ENH Das Reich Campaign
Moderator: MOD_SPWaW
- FlashfyreSP
- Posts: 1192
- Joined: Sat Jul 06, 2002 9:39 am
- Location: Combat Information Center
- Contact:
ENH Das Reich Campaign
Yes, you read the title right!
The Das Reich Campaign has been updated to Enhanced status!
Some disclaimers, first:
1. I can't guarantee that "gameplay" isn't affected by this conversion; the original 8.3 mech.exe is different in some aspects than the Enhanced mech.exe, as you all know. Some of those differences may cause the "expected" result to not be the actual result.
2. For the most part, conversion was limited to simple replacements of the original units with their Enhanced counterparts. However, in some cases, the originals were replaced with substitutes, as there was no counterpart in the Enhanced OOBs. An example of this would be the WP artillery for the US; it was removed from Enhanced because it did not work correctly, but there is one battle in Das Reich that used it. As a result, these were replaced by normal artillery pieces.
3. A number of errors were discovered and corrected; most were "missing" AUX units. Also, a few formations were replaced by newer ones, resulting a slightly different mix of units. A good example would be the original US Rifle Companies; they had a section of 2 60mm Mortar units, and a .30cal MMG unit attached directly to each platoon. The Enhanced formation has a Weapons Platoon, containing a Platoon HQ, 2 MMG units, and 3 60mm Mortar units. The original Mortar Sections were deleted and replaced by these new Weapon Platoons.
4. The texts files were cleaned up a bit, and some spelling errors fixed (probably still missed some).
5. The basic campaign data has been reworked, with the starting Build Points reduced; this was due to the Enhanced version having lower cost units overall, and this reduction was to keep the "core force" limit of 1 SS Kompanie and 1 Panzer Platoon in place. Additionally, the Rebuild/Repair points were reduced by about 30% for the same reason.
Now, this revision has NOT been re-playtested, so if the playbalance is off, or something looks wrong, please let me know and I'll try and fix the problem.
Hope everyone enjoys a "new" Das Reich experience!
LINK to ENH Das Reich Campaign: http://www.mediafire.com/?1oxtjdmzbjp
LINK to The Depot's Enhanced area for file download: http://www.spwaw.com/phpBB2/viewtopic.p ... 966#137966
The Das Reich Campaign has been updated to Enhanced status!
Some disclaimers, first:
1. I can't guarantee that "gameplay" isn't affected by this conversion; the original 8.3 mech.exe is different in some aspects than the Enhanced mech.exe, as you all know. Some of those differences may cause the "expected" result to not be the actual result.
2. For the most part, conversion was limited to simple replacements of the original units with their Enhanced counterparts. However, in some cases, the originals were replaced with substitutes, as there was no counterpart in the Enhanced OOBs. An example of this would be the WP artillery for the US; it was removed from Enhanced because it did not work correctly, but there is one battle in Das Reich that used it. As a result, these were replaced by normal artillery pieces.
3. A number of errors were discovered and corrected; most were "missing" AUX units. Also, a few formations were replaced by newer ones, resulting a slightly different mix of units. A good example would be the original US Rifle Companies; they had a section of 2 60mm Mortar units, and a .30cal MMG unit attached directly to each platoon. The Enhanced formation has a Weapons Platoon, containing a Platoon HQ, 2 MMG units, and 3 60mm Mortar units. The original Mortar Sections were deleted and replaced by these new Weapon Platoons.
4. The texts files were cleaned up a bit, and some spelling errors fixed (probably still missed some).
5. The basic campaign data has been reworked, with the starting Build Points reduced; this was due to the Enhanced version having lower cost units overall, and this reduction was to keep the "core force" limit of 1 SS Kompanie and 1 Panzer Platoon in place. Additionally, the Rebuild/Repair points were reduced by about 30% for the same reason.
Now, this revision has NOT been re-playtested, so if the playbalance is off, or something looks wrong, please let me know and I'll try and fix the problem.
