CC5 vs MT?

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
Venator
Posts: 96
Joined: Mon Jan 22, 2007 9:08 pm

RE: CC5 vs MT?

Post by Venator »

I guess my main issue is that when i line up a squad on one side of a building, I expect them to use all available firing points, be that windows, loopholes, etc. Instead, usually what ends up happening is that if the TL can't see anything, the rest of the squad can't fire
 
 This is my major beef. You are quite right, it's frustrating and rather unrealistic.
Neil N
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RE: CC5 vs MT?

Post by Neil N »

ORIGINAL: Daviald
So is it confirmed that the armor ratings of these tanks are as accurate to real life as possible?

Absolutely, with only minor modifications made to them for the sake of gameplay. The M1 is still pretty indestructible, but the abilities of the Opfor anti-tank weapons give pause to the allied commander, so as to not throw away their armor.

I was playing on Bosnian City, and heard the unmistakable report of the rpg weapons in the game...not a good sound when you have armor, and can't see the enemy. The sounds kept repeating, and I had no less than 3 AT teams attacking that M1 at the same time. 7 hits, and only my main hun was damaged. 4 more hits, and I was tracked. Not bad.
If it does not have a gun, it cannot be fun.
Daviald
Posts: 23
Joined: Sun Nov 25, 2007 9:31 am

RE: CC5 vs MT?

Post by Daviald »

ORIGINAL: Senior Drill

You can't run through a stone wall, you can't shoot through a brick wall; you can only enter, leave and shoot through openings like doors, windows and holes blasted through the walls by fires.

Why can't you shoot through brick walls?
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Andrew Williams
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RE: CC5 vs MT?

Post by Andrew Williams »

Not only can't you see through them but  they are solid.

You can blast a wall down and then shoot through it or walk through it.... as in real life
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Erik Rutins
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RE: CC5 vs MT?

Post by Erik Rutins »

You all may be interested to know that behind the scenes the CC:MT team is working on a very nice update for this release that adds in some extra OOBs and makes some other requested changes.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Yute
Posts: 11
Joined: Tue Nov 27, 2007 2:46 am

RE: CC5 vs MT?

Post by Yute »

Cool beans!! [:D]
Daviald
Posts: 23
Joined: Sun Nov 25, 2007 9:31 am

RE: CC5 vs MT?

Post by Daviald »

http://www.youtube.com/watch?v=hlF8hufWqcA
Refer to time 3:03 and 4:06
I think that you should not only have to worry about people shooting through the walls, but with the heavier caliber weapons, you should have to worry if you have troops on the other side of the building altogather.

If the Javalin is too powerful, then It should be included in the game play.  Players will figure out a way to negate the effects of it on their own.  Even if game play has to be balenced by reducing the number of troops the Army player can have to 1/4 of what the opfor has.
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