping B08 to HC2002 Gold installation causes error when trying to load through Start menu (Fletcher)
 - 0000413: [UI] High Time Accleration+attack on target with attached land units causes difficulty in attack resolution and odd aircraft behavior (Fletcher)
 Version 2005.b07 Released 2005/07/02
 Fixes:
 * GE (###) Updated about box, credits.  If you
    think you should be there, please contact
    AGSI.
 * GE (###) Don't allow AI to pull planes from
    formation, airfield, or LD Patrol to
    intercept SAMs and AAMs.  Effectively means
    AI will not try to intercept SAMs and AAMs.
 * GE (###) Show IDs for Neutral groups as well
    as Red and Blue groups.
 * GE (###) Remove country names from Ctrl+H
    status display for neutrals since country
    names were only used in legacy battlesets.
 * GE (###) Allow partial ordnance flag at scen
    start to also affect neutrals.  Previously
    neutrals received full missile complement
    even if other sides didn't. 
 * GE (###) Beginnings of each unit and group
    storing information about the detection of
    each other side vs the unit.  This changes
    from a player side vs other sides into a 
    player independent structure.
 * GE (###) Unit window won't close at high
    group window zoom.  Units will never show
    on group map.
 * GE (###) Increased the number of zoom levels
    in Unit window to match group window.
 * GE (###) Fixed a bug where ARMs could not be
    fired from plane to ship when ARMs were the
    only weapon type on the plane. (thanks Ben)
 * GE (###) Improvements to range circles on
    Group map, no longer kludge at certain key
    measures.  Hmm, seems to only work for
    exactly detected groups.
 Items Modified:
 * GE
 * SE
 Notes:
 * This version modifies the saved game format making all previous
    saved games useless in this version.
 * This update must be applied to 2005.b02 or newer.
  
 Version 2005.b06 Released 2005/04/03
 Fixes:
 * GE (204) Further tweak composite group behavior
    when dealing with radiating target groups that
    stop radiating mid-attack. 
 Items Modified:
 * GE
 Notes:
 * This update must be applied to 2005.b02 or newer.
  
 Version 2005.b05 Released 2005/03/30
 Fixes:
 * GE (381) Don't allow auto-intercept attacks
    to use SSMs against submerged subs.
 * GE (365) Still more nuclear release timing fixes.
 * GE (274) Errant detected by radar warning
    messages from bases should no longer happen.
 * GE (211) More work to prevent fixed installation
    location from changing based on detection.
 * GE (374) Additional work to prevent firing
    SSMs at submerged subs, in this case as a
    result of using Intercept button.
 * GE (213) Appears that when you destroy a base,
    units that were in the base formation can now
    be destroyed as well.
 * GE (375) VC completion crash fixed?
 * GE (280) VCs not registering for MLUs.  Appears
    the problem did not exist and still doesn't
    seem to exist.
 * GE (204) Composite ARM+Bomb groups couldn't
    use the Bomb/Missile at some times when
    target isn't radiating.  However, in some
    circumstances after expending some weapons,
    the air group runs back and forth near target.
 * SE (365) More nuclear release timing fixes.
 Items Modified:
 * GE
 * SE
 Notes:
 * This update must be applied to 2005.b02 or newer.
  
 Version 2005.b04 Released 2005/03/13
 Fixes:
 * SE Allow scenario designer to place bases
    from any side on any side.  Base listing
    changed to include color so scenario
    designer knows what they are getting.
 * SE after you have added a base and go 
    back in to add another, the scrollbox
    will bring you to the previously
    added base.
 * GE Subs aground go to max water depth, 
    not one level shallower than max depth
 * GE more work on planes attacking surfaced
    subs with ASMs.  In the process, get rid
    of cannon fire message when plane is 
    carrying both Torps/Depth Charges and
    ASMs at the same time.
 Items Modified:
 * GE
 * SE
 Notes:
 * This update must be applied to 2005.b02 or newer.
  
 Version 2005.b03 Released 2005/03/05
 Fixes:
 * 0000361 GE Hopefully prevent super fast ship
    groups bug that appears to have been the
    result of code to lower dippers to low alt.
 Items Modified:
 * GE
 Notes:
 * This update must be applied to 2005.b02.
  
 Version 2005.b02 Released 2005/03/01
 Fixes:
 * GE Fixed bug Vince found where sonobuoy droppers
    were causing crash.
 * GE allow aircraft to split from base formation
    patrols
 * GE allow ships to split from base formation
 * GE allow MLUs to split from base formation
 * GE allow various units to join base formations
 * GE allow various units to join MLU formations
 * GE allow player to attack Neutral units as a
    way of allowing attack of all Unknown units
 * GE fix an issue where radar guided missiles 
    weren't hitting enough.  This may make
    intertial SARH missiles too accurate, test
    please.
 * GE More rebranding to HC2005/
    Harpoon Commander's Edition
 * SE ditto
 * PE fixed type in import specifications that
    was preventing the import process from working
 * PE was not importing sonar BSL!  Fixed
 * db_utils updated, Torpedo Annex was not 
    exporting correctly due to linefeed problem
 * WestPac Beta status removed from text
 * Uninstaller activated
 Items Modified:
 * GE
 * SE
 * PE
 * db_utils
 Notes:
 * This update can be applied to 2003.10 or newer.
 * Note, this is again a Debug GE and will be 
    slower than the release version.
  