Hope everyone enjoys a "new" Das Reich experience!
LINK to ENH Das Reich Campaign: http://www.mediafire.com/?1oxtjdmzbjp
LINK to The Depot's Enhanced area for file download: http://www.spwaw.com/phpBB2/viewtopic.p ... 966#137966
RE: ENH Das Reich Campaign
I've never played this campaign because I've never been a fan of the SS. However, I might give it a try just to test the play balance. Thanks for the upgrade, FlashFyre.
- Arctic Blast
- Posts: 1157
- Joined: Wed Apr 04, 2007 5:58 am
- Contact:
RE: ENH Das Reich Campaign
I haven't gotten around to playing it yet. When I do, it'll be THIS version, now. thanks!
Meditation on inevitable death should be performed daily.
RE: ENH Das Reich Campaign
Thank you very,...very much. I'll get some beer and have it cold for this weekend.
RE: ENH Das Reich Campaign
Well ALLRIGHT!!![8D] I was hoping the conversion would be done[:)]
Dep
Dep
Squad Battles
John Tiller's Campaign Series
John Tiller's Campaign Series
RE: ENH Das Reich Campaign
I'm enjoying this campaign. I'm only getting mostly Draws, a few Marginal Victories. I've got AI at +200. Question(s):
Is the AI at +200 affecting the number of enemy units? Or is it already pre-set by the scenario designer? Any other impact from the AI at +200?
I can't remember what the AI rate does. It the same as "Hard Battle", right?
Thanks.
Is the AI at +200 affecting the number of enemy units? Or is it already pre-set by the scenario designer? Any other impact from the AI at +200?
I can't remember what the AI rate does. It the same as "Hard Battle", right?
Thanks.

RE: ENH Das Reich Campaign
It will not affect your battles, which are pre-made by the scenario designers.
Goblin
Goblin
RE: ENH Das Reich Campaign
The AI level does not affect unit quantities. The AI level affects three computer unit ratings (morale, experience, and rally). Setting the AI level to 200 basically triples the computer units' morale, experience, and rally ratings. They will be very tough to rout, they will rally extremely quickly, and they will be more deadly when firing.
RE: ENH Das Reich Campaign
I just did a test battle, giving the Computer 200 in AI. They were no more difficult to beat than normal, or so it seemed to me, and their ratings looked normal on their screen too. Do we have any confirmation that AI 200 (or whatever setting) does anything at all? Maybe add points to the enemy? They did seem to have alot of troops, though they were the Soviets, so it was hard to tell.
Goblin
Goblin
RE: ENH Das Reich Campaign
From the manual Q&A:
[/left][left] [/left][left]Does this affect pre-made scenarios? If the feature actually working at all? Anyone?[/left][left] [/left][left] [/left][left] [/left][left]Goblin[/left][left] [/left][left] [/left][left][/font][font=arial] [/left][/font]
[font=arial][left] [font=arial] [/left]Q. What is the AI advantage button used for?
[/font][font=arial]
A. This number gives the experience/morale rating of the troops as compared to their intended
[left]morale. IIRC Germany had a 75 point (average to vet) average on experience in '42, so at 133
percent they should have about 100 points (elite)
[/font]
RE: ENH Das Reich Campaign
[font=arial][left]From the manual:[/left][left]
[/left][left]But maybe it doesn't affect pre-made scenarios, only random battles. Or maybe it doesn't do anything at all.[/left][/font]Changing the AI level give the AI increased experience and morale benefits that make it a tougher opponent. It does not change how the AI plays its game.
Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
RE: ENH Das Reich Campaign
My guess is that only somebody who can actually monitor the game code in action (perhaps using a debug tool?) can tell if the AI Level is working as stated in the manual.
RE: ENH Das Reich Campaign
I had ALL my setting set at max for Germany and minimum for the Allies, and I still took heavy losses in the first scenario. One suggestion...forget about infantry and paratrops, etc., for the Germans. Load up on Mk IV tanks and ENGINEERS. You will need them in the first scenario and they fight just as hard as normal troops. The MKIV seems to work slightly better at knocking out bunkers and pillboxes than the MkIII.
