Graphics problem

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Raver508
Posts: 229
Joined: Sun Mar 26, 2006 7:45 am

Graphics problem

Post by Raver508 »

OK, these probably arent bugs, but they have been happening to me for quite some time and I'm not sure how to resolve them.

1. Invisible turn replays. Recently I'm finding that the units in the turn replay (apart from the active one) are all invisible. When I get into the game proper I have to click the button to unhide all units, but the next turn replay I watch will have the same problem.

2. When playing people who speak multiple languages, I often find that the news string flips between english and italian/ german, etc.

3. During the combat resolution phase, sometimes the game slips straight from resolving one combat into the next one, leaving the combat report box overlaid on top of the map, but not able to be accessed.

Any help greatfully appreciated. These issues are only very minor problems in an otherwise brilliant game.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Graphics problem

Post by JAMiAM »

Hi Jason,

Good to see you over here, and congrats again on the little one. Should I assume that these are all PBEM questions? Further, you are using the latest patch, correct?
ORIGINAL: Raver508
1. Invisible turn replays. Recently I'm finding that the units in the turn replay (apart from the active one) are all invisible. When I get into the game proper I have to click the button to unhide all units, but the next turn replay I watch will have the same problem.
This happened in CoW, as well, if you closed the game while the hide units button was activated, the next time you start a turn, it will still be in that setting. Given the stricter PBEM security for TOAW III, it might be a good idea to open the game before you load a PBEM, check your settings in a SP game, and then close it, so that the settings are properly saved.
ORIGINAL: Raver508
2. When playing people who speak multiple languages, I often find that the news string flips between english and italian/ german, etc.
Unfortunately, that's one of the pitfalls of supporting multiple languages, when some of the news strings are written during the inter-turn Automatic Bookkeeping Phase, and others during the player turn. The translations are not dynamic within the game, and what gets written, is written and saved in the language that it was being played under. Consider it an added bonus - free language lessons!
ORIGINAL: Raver508
3. During the combat resolution phase, sometimes the game slips straight from resolving one combat into the next one, leaving the combat report box overlaid on top of the map, but not able to be accessed.
I'm not quite following you on this. Can you try to get a screenshot the next time this happens, and attach it to a post in this thread? Thanks.
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Raver508
Posts: 229
Joined: Sun Mar 26, 2006 7:45 am

RE: Graphics problem

Post by Raver508 »

Hi James! 
 
Yes I've been lurking over here for a while now, but trying to get more active as I seem to almost exclusively buy my computer games from Matrix these days.  Thanks for the answers to 1 and 2, and I'll try to catch a screenshot of 3. 
 
Jason
 
 
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