 Version 2005.b01 Released 2005/02/21
 Fixes:
 * GE Prevent error in AirAttacker function caused
    by targeting by group rather than by unit.
 * GE AI AC evasion turned off by a majority vote
    of three to one on the AGSI HCG Beta forum.
 * GE Fix Noisemaker crash error caused by problem
    with passive sonar detect sound.  Now plays
    active sonar detect sound for passive detects.
 * GE Compromise a bit with range circles, they 
    will be somewhat rounder now.
 * GE Must be at Low or VLow to use dipping sonar
    or lay sonobuoy, GE will move units to Low
    on its own and set Throttle to Cruise
 * SE Deal a little more gracefully when items in
    the Installations annex have invalid IDs
 * DB Gave SH-60F APS-124 radar
 * PE Changed drop down items listed for base
    source level from one item per noise level
    sorted by item name to every item sorted by
    BSL, then item name.
 Items Modified:
 * GE
 * SE
 * DB
 * CDB.res
 * PE
 Notes:
 * This update can be applied to 2003.16b8 or newer.
 * Note the speed, the GE has very little debugging 
    turned on and should be running at about the
    speed that can be expected with a real release.
  
 Version 2003.16b12 Released 2005/01/23
 Fixes:
 * GE Hopefully fix malloc assertion errors that
    were caused by freeing the same chunk of
    memory twice..
 Items Modified:
 * GE
 Notes:
 * This update can be applied to 2003.16b8 or newer.
  
 Version 2003.16b11 Released 2005/01/22
 Fixes:
 * GE Turn on non-player controlled EW bird's
    radars soon after take-off so that they can
    provide escort jamming services.
 Items Modified:
 * GE
 Notes:
 * This update can be applied to 2003.16b8 or newer.
  
 Version 2003.16b10 Released 2005/01/22
 Fixes:
 * GE More area ECM tweaks.
 * GE Revert to the AI not being able to form
    attacks against bases on it's own.  Only
    attacks against bases created in the 
    SE will be honored.  This prevents an
    uneven and often deadly (to the AI)
    allocation of weapons so that there is
    nothing left to attack player ships.
 * GE very beginnings of allowing ships to
    attack ships with torpedoes.
 * GE very beginnings of allowing planes
    and ships to attack subs with ASMs when
    sub is on the surface.
 * SE incremented version number :)
 Items Modified:
 * GE
 * SE
 * DB
 Notes:
 * This version modifies the saved game format making all previous
    saved games useless in this version.
 * This update can be applied to 2003.16b8 or newer.
  
 Version 2003.16b9 Released 2005/01/20
 Fixes:
 * GE/SE Changes to allow 47 character ship/sub
    /plane names.
 * GE New area ECM model based upon plane
    loadout ECM type weapons with range > 0.
    Both direct jamming of emitting radar when
     jammer is close to emitter and escort
     jamming of strike groups within the jamming
     range of the ECM platform (does not need
     to be in the same group as the escorted
     platforms).
    Jammed units/groups will show a little
     yellow lightening bolt near the unit icon.
     The indicator will persist for 30 seconds
      or less after the last jammer stops
      jamming.
 * DB to make 47 character names work in
    custom DBs, open pfData file, lAnnexDefaults
    table and set the type code value to 47
    where it is currently 17 (first three lines)
 Items Modified:
 * GE
 * SE
 * DB
 Notes:
 * This version modifies the saved game format making all previous
    saved games useless in this version.
 * This update can be applied to 2003.16b8.
  
 Version 2003.16b8 Released 2005/01/17
 Fixes:
 * GE continued work on Ctrl-H status for Land
    Units
 * GE/SE Allow use of all 128 loadout types.
    Still a maximum of 32 loadouts per plane.
 * GE allocate less a reasonable number of 
    weapons when attacking a land unit.
    Previously for weapon allocation, all land
     units were considered bases and maximum
     force was applied.
 * GE will load without error pre-EC2003
    BattleSet Scenarios
    Old User Scenarios (pre 2003.16b3)
    New User Scenarios
    The SE somewhere along the line started
     creating a bogus ship entry that was
     causing trouble.  This works around that.
 * SE shows DB Flavor in quasi status bar when 
    in EC2003 or WestPac battlesets
 * SE added land unit types to Victory Conditions
    dialog.
 * SE added land unit types to scenario analysis
 Items Modified:
 * GE
 * SE
 Notes:
 * This update can be applied to 2003.15 or newer.
 * The PE in this version is 2003.16b5 as it has
    not changed since then.
  