Squad Battles
John Tiller's Campaign Series
John Tiller's Campaign Series
- FlashfyreSP
- Posts: 1192
- Joined: Sat Jul 06, 2002 9:39 am
- Location: Combat Information Center
- Contact:
RE: ENH Das Reich Campaign
ORIGINAL: Deputy
I had ALL my setting set at max for Germany and minimum for the Allies, and I still took heavy losses in the first scenario. One suggestion...forget about infantry and paratrops, etc., for the Germans. Load up on Mk IV tanks and ENGINEERS. You will need them in the first scenario and they fight just as hard as normal troops. The MKIV seems to work slightly better at knocking out bunkers and pillboxes than the MkIII.
That might be because the MkIV has a larger caliber weapon. [;)]
However, there weren't many of them available, which is why the PZIII is the common tank for the 1939 period, when the campaign begins.
RE: ENH Das Reich Campaign
Hmmm Not sure Gobby, I am wanting to say this does NOT effect pre made scenarios and campaigns, but I really dont know for certain...Kevin should know this oneORIGINAL: Goblin
From the manual Q&A:
[/left][left] [/left][left]Does this affect pre-made scenarios? If the feature actually working at all? Anyone?[/left][left] [/left][left] [/left][left] [/left][left]Goblin[/left][left] [/left][left] [/left][left][/font][font=arial] [/left][/font]
[font=arial][left] [font=arial] [/left]Q. What is the AI advantage button used for?
[/font][font=arial]
A. This number gives the experience/morale rating of the troops as compared to their intended
[left]morale. IIRC Germany had a 75 point (average to vet) average on experience in '42, so at 133
percent they should have about 100 points (elite)
[/font]
[&:]
- FlashfyreSP
- Posts: 1192
- Joined: Sat Jul 06, 2002 9:39 am
- Location: Combat Information Center
- Contact:
RE: ENH Das Reich Campaign
AI Advantage and AI Level are two different animals:
AI Advantage is an ON/OFF switch
AI Level is a setting from XXX to 200, in 10-point increments.
Neither affect pre-made scenarios/campaigns; these settings take effect during the setup phase, after a player has purchased his force for either a Battle or Campaign. Since they only work for the AI, it is difficult to determine whether the settings are, in fact, being applied. I suspect, though I have yet to confirm it, that the increases are not "displayed" in any Unit Data screen; I believe they are used to modify the base values "out of sight" of the player. That is, the numbers won't actually change in the data, but the calculations are made "on the fly" when needed.
AI Advantage is an ON/OFF switch
AI Level is a setting from XXX to 200, in 10-point increments.
Neither affect pre-made scenarios/campaigns; these settings take effect during the setup phase, after a player has purchased his force for either a Battle or Campaign. Since they only work for the AI, it is difficult to determine whether the settings are, in fact, being applied. I suspect, though I have yet to confirm it, that the increases are not "displayed" in any Unit Data screen; I believe they are used to modify the base values "out of sight" of the player. That is, the numbers won't actually change in the data, but the calculations are made "on the fly" when needed.
RE: ENH Das Reich Campaign
OK, thanks Alby and Kevin. [:)]
Goblin
Goblin
RE: ENH Das Reich Campaign
Thank you Kevin, Goblin & Alby. As usual, you guys know or can find the answers.
(I guess I can't blame all my draws on the hyped-up AI. It's all me and my weak tactics)
(I guess I can't blame all my draws on the hyped-up AI. It's all me and my weak tactics)

RE: ENH Das Reich Campaign
I just posted a question on the forum but maybe it can be answered here. I'm [playing Das Reich with the enhanced DV mod and am running into enemy squads armed with 280mm and 16" guns! I've upgraded to 8.4 with all three patches. Have I left something out?
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"









