FITE Fungwu vs Karri
Moderators: JAMiAM, ralphtricky
RE: FITE Fungwu vs Karri
A problem is the lack of area-specific shock.
"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall
- Rommel, when Hitler made him a Field Marshall
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SMK-at-work
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- Joined: Mon Aug 28, 2000 8:00 am
- Location: New Zealand
RE: FITE Fungwu vs Karri
the Germans do get better airshock for eth whole war IIRC..or at least equivalent - let's se....yes found it - according to the orignal briefing -
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[font="times new roman"]For the russians:[/font]
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[font="times new roman"]So the Germans get 2 moves of absolute air superiority in which they need to utterly destroy the VVS.....if they fail to do this they will be in trouble very quickly (I've seen it happen in one game I am playing...). If they do this the VVS will recover by 1942, but with low experience will still be easy targets in the air although no longer on the ground.[/font]
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[/font][font="times new roman"]They have a 140 Air shock the first 10 turns, and then 120 until turn 43. In 1942 they have a 110 air shock, and the rest of the war they have 100
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[font="times new roman"]For the russians:[/font]
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[/font]The Russians Also have air shock of 5, going to 75 in turn 3, and 100 in turn 10.
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[font="times new roman"]So the Germans get 2 moves of absolute air superiority in which they need to utterly destroy the VVS.....if they fail to do this they will be in trouble very quickly (I've seen it happen in one game I am playing...). If they do this the VVS will recover by 1942, but with low experience will still be easy targets in the air although no longer on the ground.[/font]
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Meum est propisitum in taberna mori
RE: FITE Fungwu vs Karri
where can I find this mod? Thanks.
RE: FITE Fungwu vs Karri
The problem is most player only concentrate on destroying the Soviet airplanes on turn 1. I do it on turn 1, 2 and 3...and everytime I can lure them into some sort of trap.
Airfield attacks on turn 2 basicly double the Soviet casualties.
Airfield attacks on turn 2 basicly double the Soviet casualties.
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SMK-at-work
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- Joined: Mon Aug 28, 2000 8:00 am
- Location: New Zealand
RE: FITE Fungwu vs Karri
Yes the Sov's get air shock of 5 for both T1 and T2 - which means that 95% of their a/c are frozen on the ground.....the LW should be able to kill 4-5000 of them over the 2 turns...and many units will stay frozen on subsequent turns due casualties and 75% shock, so they should be hammered all the way up to T10 when the shock values all change.
Meum est propisitum in taberna mori
RE: FITE Fungwu vs Karri
hmmm... Seems I'm being ignored.
RE: FITE Fungwu vs Karri
PM zort.
RE: FITE Fungwu vs Karri
ORIGINAL: Karri
In the original version the capacity goes to 12 000 on turn 6(althought briefing says 11 000 on turn 6 and 12 000 on turn 12). Now the Soviets have 6000 on turn 6, which in total means 36 000 'loss' of transport capacity for turns 6-11. The average Soviet rifle divisions weights something like 650, so that makes about 55 divisions less on the frontlines. Quite an amount. I suggest instead of 6000 increase it to 8000. Equal to Axis.
There's also a 9,000 on turn 9.
It's been awhile since this was done, but if I remember correctly, it was to try to prevent the Soviet from doing a mass withdrawal to the east (I think).
I'd rather not go thru the entire force to figure out how many new Soviet divisions arrive from turns 6 thru 12. Rather, a Soviet player could tell if, on turn 11, there are 50+ divisions from Gorky to the east waiting to be railed to the front lines? I guess that would depend mostly on how many Soviet divisions were destroyed from turns 2 thru 7 (based on a 4 turn reconstitution time).
RE: FITE Fungwu vs Karri
ORIGINAL: sPzAbt653
ORIGINAL: Karri
In the original version the capacity goes to 12 000 on turn 6(althought briefing says 11 000 on turn 6 and 12 000 on turn 12). Now the Soviets have 6000 on turn 6, which in total means 36 000 'loss' of transport capacity for turns 6-11. The average Soviet rifle divisions weights something like 650, so that makes about 55 divisions less on the frontlines. Quite an amount. I suggest instead of 6000 increase it to 8000. Equal to Axis.
There's also a 9,000 on turn 9.
It's been awhile since this was done, but if I remember correctly, it was to try to prevent the Soviet from doing a mass withdrawal to the east (I think).
I'd rather not go thru the entire force to figure out how many new Soviet divisions arrive from turns 6 thru 12. Rather, a Soviet player could tell if, on turn 11, there are 50+ divisions from Gorky to the east waiting to be railed to the front lines? I guess that would depend mostly on how many Soviet divisions were destroyed from turns 2 thru 7 (based on a 4 turn reconstitution time).
Yes, there are. Not divisions necessarily, but artillery, enginners, etc. units certainly.
RE: FITE Fungwu vs Karri
Hmm .... 8,000 on turn 6, 10,000 on turn 9, and 12,000 on turn 12 ??