 Version 2003.16b7 Released 2005/01/01
 Fixes:
 * GE will give Nuclear Release at proper time.
 * GE added Ctrl-H status for Land Units
 * Ctrl-H status report should count up to 65535
    instead of 255.
 * Added HC2004 logos
 * Changed SCUD missile site reload times to 105
    minutes, up from 8 minutes.
 Items Modified:
 * GE
 * SE
 * DB
 * CDB.res
 * DLL
 Notes:
 * This update can be applied to 2003.15 or newer.
 * When granting Nuclear release in the SE the
    designer must open the nuclear release dialog
    a second time and re-enter the appropriate
    time for it to 'stick' correctly.
  
 Version 2003.16b6 Released 2004/11/27
 Fixes:
 * SARH AAMs will self destruct if guidance is lost.
 * SARH AAMs with Inertial flag will not self destruct.  They
    will continue towards last known contact and explode at
    distance to last known contact.  If guidance is restored 
    the missiles will head back towards the target.
 * SARH AAMs with Inertial flag will have only a tiny chance
    of hitting target if guiding platform doesn't radiate
    before/during impact to provide guidance updates.
 Items Modified:
 * GE (Game Engine aka Winharp32.exe)
 Notes:
 * This update can be applied to 2003.16b5 or newer.
  
 Version 2003.16b5 Released 2004/10/31
 Fixes:
 * Made another attempt at convincing evading AI AC to RTB when
    they reach Bingo fuel state.
 * Exposed Ship, Sub, and Torpedo base noise level
    (aka Base Source Level aka BSL) to the PE so that base noise
    levels are no longer hard coded.  DB needs edits, the values
    in the current DB are what the hard coded values were giving.
 Items Modified:
 * db_utils (db_make.exe in db_utils folder)
 * PE (pfBuild2002.mdb, Platform Editor)
 * GE (Game Engine aka Winharp32.exe)
 * SE (Scenario Editor aka WSCENEDT.EXE)
 * DB (pfData2002.mdb no item changes, only BSL exposed)
 * SC (Scenario Converter, cvtscen.ese)
 * CDB.res (commondb.res compiled DB for those not wishing to use PE)
 Notes:
 * This version modifies the saved game format making all previous
    saved games useless in this version.
 * This update can be applied to 2003.16b3 or newer.
  
 Version 2003.16b4b Released 2004/10/24
 Fixes:
 * Increased robustness of PE search for HC Main directory for use
    during export and import process to avoid as many 3044
    'File not Found' errors as possible due to corrupt or otherwise
    unreadable registry entries.  This also helps export and import
    work better on computers with tight security that don't allow
    registry reads from MS Access.
 Items Modified:
 * PE
 Notes:
  
 Version 2003.16b4 Released 2004/10/19
 Fixes:
 * Course plotting at > 8x zoom should now result in a path very
    close to what was desired rather than wildly off-course.
 * The number of weapons per loadout and weapons per multimount
    has been increased from 4 to 8.  This also fixes an off-by-one
    bug in the multimount code that was crashing the game when
    the Ohio SSGN fired TLAMs or SEALs.
 * AI Aircraft evasion has been tweaked.  The feature is by no
    means perfect but should be much better.  AI aircraft will now
    close closer to player aircraft before running away.  In
    addition, if AI fighters approach a player AC and do not have
    the player group targeted, the AI group will take a snap-shot
    before running away.  As before, if the AI group is targeting
    the player planes, they will close and fire, no matter how
    suicidal.
 * Database name changed to 'AGSI HCG Official DB-040428'...
    Anyone else have a better name before we have versioning
    working better a steady database name would be good (except
    for the date portion that changes after each database edit).
 Items Modified:
 * db_utils (all six programs in db_utils folder)
 * PE (pfBuild2002.mdb, Platform Editor)
 * GE (Game Engine aka Winharp32.exe)
 * SE (Scenario Editor aka WSCENEDT.EXE)
 * DB (pfData2002.mdb no item changes, only DB name changed)
 * SC (Scenario Converter, cvtscen.ese)
 * CDB.res (commondb.res compiled DB for those not wishing to use PE)
 Notes:
 * This version modifies the saved game format making all previous
    saved games useless in this version.
  
 
Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner
pkpowers
Posts: 424
Joined: Tue Dec 12, 2000 10:00 am
Location: midland,TX

RE: differences between HC 2002 gold and HCCE?

Post by pkpowers »

thanks very much for the reply Tony ; I've owned EVERY version of harpoon so far, hard to bypass this one, but I'll study over this change list first...
User avatar
TonyE
Posts: 1583
Joined: Mon May 22, 2006 9:50 pm
Location: MN, USA
Contact:

RE: differences between HC 2002 gold and HCCE?

Post by TonyE »

The salient points are as listed elsewhere:
 
Bug fixes
WestPac battleset
New radar model
New EW (Radar) model
Sonar improvements
Mobile land units
HCDB database
Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner
User avatar
Plodder
Posts: 981
Joined: Mon Jul 28, 2003 3:56 pm
Location: New Zealand

RE: differences between HC 2002 gold and HCCE?

Post by Plodder »

FYI: That list is unreadable in firefox, it overlays everything in the thread, IE works fine however.


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