RE: FITE Fungwu vs Karri
8000 on turn 6 and 12 000 on turn 12 I think is good enough...because in normal fite 12 000 on turn 6 allows the Soviet player to build a line that can't be broken...
RE: FITE Fungwu vs Karri
Sounds good! Thanks for the 'Soviet' view. Hey, for some extra fun, next time you are flipping thru the events, check #475. I can't imagine why that's there!
RE: FITE Fungwu vs Karri
Event 475. Turn 320 Sea transport to 6000
Sea transport increases as allies prepare to invade.
Soviet D Day?
Sea transport increases as allies prepare to invade.
Soviet D Day?
RE: FITE Fungwu vs Karri
Turns 33-42:
The soviet strenght keeps growing...ceasefire over and next turn I can unleash my attack. My air superiority climbed up to 100, which practically means that air supremacy will be mine at the latest by '42.
Lot's of troops have been positioned and there should now be reserves everywhere to make sure any Axis attack can be met with equal terms, while still keeping my own attacks going. Quite an amount of troops waiting for rail transport aswell.
At this point my casualties are about as following:
115 000 rifle/mounted/smg/etc squads, 74 500 of these are normal rifle squads.
50 000 MG's and AT rifles
12 000 AT guns
17 000 different artillery pieces(the only equipment I seriously lack at the moment)
47 000 mortars
9000 AA guns
4600 armored cars
15 000 tanks
few ships
10 000 aircraft
Might be a few thousands in direction or antoehr, these are 'about' figures afterall.
My current strenght is lightly less than what I have lost.

The soviet strenght keeps growing...ceasefire over and next turn I can unleash my attack. My air superiority climbed up to 100, which practically means that air supremacy will be mine at the latest by '42.
Lot's of troops have been positioned and there should now be reserves everywhere to make sure any Axis attack can be met with equal terms, while still keeping my own attacks going. Quite an amount of troops waiting for rail transport aswell.
At this point my casualties are about as following:
115 000 rifle/mounted/smg/etc squads, 74 500 of these are normal rifle squads.
50 000 MG's and AT rifles
12 000 AT guns
17 000 different artillery pieces(the only equipment I seriously lack at the moment)
47 000 mortars
9000 AA guns
4600 armored cars
15 000 tanks
few ships
10 000 aircraft
Might be a few thousands in direction or antoehr, these are 'about' figures afterall.
My current strenght is lightly less than what I have lost.

RE: FITE Fungwu vs Karri
ORIGINAL: Fungwu
Event 475. Turn 320 Sea transport to 6000
Sea transport increases as allies prepare to invade.
Soviet D Day?
Historically speaking it was Soviet Union that conducted the landings in Normandy. The glorious Red Army also fought and won agaisnt Rommel in North Africa.
It's just that Hollywood propaganda that makes you think otherwise.
RE: FITE Fungwu vs Karri
I knew there was a logical explanation!
RE: FITE Fungwu vs Karri
These are my losses as of the beginning of turn 43.
20,756 heavy rifle squads 3.5 vs 1 to Karri's rifle squads
19,487 all other squads, civilian groups, etc
4775 foreign squads
45,018 total 2.5 vs 1 to Karri's total.
2246 aircraft 4.5 vs 1 to Karri
1527 tracked armored fighting vehicles of all descriptions 10 vs 1 to Karri
8358 transports
236 armored cars 19.5 vs 1 to Karri
678 light scout vehicles
914 total recon vehicles 5 vs 1 to Karri (using his armored car figure for both)
1668 aa guns 5.4 vs 1 to Karri
3858 artillery guns (note: 2011 of these are 75mm guns) 4.4 vs 1 to Karri
2427 AT guns 4.9 vs 1 to Karri
1836 mortars 25.6! vs 1 to Karri
13156 Mgs and At rifles 3.8 vs 1 to Karri.
Overall loss penalty is 283 vs 54
or 5.24 vs 1
All my figures are exact. Some loss ratios are rounded.
If Karri posts more precise figures for losses and strength I will post my exact strength.
Just a taste: Heavy rifle squads are 40942 assigned 7907 on hand.
115 000 rifle/mounted/smg/etc squads, 74 500 of these are normal rifle squads.
50 000 MG's and AT rifles
12 000 AT guns
17 000 different artillery pieces(the only equipment I seriously lack at the moment)
47 000 mortars
9000 AA guns
4600 armored cars
15 000 tanks
few ships
10 000 aircraft
Might be a few thousands in direction or antoehr, these are 'about' figures afterall.
My current strenght is lightly less than what I have lost.
20,756 heavy rifle squads 3.5 vs 1 to Karri's rifle squads
19,487 all other squads, civilian groups, etc
4775 foreign squads
45,018 total 2.5 vs 1 to Karri's total.
2246 aircraft 4.5 vs 1 to Karri
1527 tracked armored fighting vehicles of all descriptions 10 vs 1 to Karri
8358 transports
236 armored cars 19.5 vs 1 to Karri
678 light scout vehicles
914 total recon vehicles 5 vs 1 to Karri (using his armored car figure for both)
1668 aa guns 5.4 vs 1 to Karri
3858 artillery guns (note: 2011 of these are 75mm guns) 4.4 vs 1 to Karri
2427 AT guns 4.9 vs 1 to Karri
1836 mortars 25.6! vs 1 to Karri
13156 Mgs and At rifles 3.8 vs 1 to Karri.
Overall loss penalty is 283 vs 54
or 5.24 vs 1
All my figures are exact. Some loss ratios are rounded.
If Karri posts more precise figures for losses and strength I will post my exact strength.
Just a taste: Heavy rifle squads are 40942 assigned 7907 on hand.
115 000 rifle/mounted/smg/etc squads, 74 500 of these are normal rifle squads.
50 000 MG's and AT rifles
12 000 AT guns
17 000 different artillery pieces(the only equipment I seriously lack at the moment)
47 000 mortars
9000 AA guns
4600 armored cars
15 000 tanks
few ships
10 000 aircraft
Might be a few thousands in direction or antoehr, these are 'about' figures afterall.
My current strenght is lightly less than what I have lost.
-
SMK-at-work
- Posts: 3396
- Joined: Mon Aug 28, 2000 8:00 am
- Location: New Zealand
RE: FITE Fungwu vs Karri
What's teh date of T320? I can do some research to figure out what it's tryuing to be 
Playing Zort & 1 other using this mod as the Soviets there is never enough rail transport until about T40 when reinforcements drop away for a turn or 2, but I rarely have had to wait more than 2 turns to get rifle divisions to the front.
Rebuilds are invariably small - so luse less capacity & I rail them immediately. I only ever use rail for HQ, artillery, rifle and tank units - never for ancilliary units (engineer, recce, cavalry) unless there's a specific need (eg to construct the arctic or Caspian railways) or somehow I have spare capacity.
Any unit not railed marches until it does get railed or it gets to the front, which ever comes first!!
However there are a few strange things - eg I've disbanded some brigades and even a coupe of divisions that arrived at Astrakhan that were assigned to armies in the north - I figured I needed the replacement rifle squads for existing units more, and they'd get rebuilt at Gorki when they do get rebuilt so saving some rail capacity!
Karri how the f**k did you get AS of 100 by T40-ish??

I'm on T42 vs Zort, & the Leningrad VVS has jsut launched thousands of aircraft agaisnt the LW in that area, often inflicting 50% casualties for the loss of only 5 or 6%......of course 50% of a 12 strong Jagdgeschwader is only 6 whereas 5% of a 600 strong strike is 30......[:D] My AS is 24 vs his of 18.
Playing Zort & 1 other using this mod as the Soviets there is never enough rail transport until about T40 when reinforcements drop away for a turn or 2, but I rarely have had to wait more than 2 turns to get rifle divisions to the front.
Rebuilds are invariably small - so luse less capacity & I rail them immediately. I only ever use rail for HQ, artillery, rifle and tank units - never for ancilliary units (engineer, recce, cavalry) unless there's a specific need (eg to construct the arctic or Caspian railways) or somehow I have spare capacity.
Any unit not railed marches until it does get railed or it gets to the front, which ever comes first!!
However there are a few strange things - eg I've disbanded some brigades and even a coupe of divisions that arrived at Astrakhan that were assigned to armies in the north - I figured I needed the replacement rifle squads for existing units more, and they'd get rebuilt at Gorki when they do get rebuilt so saving some rail capacity!
Karri how the f**k did you get AS of 100 by T40-ish??


I'm on T42 vs Zort, & the Leningrad VVS has jsut launched thousands of aircraft agaisnt the LW in that area, often inflicting 50% casualties for the loss of only 5 or 6%......of course 50% of a 12 strong Jagdgeschwader is only 6 whereas 5% of a 600 strong strike is 30......[:D] My AS is 24 vs his of 18.
Meum est propisitum in taberna mori
RE: FITE Fungwu vs Karri
"Soviets there is never enough rail transport until about T40"
That is funny. Karri has had to make due with rail capacity 6000 since turn 16.
I don't know how karri got so many planes, for a couple of turn around 14 or so, he put everything he had into the sky. Each turn I would shoot down as much as I could, figuring eventually his units would get weak and go away. Instead they got stronger and stronger each turn, until I ran out of fighters. He did get some american fighers due to Turkish intervention, but other than that I don't know. His production of fighters must be 10-1 or something.
That is funny. Karri has had to make due with rail capacity 6000 since turn 16.
I don't know how karri got so many planes, for a couple of turn around 14 or so, he put everything he had into the sky. Each turn I would shoot down as much as I could, figuring eventually his units would get weak and go away. Instead they got stronger and stronger each turn, until I ran out of fighters. He did get some american fighers due to Turkish intervention, but other than that I don't know. His production of fighters must be 10-1 or something.

